1. Firaxis celebrates the "Asian American and Pacific Islander Heritage Month", and offers a give-away of a Civ6 anthology copy (5 in total)! For all the details, please check the thread here. .
    Dismiss Notice
  2. Old World has finally been released on GOG and Steam, besides also being available in the Epic store . Come to our Old World forum and discuss with us!
    Dismiss Notice

AND2 and SVN Bug Reports - A New Dawn 2 ONLY

Discussion in 'Rise of Mankind: A New Dawn' started by 45°38'N-13°47'E, Aug 31, 2012.

  1. Zhak75

    Zhak75 Chieftain

    Joined:
    Mar 20, 2020
    Messages:
    14
    Gender:
    Male
    For me i succefully install the 3.0.1 but nothing appear ingame, and i can't choose new civs.
    IDK if i have to activate evrything abour 3.0.0 & 3.0.1 or if i have to choose some stuff, because it deosn't work.
    I gonna try in admin thing...
     
  2. Zhak75

    Zhak75 Chieftain

    Joined:
    Mar 20, 2020
    Messages:
    14
    Gender:
    Male
    I try to change some stuff, don't take evry single module, like late/mid/early in a same time, & with & without Admin start, but nothing works .... :confused: :confused: :confused: :crazyeye:
     
  3. <Nexus>

    <Nexus> Traveler of the Multiverse

    Joined:
    Jan 23, 2014
    Messages:
    4,850
    Gender:
    Male
    Location:
    In a constant brainstorm...
    AltreueSirius and Zhak75 like this.
  4. Zhak75

    Zhak75 Chieftain

    Joined:
    Mar 20, 2020
    Messages:
    14
    Gender:
    Male
    Ok thanks ! I'll try to change some civic at the begining.
    Thanks a lot.
     
  5. <Nexus>

    <Nexus> Traveler of the Multiverse

    Joined:
    Jan 23, 2014
    Messages:
    4,850
    Gender:
    Male
    Location:
    In a constant brainstorm...
    Don't think you are ignored but I am completely clueless about it.
    Still thinking what could help...
     
    Zhak75 likes this.
  6. Zhak75

    Zhak75 Chieftain

    Joined:
    Mar 20, 2020
    Messages:
    14
    Gender:
    Male
    I gonna try to reinstall all the thing today, but for now, i'm exausted.
    I was tring to play those last 5 hours and i just don't understand what happen.
    I see all the modules, i can activate them, but i can't see it ingame.
    I go to eat some stuff, and next i gonna try again.
    Thanks for all.

    PS: did i have to run all modules in green to play Megapack ? Or only late/mid/early one separately ?
     
  7. <Nexus>

    <Nexus> Traveler of the Multiverse

    Joined:
    Jan 23, 2014
    Messages:
    4,850
    Gender:
    Male
    Location:
    In a constant brainstorm...
    Make green what you want to use and red what you don't.
    Good luck!
     
    Zhak75 likes this.
  8. AltreueSirius

    AltreueSirius Chieftain

    Joined:
    Mar 25, 2020
    Messages:
    2
    Gender:
    Male
    <Nexus> likes this.
  9. valergrad

    valergrad Warlord

    Joined:
    May 26, 2013
    Messages:
    172
    One more thing that I think this is a bug.
    Imagine, you are at war with Gandi ( doesn't matter actually), and don't have open borders with his neighbour Selassie.
    Your army goes into Gandi's territory, and you win some battles staying at Gandi's cell. As Gandi lost some culture, this cell can become Selassie's cell.
    Now.
    What I would expect to happen? As I don't have open borders with Selassie, my army immediately fly into the nearest Gandi's cell. I can stay at Gandi's cells as I am at war with him.
    What will really happen in rel1082? My army immediately fly into nearest non-Gandi-non-Selassie's cell ( this is far-far away). And the worse part is that generals left, generals will stay at initial cell and of course Gandi immediately kill them.
     
  10. Zhak75

    Zhak75 Chieftain

    Joined:
    Mar 20, 2020
    Messages:
    14
    Gender:
    Male
    Hello again !
    It's okey now !

    I reinstall & resinstall all the game 2 times, and all the mods & modules 2 times again, and everything works perfectly now !!!!!!
    Thank you so much to make this great mod !
    It's so full of stuff & civs now. Impressive work ! :) :thumbsup:

    But i have a New question for you Nexus, how can i up ALL the research time of all techs of... Hum.... 1000 % minimum ?
    Yes between 1000% & 1350%, should be good enough...

    Because, the new version of this mod is a.... Technologies making time is SOOOOOOOOO fast ! :crazyeye:
    I loved this mod, especialy because of the Eternal speed, who makes the game so reallistic.

    Please if it's possible say it to me ! PLEASE ! :goodjob:

    And again, thanks a lot to make and maintain this mod ALIVE ! :)
     
  11. <Nexus>

    <Nexus> Traveler of the Multiverse

    Joined:
    Jan 23, 2014
    Messages:
    4,850
    Gender:
    Male
    Location:
    In a constant brainstorm...
    You can try fiddling with some xml files:
    • CIV4HandicapInfo: iResearchPercent
    • CIV4EraInfos: iResearchPercent and iTechCostModifier
    • CIV4GameSpeedInfo: iResearchPercent
    All are found in Assets\XML\GameInfo.

    But how fast is your research?
     
  12. Zhak75

    Zhak75 Chieftain

    Joined:
    Mar 20, 2020
    Messages:
    14
    Gender:
    Male
    Thanks !
    Actually, i play 2 games (without cheating/puting stuff on the map) to compare the speed:

    -Frist one, 4th difficulty, with Boadicee(Celtic), in modern era, but in, what i call, a post-apocaliptic map, highly frozen one, with few ressources, heavy barbarians, gigantic map, 3 cities(connected):
    as i can see, i'm now turn 631, and, i have a new tech every 12/16 turns.

    -Second one, 1st difficulty, with Tito(Serbian) in the pre-historic era, jungle map(rainforest), with a lot of natural deposit, normal babarians, medium map, 4 cities(2 connected):
    as i can see i'm now turn 725, and i have a new tech every 21/26 turns.

    I observe, that the differances between the both is only the "Era", that, makes the differance between 12/16 and 21/26 turns to make a new tech.
    I want to change that, to be, like before, more difficult.

    As i remember, before, in some version of the Civ4-RoM Mod, it was 3-4 years before, it was very hard to get this speed whitout to have something around, 12-15 cities fully developped and all tiles developed around them, in the both case, to advance at that speed.

    So please Nexus, wich kind of those... :
    ... ones i have to change to have the same results, approximatively ? (That's my frist question :D)

    And if i may, (i don't want to be harsh with you, it's just a question :)) it is possible to make one system, that the further down the technology table, the more, at each level, in the search table, technologies become more difficult to search for by 3/5%?
    Or at least, which ones take longer to be researched.

    Wouldn't that be nice? (Second question)

    And do you have guys an patreon or something ? (Third one)

    Thanks in advance. :)
     
  13. <Nexus>

    <Nexus> Traveler of the Multiverse

    Joined:
    Jan 23, 2014
    Messages:
    4,850
    Gender:
    Male
    Location:
    In a constant brainstorm...
    #1
    Each of those modify a different area of the game Difficult/Era/Speed.
    If you always play on Eternity speed the easiest is to modify CIV4GameSpeedInfo.xml and change this line:
    <iResearchPercent>336</iResearchPercent>
    If you wan research to take 10X longer just change it to:
    <iResearchPercent>3360</iResearchPercent>

    #2
    I think that is what <iTechCostModifier> is for in CIV4EraInfos.

    e.g.:
    Modern era
    <iTechCostModifier>160</iTechCostModifier>
    you can change it to 170, that makes all modern era techs cost +6.25% more than before. You have to modify every era separately.
    You have to make changes and test them to see what suits your taste best.

    #3
    I don't have.
    I'm not sure about the AND2 team but I guess they don't either.
     
    Zhak75 likes this.
  14. valergrad

    valergrad Warlord

    Joined:
    May 26, 2013
    Messages:
    172
    Zhak75, If you modify researchPercent, don't forget to turn off "Realistic timescale" option. Otherwise it will try to make you in-line with real time, so you'll never be too away from real timings.
     
    <Nexus> and Zhak75 like this.
  15. Zhak75

    Zhak75 Chieftain

    Joined:
    Mar 20, 2020
    Messages:
    14
    Gender:
    Male
    Were is this option please ? I don't see it ... Sry :scan:

    And Zeta Nexus, THANK YOU ! :D FOR ALL !

    If you wan research to take 10X longer just change it to:
    <iResearchPercent>3360</iResearchPercent>

    I put it to 4000
     
    Last edited: Mar 27, 2020
  16. <Nexus>

    <Nexus> Traveler of the Multiverse

    Joined:
    Jan 23, 2014
    Messages:
    4,850
    Gender:
    Male
    Location:
    In a constant brainstorm...
    BUG options 1st, 2nd or 3d tab. I don't remember correctly.
     
    Zhak75 likes this.
  17. Zhak75

    Zhak75 Chieftain

    Joined:
    Mar 20, 2020
    Messages:
    14
    Gender:
    Male
    Ok now it start to crash in a new Modern Era Game, at the end frist turn....

    The strange thing is that i can play some other save of before but not now...

    Did i have to purge an cache or something ? Look at the bottom !
     
    Last edited: Mar 27, 2020
  18. Zhak75

    Zhak75 Chieftain

    Joined:
    Mar 20, 2020
    Messages:
    14
    Gender:
    Male
    Civ4Erainfos

    Spoiler :
    <Civ4EraInfos xmlns="x-schema:AND_CIV4GameInfoSchema.xml">
    <EraInfos>
    <EraInfo>
    <Type>ERA_ANCIENT</Type>
    <Description>TXT_KEY_ERA_ANCIENT</Description>
    <Strategy>TXT_KEY_ERA_ANCIENT_STRATEGY</Strategy>
    <bNoGoodies>0</bNoGoodies>
    <bNoAnimals>0</bNoAnimals>
    <bNoBarbUnits>0</bNoBarbUnits>
    <bNoBarbCities>0</bNoBarbCities>
    <iAdvancedStartPoints>600</iAdvancedStartPoints>
    <iStartingUnitMultiplier>1</iStartingUnitMultiplier>
    <iStartingDefenseUnits>0</iStartingDefenseUnits>
    <iStartingWorkerUnits>0</iStartingWorkerUnits>
    <iStartingExploreUnits>1</iStartingExploreUnits>
    <iStartingGold>0</iStartingGold>
    <iFreePopulation>0</iFreePopulation>
    <iStartPercent>0</iStartPercent>
    <iGrowthPercent>85</iGrowthPercent>
    <iTrainPercent>55</iTrainPercent>
    <iConstructPercent>100</iConstructPercent>
    <iCreatePercent>100</iCreatePercent>
    <iResearchPercent>65</iResearchPercent>
    <!-- BBAI start: effectively modify cost for all techs from this era. Default: 0 -->
    <iTechCostModifier>190</iTechCostModifier>
    <!-- BBAI end -->
    <iTrainCostModifier>100</iTrainCostModifier>
    <iConstructCostModifier>100</iConstructCostModifier>
    <iCreateCostModifier>100</iCreateCostModifier>
    <iBuildPercent>100</iBuildPercent>
    <iImprovementPercent>100</iImprovementPercent>
    <iGreatPeoplePercent>100</iGreatPeoplePercent>
    <iCulturePercent>100</iCulturePercent>
    <iAnarchyPercent>50</iAnarchyPercent>
    <iEventChancePerTurn>2</iEventChancePerTurn>
    <iSoundtrackSpace>0</iSoundtrackSpace>
    <bFirstSoundtrackFirst>0</bFirstSoundtrackFirst>
    <EraInfoSoundtracks>
    <EraInfoSoundtrack>AS2D_ANCIENT_SOUNDTRACK_1</EraInfoSoundtrack>
    <EraInfoSoundtrack>AS2D_ANCIENT_SOUNDTRACK_2</EraInfoSoundtrack>
    <EraInfoSoundtrack>AS2D_ANCIENT_SOUNDTRACK_3</EraInfoSoundtrack>
    <EraInfoSoundtrack>AS2D_ANCIENT_SOUNDTRACK_4</EraInfoSoundtrack>
    </EraInfoSoundtracks>
    <CitySoundscapes>
    <CitySoundscape>
    <CitySizeType>CITYSIZE_SMALL</CitySizeType>
    <SoundscapeScript>ASSS_CITY_ANCIENT_SMALL_SELECT_AMB</SoundscapeScript>
    </CitySoundscape>
    <CitySoundscape>
    <CitySizeType>CITYSIZE_MEDIUM</CitySizeType>
    <SoundscapeScript>ASSS_CITY_ANCIENT_SMALL_SELECT_AMB</SoundscapeScript>
    </CitySoundscape>
    <CitySoundscape>
    <CitySizeType>CITYSIZE_LARGE</CitySizeType>
    <SoundscapeScript>ASSS_CITY_ANCIENT_LARGE_SELECT_AMB</SoundscapeScript>
    </CitySoundscape>
    </CitySoundscapes>
    <AudioUnitVictoryScript>AS2D_VICTORY_EARLY</AudioUnitVictoryScript>
    <AudioUnitDefeatScript>AS2D_LOSS_EARLY</AudioUnitDefeatScript>
    <iInitialCityMaintenancePercent>15</iInitialCityMaintenancePercent>
    </EraInfo>
    <EraInfo>
    <Type>ERA_CLASSICAL</Type>
    <Description>TXT_KEY_ERA_CLASSICAL</Description>
    <Strategy>TXT_KEY_ERA_CLASSICAL_STRATEGY</Strategy>
    <bNoGoodies>0</bNoGoodies>
    <bNoAnimals>0</bNoAnimals>
    <bNoBarbUnits>0</bNoBarbUnits>
    <bNoBarbCities>0</bNoBarbCities>
    <iAdvancedStartPoints>1200</iAdvancedStartPoints>
    <iStartingUnitMultiplier>1</iStartingUnitMultiplier>
    <iStartingDefenseUnits>1</iStartingDefenseUnits>
    <iStartingWorkerUnits>1</iStartingWorkerUnits>
    <iStartingExploreUnits>1</iStartingExploreUnits>
    <iStartingGold>10</iStartingGold>
    <iFreePopulation>0</iFreePopulation>
    <iStartPercent>14</iStartPercent>
    <iGrowthPercent>85</iGrowthPercent>
    <iTrainPercent>45</iTrainPercent>
    <iConstructPercent>100</iConstructPercent>
    <iCreatePercent>100</iCreatePercent>
    <iResearchPercent>40</iResearchPercent>
    <!-- BBAI start: effectively modify cost for all techs from this era. Default: 0 -->
    <iTechCostModifier>240</iTechCostModifier>
    <!-- BBAI end -->
    <iTrainCostModifier>100</iTrainCostModifier>
    <iConstructCostModifier>100</iConstructCostModifier>
    <iCreateCostModifier>100</iCreateCostModifier>
    <iBuildPercent>100</iBuildPercent>
    <iImprovementPercent>100</iImprovementPercent>
    <iGreatPeoplePercent>100</iGreatPeoplePercent>
    <iCulturePercent>100</iCulturePercent>
    <iAnarchyPercent>50</iAnarchyPercent>
    <iEventChancePerTurn>4</iEventChancePerTurn>
    <iSoundtrackSpace>400</iSoundtrackSpace>
    <bFirstSoundtrackFirst>0</bFirstSoundtrackFirst>
    <EraInfoSoundtracks>
    <EraInfoSoundtrack>AS2D_SONG_ALEXANDER</EraInfoSoundtrack>
    <EraInfoSoundtrack>AS2D_SONG_VIKING</EraInfoSoundtrack>
    <EraInfoSoundtrack>AS2D_SONG_ROME</EraInfoSoundtrack>
    <EraInfoSoundtrack>AS2D_SONG_PELOPONNESIAN</EraInfoSoundtrack>
    <EraInfoSoundtrack>AS2D_SONG_CIV_III_MID_ROME</EraInfoSoundtrack>
    <EraInfoSoundtrack>AS2D_SONG_CIV_III_ANC_EUROPE</EraInfoSoundtrack>
    <EraInfoSoundtrack>AS2D_SONG_CIV_III_ANC_ROME</EraInfoSoundtrack>
    <EraInfoSoundtrack>AS2D_SONG_CIV_III_MID_EUROPE</EraInfoSoundtrack>
    <EraInfoSoundtrack>AS2D_SONG_CIV_III_MOD_CELTIC</EraInfoSoundtrack>
    <EraInfoSoundtrack>AS2D_SONG_CONQUESTS_FANTASY1</EraInfoSoundtrack>
    <EraInfoSoundtrack>AS2D_SONG_CONQUESTS_FANTASY2</EraInfoSoundtrack>
    <EraInfoSoundtrack>AS2D_SONG_CONQUESTS_ROMAN</EraInfoSoundtrack>
    <EraInfoSoundtrack>AS2D_SONG_DIP_EC_EARLY_PEACE</EraInfoSoundtrack>
    <EraInfoSoundtrack>AS2D_SONG_DIP_EC_EARLY_WAR</EraInfoSoundtrack>
    <EraInfoSoundtrack>AS2D_SONG_DIP_EU_LATE_PEACE</EraInfoSoundtrack>
    <EraInfoSoundtrack>AS2D_SONG_DIP_EU_LATE_WAR</EraInfoSoundtrack>
    <EraInfoSoundtrack>AS2D_SONG_DIP_GR_EARLY_PEACE</EraInfoSoundtrack>
    <EraInfoSoundtrack>AS2D_SONG_BARBARIAN</EraInfoSoundtrack>
    <EraInfoSoundtrack>AS2D_SONG_DIP_GR_EARLY_WAR</EraInfoSoundtrack>
    </EraInfoSoundtracks>
    <CitySoundscapes>
    <CitySoundscape>
    <CitySizeType>CITYSIZE_SMALL</CitySizeType>
    <SoundscapeScript>ASSS_CITY_ANCIENT_SMALL_SELECT_AMB</SoundscapeScript>
    </CitySoundscape>
    <CitySoundscape>
    <CitySizeType>CITYSIZE_MEDIUM</CitySizeType>
    <SoundscapeScript>ASSS_CITY_ANCIENT_SMALL_SELECT_AMB</SoundscapeScript>
    </CitySoundscape>
    <CitySoundscape>
    <CitySizeType>CITYSIZE_LARGE</CitySizeType>
    <SoundscapeScript>ASSS_CITY_ANCIENT_LARGE_SELECT_AMB</SoundscapeScript>
    </CitySoundscape>
    </CitySoundscapes>
    <AudioUnitVictoryScript>AS2D_VICTORY_EARLY</AudioUnitVictoryScript>
    <AudioUnitDefeatScript>AS2D_LOSS_EARLY</AudioUnitDefeatScript>
    <iInitialCityMaintenancePercent>10</iInitialCityMaintenancePercent>
    </EraInfo>
    <EraInfo>
    <Type>ERA_MEDIEVAL</Type>
    <Description>TXT_KEY_ERA_MEDIEVAL</Description>
    <Strategy>TXT_KEY_ERA_MEDIEVAL_STRATEGY</Strategy>
    <bNoGoodies>1</bNoGoodies>
    <bNoAnimals>1</bNoAnimals>
    <bNoBarbUnits>0</bNoBarbUnits>
    <bNoBarbCities>0</bNoBarbCities>
    <iAdvancedStartPoints>1800</iAdvancedStartPoints>
    <iStartingUnitMultiplier>2</iStartingUnitMultiplier>
    <iStartingDefenseUnits>2</iStartingDefenseUnits>
    <iStartingWorkerUnits>1</iStartingWorkerUnits>
    <iStartingExploreUnits>1</iStartingExploreUnits>
    <iStartingGold>25</iStartingGold>
    <iFreePopulation>0</iFreePopulation>
    <iStartPercent>28</iStartPercent>
    <iGrowthPercent>75</iGrowthPercent>
    <iTrainPercent>45</iTrainPercent>
    <iConstructPercent>100</iConstructPercent>
    <iCreatePercent>90</iCreatePercent>
    <iResearchPercent>20</iResearchPercent>
    <!-- BBAI start: effectively modify cost for all techs from this era. Default: 4 -->
    <iTechCostModifier>240</iTechCostModifier>
    <!-- BBAI end -->
    <iTrainCostModifier>100</iTrainCostModifier>
    <iConstructCostModifier>100</iConstructCostModifier>
    <iCreateCostModifier>100</iCreateCostModifier>
    <iBuildPercent>100</iBuildPercent>
    <iImprovementPercent>100</iImprovementPercent>
    <iGreatPeoplePercent>100</iGreatPeoplePercent>
    <iCulturePercent>100</iCulturePercent>
    <iAnarchyPercent>40</iAnarchyPercent>
    <iEventChancePerTurn>8</iEventChancePerTurn>
    <iSoundtrackSpace>200</iSoundtrackSpace>
    <bFirstSoundtrackFirst>0</bFirstSoundtrackFirst>
    <EraInfoSoundtracks>
    <EraInfoSoundtrack>AS2D_ALLEGRI_MISERERE</EraInfoSoundtrack>
    <EraInfoSoundtrack>AS2D_ANONYMOUS_AY_SANTA_MARIA</EraInfoSoundtrack>
    <EraInfoSoundtrack>AS2D_ANONYMOUS_LA_GAMBA</EraInfoSoundtrack>
    <EraInfoSoundtrack>AS2D_BRUMEL_GLORIA</EraInfoSoundtrack>
    <EraInfoSoundtrack>AS2D_CHANT_DEUS</EraInfoSoundtrack>
    <EraInfoSoundtrack>AS2D_CHANT_LAUDATE</EraInfoSoundtrack>
    <EraInfoSoundtrack>AS2D_CHANT_REGEN</EraInfoSoundtrack>
    <EraInfoSoundtrack>AS2D_DE_LA_TORRE_ALTA</EraInfoSoundtrack>
    <EraInfoSoundtrack>AS2D_DESPREZ_EL_GRILLO</EraInfoSoundtrack>
    <EraInfoSoundtrack>AS2D_DESPREZ_LAMENT</EraInfoSoundtrack>
    <EraInfoSoundtrack>AS2D_LASSUS_ALMA_REDEMPTORIS</EraInfoSoundtrack>
    <EraInfoSoundtrack>AS2D_OCKEGHEM_INTEMERATA</EraInfoSoundtrack>
    <EraInfoSoundtrack>AS2D_OCKEGHEM_KYRIE</EraInfoSoundtrack>
    <EraInfoSoundtrack>AS2D_ORTIZ_RECERCADA</EraInfoSoundtrack>
    <EraInfoSoundtrack>AS2D_PALESTRINA_CREDO</EraInfoSoundtrack>
    <EraInfoSoundtrack>AS2D_PALESTRINA_GLORIA</EraInfoSoundtrack>
    <EraInfoSoundtrack>AS2D_PRAETORIUS_BALLET</EraInfoSoundtrack>
    <EraInfoSoundtrack>AS2D_PRAETORIUS_BRANSLE</EraInfoSoundtrack>
    <EraInfoSoundtrack>AS2D_PRAETORIUS_VOLTE</EraInfoSoundtrack>
    <EraInfoSoundtrack>AS2D_SHEPPARD_MEDIA_VITA</EraInfoSoundtrack>
    </EraInfoSoundtracks>
    <CitySoundscapes>
    <CitySoundscape>
    <CitySizeType>CITYSIZE_SMALL</CitySizeType>
    <SoundscapeScript>ASSS_CITY_MIDDLE_SMALL_SELECT_AMB</SoundscapeScript>
    </CitySoundscape>
    <CitySoundscape>
    <CitySizeType>CITYSIZE_MEDIUM</CitySizeType>
    <SoundscapeScript>ASSS_CITY_MIDDLE_SMALL_SELECT_AMB</SoundscapeScript>
    </CitySoundscape>
    <CitySoundscape>
    <CitySizeType>CITYSIZE_LARGE</CitySizeType>
    <SoundscapeScript>ASSS_CITY_MIDDLE_LARGE_SELECT_AMB</SoundscapeScript>
    </CitySoundscape>
    </CitySoundscapes>
    <AudioUnitVictoryScript>AS2D_VICTORY_MIDDLE</AudioUnitVictoryScript>
    <AudioUnitDefeatScript>AS2D_LOSS_MIDDLE</AudioUnitDefeatScript>
    <iInitialCityMaintenancePercent>70</iInitialCityMaintenancePercent> <!-- was 75 -->
    </EraInfo>
    <EraInfo>
    <Type>ERA_RENAISSANCE</Type>
    <Description>TXT_KEY_ERA_RENAISSANCE</Description>
    <Strategy>TXT_KEY_ERA_RENAISSANCE_STRATEGY</Strategy>
    <bNoGoodies>1</bNoGoodies>
    <bNoAnimals>1</bNoAnimals>
    <bNoBarbUnits>0</bNoBarbUnits>
    <bNoBarbCities>0</bNoBarbCities>
    <iAdvancedStartPoints>2700</iAdvancedStartPoints>
    <iStartingUnitMultiplier>2</iStartingUnitMultiplier>
    <iStartingDefenseUnits>2</iStartingDefenseUnits>
    <iStartingWorkerUnits>1</iStartingWorkerUnits>
    <iStartingExploreUnits>1</iStartingExploreUnits>
    <iStartingGold>50</iStartingGold>
    <iFreePopulation>1</iFreePopulation>
    <iStartPercent>42</iStartPercent>
    <iGrowthPercent>75</iGrowthPercent>
    <iTrainPercent>35</iTrainPercent>
    <iConstructPercent>90</iConstructPercent>
    <iCreatePercent>90</iCreatePercent>
    <iResearchPercent>10</iResearchPercent>
    <!-- BBAI start: effectively modify cost for all techs from this era. Default: 9 -->
    <iTechCostModifier>260</iTechCostModifier>
    <!-- BBAI end -->
    <iTrainCostModifier>100</iTrainCostModifier>
    <iConstructCostModifier>100</iConstructCostModifier>
    <iCreateCostModifier>100</iCreateCostModifier>
    <iBuildPercent>90</iBuildPercent>
    <iImprovementPercent>90</iImprovementPercent>
    <iGreatPeoplePercent>90</iGreatPeoplePercent>
    <iCulturePercent>90</iCulturePercent>
    <iAnarchyPercent>40</iAnarchyPercent>
    <iEventChancePerTurn>8</iEventChancePerTurn>
    <iSoundtrackSpace>160</iSoundtrackSpace>
    <bFirstSoundtrackFirst>0</bFirstSoundtrackFirst>
    <EraInfoSoundtracks>
    <EraInfoSoundtrack>AS2D_BACH_ALLEGRO</EraInfoSoundtrack>
    <EraInfoSoundtrack>AS2D_BACH_ALLEGRO_ASSAI</EraInfoSoundtrack>
    <EraInfoSoundtrack>AS2D_BACH_ALLEMANDE</EraInfoSoundtrack>
    <EraInfoSoundtrack>AS2D_BACH_BOUREE</EraInfoSoundtrack>
    <EraInfoSoundtrack>AS2D_BACH_BRANDENBURG_2_3</EraInfoSoundtrack>
    <EraInfoSoundtrack>AS2D_BACH_BRANDENBURG_3_1</EraInfoSoundtrack>
    <EraInfoSoundtrack>AS2D_BACH_BRANDENBURG_4_1</EraInfoSoundtrack>
    <EraInfoSoundtrack>AS2D_BACH_BRANDENBURG_6_1</EraInfoSoundtrack>
    <EraInfoSoundtrack>AS2D_BACH_BRANDENBURG_6_3</EraInfoSoundtrack>
    <EraInfoSoundtrack>AS2D_BACH_GIGUE</EraInfoSoundtrack>
    <EraInfoSoundtrack>AS2D_BACH_LARGO</EraInfoSoundtrack>
    <EraInfoSoundtrack>AS2D_BACH_MENUET</EraInfoSoundtrack>
    <EraInfoSoundtrack>AS2D_BACH_SARABANDE</EraInfoSoundtrack>
    <EraInfoSoundtrack>AS2D_BEETHOVEN_ALLEGRETTO</EraInfoSoundtrack>
    <EraInfoSoundtrack>AS2D_BEETHOVEN_ANDANTE</EraInfoSoundtrack>
    <EraInfoSoundtrack>AS2D_BEETHOVEN_ROMANCE_1</EraInfoSoundtrack>
    <EraInfoSoundtrack>AS2D_MOZART_ADAGIO</EraInfoSoundtrack>
    <EraInfoSoundtrack>AS2D_MOZART_ANDANTE</EraInfoSoundtrack>
    <EraInfoSoundtrack>AS2D_MOZART_ROMANCE</EraInfoSoundtrack>
    </EraInfoSoundtracks>
    <CitySoundscapes>
    <CitySoundscape>
    <CitySizeType>CITYSIZE_SMALL</CitySizeType>
    <SoundscapeScript>ASSS_CITY_MIDDLE_SMALL_SELECT_AMB</SoundscapeScript>
    </CitySoundscape>
    <CitySoundscape>
    <CitySizeType>CITYSIZE_MEDIUM</CitySizeType>
    <SoundscapeScript>ASSS_CITY_MIDDLE_SMALL_SELECT_AMB</SoundscapeScript>
    </CitySoundscape>
    <CitySoundscape>
    <CitySizeType>CITYSIZE_LARGE</CitySizeType>
    <SoundscapeScript>ASSS_CITY_MIDDLE_LARGE_SELECT_AMB</SoundscapeScript>
    </CitySoundscape>
    </CitySoundscapes>
    <AudioUnitVictoryScript>AS2D_VICTORY_MIDDLE</AudioUnitVictoryScript>
    <AudioUnitDefeatScript>AS2D_LOSS_MIDDLE</AudioUnitDefeatScript>
    <iInitialCityMaintenancePercent>200</iInitialCityMaintenancePercent>
    </EraInfo>
    <EraInfo>
    <Type>ERA_INDUSTRIAL</Type>
    <Description>TXT_KEY_ERA_INDUSTRIAL</Description>
    <Strategy>TXT_KEY_ERA_INDUSTRIAL_STRATEGY</Strategy>
    <bNoGoodies>1</bNoGoodies>
    <bNoAnimals>1</bNoAnimals>
    <bNoBarbUnits>1</bNoBarbUnits>
    <bNoBarbCities>0</bNoBarbCities>
    <iAdvancedStartPoints>4000</iAdvancedStartPoints>
    <iStartingUnitMultiplier>3</iStartingUnitMultiplier>
    <iStartingDefenseUnits>3</iStartingDefenseUnits>
    <iStartingWorkerUnits>2</iStartingWorkerUnits>
    <iStartingExploreUnits>2</iStartingExploreUnits>
    <iStartingGold>100</iStartingGold>
    <iFreePopulation>2</iFreePopulation>
    <iStartPercent>56</iStartPercent>
    <iGrowthPercent>65</iGrowthPercent>
    <iTrainPercent>35</iTrainPercent>
    <iConstructPercent>80</iConstructPercent>
    <iCreatePercent>80</iCreatePercent>
    <iResearchPercent>5</iResearchPercent>
    <!-- BBAI start: effectively modify cost for all techs from this era. Default: 14 -->
    <iTechCostModifier>300</iTechCostModifier>
    <!-- BBAI end -->
    <iTrainCostModifier>100</iTrainCostModifier>
    <iConstructCostModifier>100</iConstructCostModifier>
    <iCreateCostModifier>100</iCreateCostModifier>
    <iBuildPercent>80</iBuildPercent>
    <iImprovementPercent>80</iImprovementPercent>
    <iGreatPeoplePercent>80</iGreatPeoplePercent>
    <iCulturePercent>80</iCulturePercent>
    <iAnarchyPercent>34</iAnarchyPercent>
    <iEventChancePerTurn>12</iEventChancePerTurn>
    <iSoundtrackSpace>120</iSoundtrackSpace>
    <bFirstSoundtrackFirst>1</bFirstSoundtrackFirst>
    <EraInfoSoundtracks>
    <EraInfoSoundtrack>AS2D_SONG_SIM_CITY_THEME</EraInfoSoundtrack>
    <EraInfoSoundtrack>AS2D_SONG_MAGIC_CITY</EraInfoSoundtrack>
    <EraInfoSoundtrack>AS2D_SONG_ILLUMINATION</EraInfoSoundtrack>
    <EraInfoSoundtrack>AS2D_SONG_BUILDING</EraInfoSoundtrack>
    <EraInfoSoundtrack>AS2D_SONG_WINDOW_WASHERS_DREAM</EraInfoSoundtrack>
    <EraInfoSoundtrack>AS2D_SONG_SIM_BROADWAY</EraInfoSoundtrack>
    <EraInfoSoundtrack>AS2D_SONG_CENTAL_PARK_SUNDAY</EraInfoSoundtrack>
    <EraInfoSoundtrack>AS2D_SONG_SOUTH_BRIDGE</EraInfoSoundtrack>
    <EraInfoSoundtrack>AS2D_SONG_NIGHT_LIFE</EraInfoSoundtrack>
    <EraInfoSoundtrack>AS2D_SONG_UPDOWN_TOWN</EraInfoSoundtrack>
    <EraInfoSoundtrack>ASD2_SONG_SIMCITY_1</EraInfoSoundtrack>
    <EraInfoSoundtrack>ASD2_SONG_SIMCITY_2</EraInfoSoundtrack>
    <EraInfoSoundtrack>ASD2_SONG_SIMCITY_3</EraInfoSoundtrack>
    <EraInfoSoundtrack>ASD2_SONG_SIMCITY_4</EraInfoSoundtrack>
    <EraInfoSoundtrack>ASD2_SONG_SIMCITY_5</EraInfoSoundtrack>
    <EraInfoSoundtrack>ASD2_SONG_SIMCITY_6</EraInfoSoundtrack>
    <EraInfoSoundtrack>ASD2_SONG_SIMCITY_7</EraInfoSoundtrack>
    <EraInfoSoundtrack>ASD2_SONG_SIMCITY_9</EraInfoSoundtrack>
    <EraInfoSoundtrack>ASD2_SONG_SIMCITY_10</EraInfoSoundtrack>
    <EraInfoSoundtrack>ASD2_SONG_SIMCITY_11</EraInfoSoundtrack>
    <EraInfoSoundtrack>ASD2_SONG_SIMCITY_12</EraInfoSoundtrack>
    <EraInfoSoundtrack>ASD2_SONG_SIMCITY_13</EraInfoSoundtrack>
    <EraInfoSoundtrack>ASD2_SONG_SIMCITY_14</EraInfoSoundtrack>
    <EraInfoSoundtrack>ASD2_SONG_SIMCITY_15</EraInfoSoundtrack>
    <EraInfoSoundtrack>ASD2_SONG_SIMCITY_17</EraInfoSoundtrack>
    <EraInfoSoundtrack>ASD2_SONG_SIMCITY_18</EraInfoSoundtrack>
    <EraInfoSoundtrack>ASD2_SONG_SIMCITY_19</EraInfoSoundtrack>
    <EraInfoSoundtrack>ASD2_SONG_SIMCITY_21</EraInfoSoundtrack>
    <EraInfoSoundtrack>ASD2_SONG_SIMCITY_22</EraInfoSoundtrack>
    <EraInfoSoundtrack>ASD2_SONG_SIMCITY_23</EraInfoSoundtrack>
    <EraInfoSoundtrack>ASD2_SONG_SIMCITY_24</EraInfoSoundtrack>
    <EraInfoSoundtrack>ASD2_SONG_SIMCITY_25</EraInfoSoundtrack>
    <EraInfoSoundtrack>AS2D_BEETHOVEN_5_2</EraInfoSoundtrack>
    <EraInfoSoundtrack>AS2D_BEETHOVEN_6_1</EraInfoSoundtrack>
    <EraInfoSoundtrack>AS2D_BEETHOVEN_6_2</EraInfoSoundtrack>
    <EraInfoSoundtrack>AS2D_BRAHMS_3_2</EraInfoSoundtrack>
    <EraInfoSoundtrack>AS2D_BRAHMS_3_3</EraInfoSoundtrack>
    <EraInfoSoundtrack>AS2D_BRAHMS_HUNGARIAN_1</EraInfoSoundtrack>
    <EraInfoSoundtrack>AS2D_BRAHMS_HUNGARIAN_3</EraInfoSoundtrack>
    <EraInfoSoundtrack>AS2D_BRAHMS_HUNGARIAN_16</EraInfoSoundtrack>
    <EraInfoSoundtrack>AS2D_DVORAK_9_2</EraInfoSoundtrack>
    <EraInfoSoundtrack>AS2D_DVORAK_AMERICAN_1</EraInfoSoundtrack>
    <EraInfoSoundtrack>AS2D_DVORAK_SLAVONIC_3</EraInfoSoundtrack>
    <EraInfoSoundtrack>AS2D_DVORAK_SLAVONIC_7</EraInfoSoundtrack>
    <EraInfoSoundtrack>AS2D_DVORAK_SLAVONIC_10</EraInfoSoundtrack>
    <EraInfoSoundtrack>AS2D_DVORAK_SLAVONIC_12</EraInfoSoundtrack>
    <EraInfoSoundtrack>AS2D_RIMSKY_KORSAKOV_SCHEHERAZADE_3</EraInfoSoundtrack>
    <EraInfoSoundtrack>AS2D_SAINT_SAENS_ALLEGRETTO</EraInfoSoundtrack>
    </EraInfoSoundtracks>
    <CitySoundscapes>
    <CitySoundscape>
    <CitySizeType>CITYSIZE_SMALL</CitySizeType>
    <SoundscapeScript>ASSS_CITY_MIDDLE_SMALL_SELECT_AMB</SoundscapeScript>
    </CitySoundscape>
    <CitySoundscape>
    <CitySizeType>CITYSIZE_MEDIUM</CitySizeType>
    <SoundscapeScript>ASSS_CITY_MIDDLE_SMALL_SELECT_AMB</SoundscapeScript>
    </CitySoundscape>
    <CitySoundscape>
    <CitySizeType>CITYSIZE_LARGE</CitySizeType>
    <SoundscapeScript>ASSS_CITY_MIDDLE_LARGE_SELECT_AMB</SoundscapeScript>
    </CitySoundscape>
    </CitySoundscapes>
    <AudioUnitVictoryScript>AS2D_VICTORY_MIDDLE</AudioUnitVictoryScript>
    <AudioUnitDefeatScript>AS2D_LOSS_MIDDLE</AudioUnitDefeatScript>
    <iInitialCityMaintenancePercent>300</iInitialCityMaintenancePercent>
    </EraInfo>
    <EraInfo>
    <Type>ERA_MODERN</Type>
    <Description>TXT_KEY_ERA_MODERN</Description>
    <Strategy>TXT_KEY_ERA_MODERN_STRATEGY</Strategy>
    <bNoGoodies>1</bNoGoodies>
    <bNoAnimals>1</bNoAnimals>
    <bNoBarbUnits>1</bNoBarbUnits>
    <bNoBarbCities>0</bNoBarbCities>
    <iAdvancedStartPoints>5500</iAdvancedStartPoints>
    <iStartingUnitMultiplier>3</iStartingUnitMultiplier>
    <iStartingDefenseUnits>3</iStartingDefenseUnits>
    <iStartingWorkerUnits>2</iStartingWorkerUnits>
    <iStartingExploreUnits>2</iStartingExploreUnits>
    <iStartingGold>200</iStartingGold>
    <iFreePopulation>3</iFreePopulation>
    <iStartPercent>70</iStartPercent>
    <iGrowthPercent>65</iGrowthPercent>
    <iTrainPercent>35</iTrainPercent>
    <iConstructPercent>80</iConstructPercent>
    <iCreatePercent>70</iCreatePercent>
    <iResearchPercent>3</iResearchPercent>
    <!-- BBAI start: effectively modify cost for all techs from this era. Default: 18 -->
    <iTechCostModifier>350</iTechCostModifier>
    <!-- BBAI end -->
    <iTrainCostModifier>100</iTrainCostModifier>
    <iConstructCostModifier>100</iConstructCostModifier>
    <iCreateCostModifier>100</iCreateCostModifier>
    <iBuildPercent>70</iBuildPercent>
    <iImprovementPercent>70</iImprovementPercent>
    <iGreatPeoplePercent>70</iGreatPeoplePercent>
    <iCulturePercent>70</iCulturePercent>
    <iAnarchyPercent>34</iAnarchyPercent>
    <iEventChancePerTurn>16</iEventChancePerTurn>
    <iSoundtrackSpace>80</iSoundtrackSpace>
    <bFirstSoundtrackFirst>1</bFirstSoundtrackFirst>
    <EraInfoSoundtracks>
    <EraInfoSoundtrack>AS2D_SONG_MAGIC_CITY</EraInfoSoundtrack>
    <EraInfoSoundtrack>AS2D_SONG_SIM_CITY_THEME</EraInfoSoundtrack>
    <EraInfoSoundtrack>AS2D_SONG_ILLUMINATION</EraInfoSoundtrack>
    <EraInfoSoundtrack>AS2D_SONG_BUILDING</EraInfoSoundtrack>
    <EraInfoSoundtrack>AS2D_SONG_WINDOW_WASHERS_DREAM</EraInfoSoundtrack>
    <EraInfoSoundtrack>AS2D_SONG_NEW_TERRAIN</EraInfoSoundtrack>
    <EraInfoSoundtrack>AS2D_SONG_SIM_BROADWAY</EraInfoSoundtrack>
    <EraInfoSoundtrack>AS2D_SONG_CENTAL_PARK_SUNDAY</EraInfoSoundtrack>
    <EraInfoSoundtrack>AS2D_SONG_SOUTH_BRIDGE</EraInfoSoundtrack>
    <EraInfoSoundtrack>AS2D_SONG_CONCRETE_JUNGLE</EraInfoSoundtrack>
    <EraInfoSoundtrack>AS2D_SONG_UPDOWN_TOWN</EraInfoSoundtrack>
    <EraInfoSoundtrack>ASD2_SONG_SIMCITY_1</EraInfoSoundtrack>
    <EraInfoSoundtrack>ASD2_SONG_SIMCITY_3</EraInfoSoundtrack>
    <EraInfoSoundtrack>ASD2_SONG_SIMCITY_4</EraInfoSoundtrack>
    <EraInfoSoundtrack>ASD2_SONG_SIMCITY_5</EraInfoSoundtrack>
    <EraInfoSoundtrack>ASD2_SONG_SIMCITY_6</EraInfoSoundtrack>
    <EraInfoSoundtrack>ASD2_SONG_SIMCITY_8</EraInfoSoundtrack>
    <EraInfoSoundtrack>ASD2_SONG_SIMCITY_9</EraInfoSoundtrack>
    <EraInfoSoundtrack>ASD2_SONG_SIMCITY_10</EraInfoSoundtrack>
    <EraInfoSoundtrack>ASD2_SONG_SIMCITY_12</EraInfoSoundtrack>
    <EraInfoSoundtrack>ASD2_SONG_SIMCITY_13</EraInfoSoundtrack>
    <EraInfoSoundtrack>ASD2_SONG_SIMCITY_15</EraInfoSoundtrack>
    <EraInfoSoundtrack>ASD2_SONG_SIMCITY_16</EraInfoSoundtrack>
    <EraInfoSoundtrack>ASD2_SONG_SIMCITY_20</EraInfoSoundtrack>
    <EraInfoSoundtrack>ASD2_SONG_SIMCITY_21</EraInfoSoundtrack>
    <EraInfoSoundtrack>ASD2_SONG_SIMCITY_22</EraInfoSoundtrack>
    <EraInfoSoundtrack>ASD2_SONG_SIMCITY_23</EraInfoSoundtrack>
    <EraInfoSoundtrack>ASD2_SONG_SIMCITY_24</EraInfoSoundtrack>
    <EraInfoSoundtrack>AS2D_ANFORTAS_WOUND</EraInfoSoundtrack>
    <EraInfoSoundtrack>AS2D_CHAIRMAN_DANCES</EraInfoSoundtrack>
    <EraInfoSoundtrack>AS2D_CHCONNE</EraInfoSoundtrack>
    <EraInfoSoundtrack>AS2D_CHRISTIAN_ZEAL</EraInfoSoundtrack>
    <EraInfoSoundtrack>AS2D_COMMON_TONES</EraInfoSoundtrack>
    <EraInfoSoundtrack>AS2D_GRAND_PIANOLA_1</EraInfoSoundtrack>
    <EraInfoSoundtrack>AS2D_GRAND_PIANOLA_2</EraInfoSoundtrack>
    <EraInfoSoundtrack>AS2D_HARMONIELEHRE</EraInfoSoundtrack>
    <EraInfoSoundtrack>AS2D_HYMING_SLEWS</EraInfoSoundtrack>
    <EraInfoSoundtrack>AS2D_LOOPS_AND_VERSES</EraInfoSoundtrack>
    <EraInfoSoundtrack>AS2D_MEISTER_ECKHARDT</EraInfoSoundtrack>
    <EraInfoSoundtrack>AS2D_SHAKING_AND_TREMBLING</EraInfoSoundtrack>
    <EraInfoSoundtrack>AS2D_THE_PEOPLE_ARE_HEROES</EraInfoSoundtrack>
    <EraInfoSoundtrack>AS2D_TROMBA_LONTANA</EraInfoSoundtrack>
    </EraInfoSoundtracks>
    <CitySoundscapes>
    <CitySoundscape>
    <CitySizeType>CITYSIZE_SMALL</CitySizeType>
    <SoundscapeScript>ASSS_CITY_LATE_SMALL_SELECT_AMB</SoundscapeScript>
    </CitySoundscape>
    <CitySoundscape>
    <CitySizeType>CITYSIZE_MEDIUM</CitySizeType>
    <SoundscapeScript>ASSS_CITY_LATE_SMALL_SELECT_AMB</SoundscapeScript>
    </CitySoundscape>
    <CitySoundscape>
    <CitySizeType>CITYSIZE_LARGE</CitySizeType>
    <SoundscapeScript>ASSS_CITY_LATE_LARGE_SELECT_AMB</SoundscapeScript>
    </CitySoundscape>
    </CitySoundscapes>
    <AudioUnitVictoryScript>AS2D_VICTORY_LATE</AudioUnitVictoryScript>
    <AudioUnitDefeatScript>AS2D_LOSS_LATE</AudioUnitDefeatScript>
    <iInitialCityMaintenancePercent>400</iInitialCityMaintenancePercent>
    </EraInfo>
    <EraInfo>
    <Type>ERA_TRANSHUMAN</Type>
    <Description>TXT_KEY_ERA_TRANSHUMAN</Description>
    <Strategy>TXT_KEY_ERA_TRANSHUMAN_STRATEGY</Strategy>
    <bNoGoodies>1</bNoGoodies>
    <bNoAnimals>1</bNoAnimals>
    <bNoBarbUnits>1</bNoBarbUnits>
    <bNoBarbCities>0</bNoBarbCities>
    <iAdvancedStartPoints>7000</iAdvancedStartPoints>
    <iStartingUnitMultiplier>3</iStartingUnitMultiplier>
    <iStartingDefenseUnits>3</iStartingDefenseUnits>
    <iStartingWorkerUnits>3</iStartingWorkerUnits>
    <iStartingExploreUnits>2</iStartingExploreUnits>
    <iStartingGold>400</iStartingGold>
    <iFreePopulation>4</iFreePopulation>
    <iStartPercent>85</iStartPercent>
    <iGrowthPercent>65</iGrowthPercent>
    <iTrainPercent>35</iTrainPercent>
    <iConstructPercent>80</iConstructPercent>
    <iCreatePercent>60</iCreatePercent>
    <iResearchPercent>1</iResearchPercent>
    <!-- BBAI start: effectively modify cost for all techs from this era. Default: 18 -->
    <iTechCostModifier>400</iTechCostModifier>
    <!-- BBAI end -->
    <iTrainCostModifier>100</iTrainCostModifier>
    <iConstructCostModifier>100</iConstructCostModifier>
    <iCreateCostModifier>100</iCreateCostModifier>
    <iBuildPercent>60</iBuildPercent>
    <iImprovementPercent>60</iImprovementPercent>
    <iGreatPeoplePercent>60</iGreatPeoplePercent>
    <iCulturePercent>60</iCulturePercent>
    <iAnarchyPercent>34</iAnarchyPercent>
    <iEventChancePerTurn>20</iEventChancePerTurn>
    <iSoundtrackSpace>40</iSoundtrackSpace>
    <bFirstSoundtrackFirst>1</bFirstSoundtrackFirst>
    <EraInfoSoundtracks>
    <EraInfoSoundtrack>AS2D_SONG_POWER_GRID</EraInfoSoundtrack>
    <EraInfoSoundtrack>AS2D_SONG_MAGIC_CITY</EraInfoSoundtrack>
    <EraInfoSoundtrack>AS2D_SONG_ILLUMINATION</EraInfoSoundtrack>
    <EraInfoSoundtrack>AS2D_SONG_INFRASTRUCTURE</EraInfoSoundtrack>
    <EraInfoSoundtrack>AS2D_SONG_NEW_TERRAIN</EraInfoSoundtrack>
    <EraInfoSoundtrack>AS2D_SONG_URBAN_COMPLEX</EraInfoSoundtrack>
    <EraInfoSoundtrack>AS2D_SONG_CONCRETE_JUNGLE</EraInfoSoundtrack>
    <EraInfoSoundtrack>ASD2_SONG_SIMCITY_6</EraInfoSoundtrack>
    <EraInfoSoundtrack>ASD2_SONG_SIMCITY_16</EraInfoSoundtrack>
    <EraInfoSoundtrack>ASD2_SONG_SIMCITY_26</EraInfoSoundtrack>
    <EraInfoSoundtrack>ASD2_SONG_SIMCITY_28</EraInfoSoundtrack>
    <EraInfoSoundtrack>ASD2_SONG_SIMCITY_31</EraInfoSoundtrack>
    <EraInfoSoundtrack>ASD2_SONG_SIMCITY_32</EraInfoSoundtrack>
    <EraInfoSoundtrack>ASD2_SONG_SIMCITY_33</EraInfoSoundtrack>
    <EraInfoSoundtrack>ASD2_SONG_SIMCITY_34</EraInfoSoundtrack>
    <EraInfoSoundtrack>AS2D_ANFORTAS_WOUND</EraInfoSoundtrack>
    <EraInfoSoundtrack>AS2D_CHAIRMAN_DANCES</EraInfoSoundtrack>
    <EraInfoSoundtrack>AS2D_CHCONNE</EraInfoSoundtrack>
    <EraInfoSoundtrack>AS2D_CHRISTIAN_ZEAL</EraInfoSoundtrack>
    <EraInfoSoundtrack>AS2D_COMMON_TONES</EraInfoSoundtrack>
    <EraInfoSoundtrack>AS2D_GRAND_PIANOLA_1</EraInfoSoundtrack>
    <EraInfoSoundtrack>AS2D_GRAND_PIANOLA_2</EraInfoSoundtrack>
    <EraInfoSoundtrack>AS2D_HARMONIELEHRE</EraInfoSoundtrack>
    <EraInfoSoundtrack>AS2D_HYMING_SLEWS</EraInfoSoundtrack>
    <EraInfoSoundtrack>AS2D_LOOPS_AND_VERSES</EraInfoSoundtrack>
    <EraInfoSoundtrack>AS2D_MEISTER_ECKHARDT</EraInfoSoundtrack>
    <EraInfoSoundtrack>AS2D_SHAKING_AND_TREMBLING</EraInfoSoundtrack>
    <EraInfoSoundtrack>AS2D_THE_PEOPLE_ARE_HEROES</EraInfoSoundtrack>
    <EraInfoSoundtrack>AS2D_TROMBA_LONTANA</EraInfoSoundtrack>
    </EraInfoSoundtracks>
    <CitySoundscapes>
    <CitySoundscape>
    <CitySizeType>CITYSIZE_SMALL</CitySizeType>
    <SoundscapeScript>ASSS_CITY_LATE_SMALL_SELECT_AMB</SoundscapeScript>
    </CitySoundscape>
    <CitySoundscape>
    <CitySizeType>CITYSIZE_MEDIUM</CitySizeType>
    <SoundscapeScript>ASSS_CITY_LATE_SMALL_SELECT_AMB</SoundscapeScript>
    </CitySoundscape>
    <CitySoundscape>
    <CitySizeType>CITYSIZE_LARGE</CitySizeType>
    <SoundscapeScript>ASSS_CITY_LATE_LARGE_SELECT_AMB</SoundscapeScript>
    </CitySoundscape>
    </CitySoundscapes>
    <AudioUnitVictoryScript>AS2D_VICTORY_LATE</AudioUnitVictoryScript>
    <AudioUnitDefeatScript>AS2D_LOSS_LATE</AudioUnitDefeatScript>
    <iInitialCityMaintenancePercent>300</iInitialCityMaintenancePercent>
    </EraInfo>
    <EraInfo>
    <Type>ERA_FUTURE</Type>
    <Description>TXT_KEY_ERA_FUTURE</Description>
    <Strategy>TXT_KEY_ERA_FUTURE_STRATEGY</Strategy>
    <bNoGoodies>1</bNoGoodies>
    <bNoAnimals>1</bNoAnimals>
    <bNoBarbUnits>1</bNoBarbUnits>
    <bNoBarbCities>0</bNoBarbCities>
    <iAdvancedStartPoints>8500</iAdvancedStartPoints>
    <iStartingUnitMultiplier>3</iStartingUnitMultiplier>
    <iStartingDefenseUnits>4</iStartingDefenseUnits>
    <iStartingWorkerUnits>4</iStartingWorkerUnits>
    <iStartingExploreUnits>3</iStartingExploreUnits>
    <iStartingGold>800</iStartingGold>
    <iFreePopulation>5</iFreePopulation>
    <iStartPercent>99</iStartPercent>
    <iGrowthPercent>55</iGrowthPercent>
    <iTrainPercent>50</iTrainPercent>
    <iConstructPercent>100</iConstructPercent>
    <iCreatePercent>50</iCreatePercent>
    <iResearchPercent>100</iResearchPercent>
    <!-- BBAI start: effectively modify cost for all techs from this era. Default: 18 -->
    <iTechCostModifier>500</iTechCostModifier>
    <!-- BBAI end -->
    <iTrainCostModifier>100</iTrainCostModifier>
    <iConstructCostModifier>100</iConstructCostModifier>
    <iCreateCostModifier>100</iCreateCostModifier>
    <iBuildPercent>50</iBuildPercent>
    <iImprovementPercent>50</iImprovementPercent>
    <iGreatPeoplePercent>50</iGreatPeoplePercent>
    <iCulturePercent>50</iCulturePercent>
    <iAnarchyPercent>34</iAnarchyPercent>
    <iEventChancePerTurn>24</iEventChancePerTurn>
    <iSoundtrackSpace>40</iSoundtrackSpace>
    <bFirstSoundtrackFirst>1</bFirstSoundtrackFirst>
    <EraInfoSoundtracks>
    <EraInfoSoundtrack>AS2D_SONG_ILLUMINATION</EraInfoSoundtrack>
    <EraInfoSoundtrack>AS2D_SONG_POWER_GRID</EraInfoSoundtrack>
    <EraInfoSoundtrack>AS2D_SONG_INFRASTRUCTURE</EraInfoSoundtrack>
    <EraInfoSoundtrack>AS2D_SONG_NEW_TERRAIN</EraInfoSoundtrack>
    <EraInfoSoundtrack>AS2D_SONG_URBAN_COMPLEX</EraInfoSoundtrack>
    <EraInfoSoundtrack>AS2D_SONG_CONCRETE_JUNGLE</EraInfoSoundtrack>
    <EraInfoSoundtrack>ASD2_SONG_SIMCITY_26</EraInfoSoundtrack>
    <EraInfoSoundtrack>ASD2_SONG_SIMCITY_27</EraInfoSoundtrack>
    <EraInfoSoundtrack>ASD2_SONG_SIMCITY_28</EraInfoSoundtrack>
    <EraInfoSoundtrack>ASD2_SONG_SIMCITY_29</EraInfoSoundtrack>
    <EraInfoSoundtrack>ASD2_SONG_SIMCITY_30</EraInfoSoundtrack>
    <EraInfoSoundtrack>ASD2_SONG_SIMCITY_30</EraInfoSoundtrack>
    <EraInfoSoundtrack>ASD2_SONG_SIMCITY_31</EraInfoSoundtrack>
    <EraInfoSoundtrack>ASD2_SONG_SIMCITY_32</EraInfoSoundtrack>
    <EraInfoSoundtrack>ASD2_SONG_SIMCITY_35</EraInfoSoundtrack>
    <EraInfoSoundtrack>AS2D_ANFORTAS_WOUND</EraInfoSoundtrack>
    <EraInfoSoundtrack>AS2D_CHAIRMAN_DANCES</EraInfoSoundtrack>
    <EraInfoSoundtrack>AS2D_CHCONNE</EraInfoSoundtrack>
    <EraInfoSoundtrack>AS2D_CHRISTIAN_ZEAL</EraInfoSoundtrack>
    <EraInfoSoundtrack>AS2D_COMMON_TONES</EraInfoSoundtrack>
    <EraInfoSoundtrack>AS2D_GRAND_PIANOLA_1</EraInfoSoundtrack>
    <EraInfoSoundtrack>AS2D_GRAND_PIANOLA_2</EraInfoSoundtrack>
    <EraInfoSoundtrack>AS2D_HARMONIELEHRE</EraInfoSoundtrack>
    <EraInfoSoundtrack>AS2D_HYMING_SLEWS</EraInfoSoundtrack>
    <EraInfoSoundtrack>AS2D_LOOPS_AND_VERSES</EraInfoSoundtrack>
    <EraInfoSoundtrack>AS2D_MEISTER_ECKHARDT</EraInfoSoundtrack>
    <EraInfoSoundtrack>AS2D_SHAKING_AND_TREMBLING</EraInfoSoundtrack>
    <EraInfoSoundtrack>AS2D_THE_PEOPLE_ARE_HEROES</EraInfoSoundtrack>
    <EraInfoSoundtrack>AS2D_TROMBA_LONTANA</EraInfoSoundtrack>
    </EraInfoSoundtracks>
    <CitySoundscapes>
    <CitySoundscape>
    <CitySizeType>CITYSIZE_SMALL</CitySizeType>
    <SoundscapeScript>ASSS_CITY_LATE_SMALL_SELECT_AMB</SoundscapeScript>
    </CitySoundscape>
    <CitySoundscape>
    <CitySizeType>CITYSIZE_MEDIUM</CitySizeType>
    <SoundscapeScript>ASSS_CITY_LATE_SMALL_SELECT_AMB</SoundscapeScript>
    </CitySoundscape>
    <CitySoundscape>
    <CitySizeType>CITYSIZE_LARGE</CitySizeType>
    <SoundscapeScript>ASSS_CITY_LATE_LARGE_SELECT_AMB</SoundscapeScript>
    </CitySoundscape>
    </CitySoundscapes>
    <AudioUnitVictoryScript>AS2D_VICTORY_LATE</AudioUnitVictoryScript>
    <AudioUnitDefeatScript>AS2D_LOSS_LATE</AudioUnitDefeatScript>
    <iInitialCityMaintenancePercent>750</iInitialCityMaintenancePercent>
    </EraInfo>
    </EraInfos>
    </Civ4EraInfos>

    Civ4GameSpeedInfo

    <Civ4GameSpeedInfo xmlns="x-schema:AND_CIV4GameInfoSchema.xml">
    <GameSpeedInfos>
    <GameSpeedInfo>
    <Type>GAMESPEED_ETERNITY</Type>
    <Description>TXT_KEY_GAMESPEED_ETERNITY</Description>
    <Help>TXT_KEY_GAMESPEED_ETERNITY_HELP</Help>
    <iGrowthPercent>440</iGrowthPercent>
    <iTrainPercent>1320</iTrainPercent>
    <iConstructPercent>704</iConstructPercent>
    <iCreatePercent>704</iCreatePercent>
    <iResearchPercent>3500</iResearchPercent>
    <iBuildPercent>640</iBuildPercent>
    <iImprovementPercent>640</iImprovementPercent>
    <iGreatPeoplePercent>1280</iGreatPeoplePercent>
    <iCulturePercent>520</iCulturePercent>
    <iAnarchyPercent>800</iAnarchyPercent>
    <iBarbPercent>800</iBarbPercent>
    <iFeatureProductionPercent>704</iFeatureProductionPercent>
    <iUnitDiscoverPercent>704</iUnitDiscoverPercent>
    <iUnitHurryPercent>704</iUnitHurryPercent>
    <iUnitTradePercent>704</iUnitTradePercent>
    <iUnitGreatWorkPercent>704</iUnitGreatWorkPercent>
    <iGoldenAgePercent>800</iGoldenAgePercent>
    <iHurryPercent>5</iHurryPercent>
    <iHurryConscriptAngerPercent>800</iHurryConscriptAngerPercent>
    <iInflationPercent>3</iInflationPercent>
    <iInflationOffset>-880</iInflationOffset>
    <iGoldModifier>120</iGoldModifier>
    <iVictoryDelayPercent>800</iVictoryDelayPercent>
    <Percents>
    <Percent>
    <ID>ADAPT_DEFAULT</ID>
    <iValue>880</iValue>
    </Percent>
    </Percents>
    <GameTurnInfos>
    <GameTurnInfo>
    <iMonthIncrement>240</iMonthIncrement>
    <iTurnsPerIncrement>60</iTurnsPerIncrement>
    </GameTurnInfo>
    <GameTurnInfo>
    <iMonthIncrement>72</iMonthIncrement>
    <iTurnsPerIncrement>580</iTurnsPerIncrement>
    </GameTurnInfo>
    <GameTurnInfo>
    <iMonthIncrement>36</iMonthIncrement>
    <iTurnsPerIncrement>300</iTurnsPerIncrement>
    </GameTurnInfo>
    <GameTurnInfo>
    <iMonthIncrement>24</iMonthIncrement>
    <iTurnsPerIncrement>429</iTurnsPerIncrement>
    </GameTurnInfo>
    <GameTurnInfo>
    <iMonthIncrement>18</iMonthIncrement>
    <iTurnsPerIncrement>680</iTurnsPerIncrement>
    </GameTurnInfo>
    <GameTurnInfo>
    <iMonthIncrement>6</iMonthIncrement>
    <iTurnsPerIncrement>720</iTurnsPerIncrement>
    </GameTurnInfo>
    <GameTurnInfo>
    <iMonthIncrement>3</iMonthIncrement>
    <iTurnsPerIncrement>264</iTurnsPerIncrement>
    </GameTurnInfo>
    <GameTurnInfo>
    <iMonthIncrement>1</iMonthIncrement>
    <iTurnsPerIncrement>1260</iTurnsPerIncrement>
    </GameTurnInfo>
    <GameTurnInfo>
    <iMonthIncrement>3</iMonthIncrement>
    <iTurnsPerIncrement>248</iTurnsPerIncrement>
    </GameTurnInfo>
    <GameTurnInfo>
    <iMonthIncrement>6</iMonthIncrement>
    <iTurnsPerIncrement>258</iTurnsPerIncrement>
    </GameTurnInfo>
    <GameTurnInfo>
    <iMonthIncrement>12</iMonthIncrement>
    <iTurnsPerIncrement>1</iTurnsPerIncrement>
    </GameTurnInfo>
    </GameTurnInfos>
    </GameSpeedInfo>
    <GameSpeedInfo>


    Can you tell me i did something wrong ? pleeeeeeeeeaseeee ? :crazyeye: :eek:

    Thank youuuuuuu
     
    Last edited by a moderator: Mar 27, 2020
  19. IPEX-731BA5DD06

    IPEX-731BA5DD06 Deity

    Joined:
    Dec 15, 2005
    Messages:
    2,742
    Location:
    Melbourne, Victoria, Australia
    you didn't put the post in a spoiler [spoiler closing bracket, Blah blah blah (Bracket, back slash, spoiler, bracket)[/spoiler] other wise it'll end up in spoiler
     
    Zhak75 likes this.
  20. Zhak75

    Zhak75 Chieftain

    Joined:
    Mar 20, 2020
    Messages:
    14
    Gender:
    Male
    Thanks i didn't see that that exist :D

    Containment make things mad :D
     

Share This Page