In "one city challenge" you can't create Moai statues as it says "Requires 3 myths of the ocean". Small issue, but still.
There will probably be similar issues with other buildings as well. Game is simply not designed for OCC.
It does. Maybe the description should be clearer.Does it work as expected or it is bug?
It does. Maybe the description should be clearer.
else
{
UnitTypes eBestUnit = bestBuildableUnitForAIType(pUnit->getDomainType(), eAIType);
if ( eBestUnit == NO_UNIT )
{
iValue = 2 * GC.getUnitInfo(eUnit).getProductionCost(); // We can't build anything like this so double its value
}
else
{
int iBestUnitAIValue = AI_unitValue(eBestUnit, (UnitAITypes)GC.getUnitInfo(eUnit).getDefaultUnitAIType(), getCapitalCity()->area());
int iThisUnitAIValue = AI_unitValue(eUnit, (UnitAITypes)GC.getUnitInfo(eUnit).getDefaultUnitAIType(), getCapitalCity()->area());
// Value as cost of production of the unit we can build scaled by their relative AI value
iValue = (iThisUnitAIValue * GC.getUnitInfo(eBestUnit).getProductionCost())/std::max(1,iBestUnitAIValue);
}
// Normalise for game speed, and double as approximate hammer->gold conversion
iValue = (2 * iValue * GC.getGameSpeedInfo(GC.getGameINLINE().getGameSpeedType()).getTrainPercent()) / 100;
}
Okay... But it seems 2 moves is not balanced. You need 8 vassales for it to be as useful as Crystal Palace.
That can't be right, if it was so, it would buy spearmen at inflated prices, when say gunpowder units are available to them. You just keep a few archers and spears on garrison duty, and sell them at inflated prices when say gunpowder units are available to the AI..
It must be another factor. Maybe the AI doesn't have a port city anymore, or they have lost the ability to build certain naval units due to a lack of resources. If the AI can build a better unit, why would a lessor unit be designated at the 'best unable to build'.
Try MegaPack in my signature. That is the most up to date.I can't, for an unknow reason, play to this module, MegaCiv pack v1.8.5 .
Its simply not working, and if i triger the module in green or red its not working inside the game. And i can't choose any civs than the 30/40 normal ones include to the game.
I install the module like the forum said with the installer and i touch nothing. But nothing appear.
I have started games in any era but only for testing reasons. The game shouldn't crash but won't be balanced.How is it possible to begin a game, directly in modern era ?
I don't know if it is normal, because the game is crashing immidiately, if i do that.
My Civ 4 is on steam. And my install directory is :Try MegaPack in my signature. That is the most up to date.
Is your Civ4 Steam version or normal? What's your install directory?
How can i do to have the same results ? When i start in any civilisation (russia,usa,french,ect...) i can play one turn, and the game crash.I have started games in any era but only for testing reasons. The game shouldn't crash but won't be balanced.