<Nexus>
Traveler of the Multiverse
I managed to put the game in an infinite loop with some simple XML changes.
In my mod I added +1
from Citizen to both Caste and Public Works. If any player (Human or AI) tried to adopt those 2 civics in the same turn, the game entered into an infinite loop. When I replaced the +1
(and +1
) from Citizens in Caste to just +1
, the game proceeded flawlessly.
I think adopting the 2 civics in different turns did not break the game but didn't test that thoroughly, just what I saw in the log files.
In my mod I added +1
from Citizen to both Caste and Public Works. If any player (Human or AI) tried to adopt those 2 civics in the same turn, the game entered into an infinite loop. When I replaced the +1
(and +1
) from Citizens in Caste to just +1
, the game proceeded flawlessly.I think adopting the 2 civics in different turns did not break the game but didn't test that thoroughly, just what I saw in the log files.
no...iam sure.my pc may not be state of the art, but you cannot call an i5 with 12gb of ram having "poor performance" running a game as old as civ 4,or a mod.... as i have said many...many times in the past,since update 1065 something has gone really really wrong...never in the past,before that point,did i had any problems with the mod.