AND2 and SVN Bug Reports - A New Dawn 2 ONLY

For me i succefully install the 3.0.1 but nothing appear ingame, and i can't choose new civs.
IDK if i have to activate evrything abour 3.0.0 & 3.0.1 or if i have to choose some stuff, because it deosn't work.
I gonna try in admin thing...
 
For me i succefully install the 3.0.1 but nothing appear ingame, and i can't choose new civs.
IDK if i have to activate evrything abour 3.0.0 & 3.0.1 or if i have to choose some stuff, because it deosn't work.
I gonna try in admin thing...
I try to change some stuff, don't take evry single module, like late/mid/early in a same time, & with & without Admin start, but nothing works .... :confused: :confused: :confused: :crazyeye:
 
Now I know when this happens: this annoying bug when science slider moves from 100% so some other percentage.
The answer is - imperium civic. When some AI, that has more military power than you, converts to imperium, you get some penalty ( 50% of foreign connections ) and this cause your slider to move down ( probably to avoid negative income ).
And, also at the same time your espionage weights to other civs are filling by some random numbers.
I can attach the save when I have 100% on science before end of the turn, but during AI turn Selassie converts to imperium and this moves my slider to 40%.

Ok thanks ! I'll try to change some civic at the begining.
Thanks a lot.
 
I try to change some stuff, don't take evry single module, like late/mid/early in a same time, & with & without Admin start, but nothing works .... :confused: :confused: :confused: :crazyeye:
Don't think you are ignored but I am completely clueless about it.
Still thinking what could help...
 
Don't think you are ignored but I am completely clueless about it.
Still thinking what could help...
I gonna try to reinstall all the thing today, but for now, i'm exausted.
I was tring to play those last 5 hours and i just don't understand what happen.
I see all the modules, i can activate them, but i can't see it ingame.
I go to eat some stuff, and next i gonna try again.
Thanks for all.

PS: did i have to run all modules in green to play Megapack ? Or only late/mid/early one separately ?
 
PS: did i have to run all modules in green to play Megapack ? Or only late/mid/early one separately ?
Make green what you want to use and red what you don't.
Good luck!
 
One more thing that I think this is a bug.
Imagine, you are at war with Gandi ( doesn't matter actually), and don't have open borders with his neighbour Selassie.
Your army goes into Gandi's territory, and you win some battles staying at Gandi's cell. As Gandi lost some culture, this cell can become Selassie's cell.
Now.
What I would expect to happen? As I don't have open borders with Selassie, my army immediately fly into the nearest Gandi's cell. I can stay at Gandi's cells as I am at war with him.
What will really happen in rel1082? My army immediately fly into nearest non-Gandi-non-Selassie's cell ( this is far-far away). And the worse part is that generals left, generals will stay at initial cell and of course Gandi immediately kill them.
 
Make green what you want to use and red what you don't.
Good luck!
Hello again !
It's okey now !

I reinstall & resinstall all the game 2 times, and all the mods & modules 2 times again, and everything works perfectly now !!!!!!
Thank you so much to make this great mod !
It's so full of stuff & civs now. Impressive work ! :) :thumbsup:

But i have a New question for you Nexus, how can i up ALL the research time of all techs of... Hum.... 1000 % minimum ?
Yes between 1000% & 1350%, should be good enough...

Because, the new version of this mod is a.... Technologies making time is SOOOOOOOOO fast ! :crazyeye:
I loved this mod, especialy because of the Eternal speed, who makes the game so reallistic.

Please if it's possible say it to me ! PLEASE ! :goodjob:

And again, thanks a lot to make and maintain this mod ALIVE ! :)
 
You can try fiddling with some xml files:
  • CIV4HandicapInfo: iResearchPercent
  • CIV4EraInfos: iResearchPercent and iTechCostModifier
  • CIV4GameSpeedInfo: iResearchPercent
All are found in Assets\XML\GameInfo.

But how fast is your research?
 
But how fast is your research?
Thanks !
Actually, i play 2 games (without cheating/puting stuff on the map) to compare the speed:

-Frist one, 4th difficulty, with Boadicee(Celtic), in modern era, but in, what i call, a post-apocaliptic map, highly frozen one, with few ressources, heavy barbarians, gigantic map, 3 cities(connected):
as i can see, i'm now turn 631, and, i have a new tech every 12/16 turns.

-Second one, 1st difficulty, with Tito(Serbian) in the pre-historic era, jungle map(rainforest), with a lot of natural deposit, normal babarians, medium map, 4 cities(2 connected):
as i can see i'm now turn 725, and i have a new tech every 21/26 turns.

I observe, that the differances between the both is only the "Era", that, makes the differance between 12/16 and 21/26 turns to make a new tech.
I want to change that, to be, like before, more difficult.

As i remember, before, in some version of the Civ4-RoM Mod, it was 3-4 years before, it was very hard to get this speed whitout to have something around, 12-15 cities fully developped and all tiles developed around them, in the both case, to advance at that speed.

So please Nexus, wich kind of those... :
  • CIV4HandicapInfo: iResearchPercent
  • CIV4EraInfos: iResearchPercent and iTechCostModifier
  • CIV4GameSpeedInfo: iResearchPercent
... ones i have to change to have the same results, approximatively ? (That's my frist question :D)

And if i may, (i don't want to be harsh with you, it's just a question :)) it is possible to make one system, that the further down the technology table, the more, at each level, in the search table, technologies become more difficult to search for by 3/5%?
Or at least, which ones take longer to be researched.

Wouldn't that be nice? (Second question)

And do you have guys an patreon or something ? (Third one)

Thanks in advance. :)
 
#1
Each of those modify a different area of the game Difficult/Era/Speed.
If you always play on Eternity speed the easiest is to modify CIV4GameSpeedInfo.xml and change this line:
<iResearchPercent>336</iResearchPercent>
If you wan research to take 10X longer just change it to:
<iResearchPercent>3360</iResearchPercent>

#2
I think that is what <iTechCostModifier> is for in CIV4EraInfos.

e.g.:
Modern era
<iTechCostModifier>160</iTechCostModifier>
you can change it to 170, that makes all modern era techs cost +6.25% more than before. You have to modify every era separately.
You have to make changes and test them to see what suits your taste best.

#3
I don't have.
I'm not sure about the AND2 team but I guess they don't either.
 
Zhak75, If you modify researchPercent, don't forget to turn off "Realistic timescale" option. Otherwise it will try to make you in-line with real time, so you'll never be too away from real timings.
 
Zhak75, If you modify researchPercent, don't forget to turn off "Realistic timescale" option. Otherwise it will try to make you in-line with real time, so you'll never be too away from real timings.
Were is this option please ? I don't see it ... Sry :scan:

And Zeta Nexus, THANK YOU ! :D FOR ALL !

If you wan research to take 10X longer just change it to:
<iResearchPercent>3360</iResearchPercent>

I put it to 4000
 
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Ok now it start to crash in a new Modern Era Game, at the end frist turn....

The strange thing is that i can play some other save of before but not now...

Did i have to purge an cache or something ? Look at the bottom !
 
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Civ4Erainfos

Spoiler :
<Civ4EraInfos xmlns="x-schema:AND_CIV4GameInfoSchema.xml">
<EraInfos>
<EraInfo>
<Type>ERA_ANCIENT</Type>
<Description>TXT_KEY_ERA_ANCIENT</Description>
<Strategy>TXT_KEY_ERA_ANCIENT_STRATEGY</Strategy>
<bNoGoodies>0</bNoGoodies>
<bNoAnimals>0</bNoAnimals>
<bNoBarbUnits>0</bNoBarbUnits>
<bNoBarbCities>0</bNoBarbCities>
<iAdvancedStartPoints>600</iAdvancedStartPoints>
<iStartingUnitMultiplier>1</iStartingUnitMultiplier>
<iStartingDefenseUnits>0</iStartingDefenseUnits>
<iStartingWorkerUnits>0</iStartingWorkerUnits>
<iStartingExploreUnits>1</iStartingExploreUnits>
<iStartingGold>0</iStartingGold>
<iFreePopulation>0</iFreePopulation>
<iStartPercent>0</iStartPercent>
<iGrowthPercent>85</iGrowthPercent>
<iTrainPercent>55</iTrainPercent>
<iConstructPercent>100</iConstructPercent>
<iCreatePercent>100</iCreatePercent>
<iResearchPercent>65</iResearchPercent>
<!-- BBAI start: effectively modify cost for all techs from this era. Default: 0 -->
<iTechCostModifier>190</iTechCostModifier>
<!-- BBAI end -->
<iTrainCostModifier>100</iTrainCostModifier>
<iConstructCostModifier>100</iConstructCostModifier>
<iCreateCostModifier>100</iCreateCostModifier>
<iBuildPercent>100</iBuildPercent>
<iImprovementPercent>100</iImprovementPercent>
<iGreatPeoplePercent>100</iGreatPeoplePercent>
<iCulturePercent>100</iCulturePercent>
<iAnarchyPercent>50</iAnarchyPercent>
<iEventChancePerTurn>2</iEventChancePerTurn>
<iSoundtrackSpace>0</iSoundtrackSpace>
<bFirstSoundtrackFirst>0</bFirstSoundtrackFirst>
<EraInfoSoundtracks>
<EraInfoSoundtrack>AS2D_ANCIENT_SOUNDTRACK_1</EraInfoSoundtrack>
<EraInfoSoundtrack>AS2D_ANCIENT_SOUNDTRACK_2</EraInfoSoundtrack>
<EraInfoSoundtrack>AS2D_ANCIENT_SOUNDTRACK_3</EraInfoSoundtrack>
<EraInfoSoundtrack>AS2D_ANCIENT_SOUNDTRACK_4</EraInfoSoundtrack>
</EraInfoSoundtracks>
<CitySoundscapes>
<CitySoundscape>
<CitySizeType>CITYSIZE_SMALL</CitySizeType>
<SoundscapeScript>ASSS_CITY_ANCIENT_SMALL_SELECT_AMB</SoundscapeScript>
</CitySoundscape>
<CitySoundscape>
<CitySizeType>CITYSIZE_MEDIUM</CitySizeType>
<SoundscapeScript>ASSS_CITY_ANCIENT_SMALL_SELECT_AMB</SoundscapeScript>
</CitySoundscape>
<CitySoundscape>
<CitySizeType>CITYSIZE_LARGE</CitySizeType>
<SoundscapeScript>ASSS_CITY_ANCIENT_LARGE_SELECT_AMB</SoundscapeScript>
</CitySoundscape>
</CitySoundscapes>
<AudioUnitVictoryScript>AS2D_VICTORY_EARLY</AudioUnitVictoryScript>
<AudioUnitDefeatScript>AS2D_LOSS_EARLY</AudioUnitDefeatScript>
<iInitialCityMaintenancePercent>15</iInitialCityMaintenancePercent>
</EraInfo>
<EraInfo>
<Type>ERA_CLASSICAL</Type>
<Description>TXT_KEY_ERA_CLASSICAL</Description>
<Strategy>TXT_KEY_ERA_CLASSICAL_STRATEGY</Strategy>
<bNoGoodies>0</bNoGoodies>
<bNoAnimals>0</bNoAnimals>
<bNoBarbUnits>0</bNoBarbUnits>
<bNoBarbCities>0</bNoBarbCities>
<iAdvancedStartPoints>1200</iAdvancedStartPoints>
<iStartingUnitMultiplier>1</iStartingUnitMultiplier>
<iStartingDefenseUnits>1</iStartingDefenseUnits>
<iStartingWorkerUnits>1</iStartingWorkerUnits>
<iStartingExploreUnits>1</iStartingExploreUnits>
<iStartingGold>10</iStartingGold>
<iFreePopulation>0</iFreePopulation>
<iStartPercent>14</iStartPercent>
<iGrowthPercent>85</iGrowthPercent>
<iTrainPercent>45</iTrainPercent>
<iConstructPercent>100</iConstructPercent>
<iCreatePercent>100</iCreatePercent>
<iResearchPercent>40</iResearchPercent>
<!-- BBAI start: effectively modify cost for all techs from this era. Default: 0 -->
<iTechCostModifier>240</iTechCostModifier>
<!-- BBAI end -->
<iTrainCostModifier>100</iTrainCostModifier>
<iConstructCostModifier>100</iConstructCostModifier>
<iCreateCostModifier>100</iCreateCostModifier>
<iBuildPercent>100</iBuildPercent>
<iImprovementPercent>100</iImprovementPercent>
<iGreatPeoplePercent>100</iGreatPeoplePercent>
<iCulturePercent>100</iCulturePercent>
<iAnarchyPercent>50</iAnarchyPercent>
<iEventChancePerTurn>4</iEventChancePerTurn>
<iSoundtrackSpace>400</iSoundtrackSpace>
<bFirstSoundtrackFirst>0</bFirstSoundtrackFirst>
<EraInfoSoundtracks>
<EraInfoSoundtrack>AS2D_SONG_ALEXANDER</EraInfoSoundtrack>
<EraInfoSoundtrack>AS2D_SONG_VIKING</EraInfoSoundtrack>
<EraInfoSoundtrack>AS2D_SONG_ROME</EraInfoSoundtrack>
<EraInfoSoundtrack>AS2D_SONG_PELOPONNESIAN</EraInfoSoundtrack>
<EraInfoSoundtrack>AS2D_SONG_CIV_III_MID_ROME</EraInfoSoundtrack>
<EraInfoSoundtrack>AS2D_SONG_CIV_III_ANC_EUROPE</EraInfoSoundtrack>
<EraInfoSoundtrack>AS2D_SONG_CIV_III_ANC_ROME</EraInfoSoundtrack>
<EraInfoSoundtrack>AS2D_SONG_CIV_III_MID_EUROPE</EraInfoSoundtrack>
<EraInfoSoundtrack>AS2D_SONG_CIV_III_MOD_CELTIC</EraInfoSoundtrack>
<EraInfoSoundtrack>AS2D_SONG_CONQUESTS_FANTASY1</EraInfoSoundtrack>
<EraInfoSoundtrack>AS2D_SONG_CONQUESTS_FANTASY2</EraInfoSoundtrack>
<EraInfoSoundtrack>AS2D_SONG_CONQUESTS_ROMAN</EraInfoSoundtrack>
<EraInfoSoundtrack>AS2D_SONG_DIP_EC_EARLY_PEACE</EraInfoSoundtrack>
<EraInfoSoundtrack>AS2D_SONG_DIP_EC_EARLY_WAR</EraInfoSoundtrack>
<EraInfoSoundtrack>AS2D_SONG_DIP_EU_LATE_PEACE</EraInfoSoundtrack>
<EraInfoSoundtrack>AS2D_SONG_DIP_EU_LATE_WAR</EraInfoSoundtrack>
<EraInfoSoundtrack>AS2D_SONG_DIP_GR_EARLY_PEACE</EraInfoSoundtrack>
<EraInfoSoundtrack>AS2D_SONG_BARBARIAN</EraInfoSoundtrack>
<EraInfoSoundtrack>AS2D_SONG_DIP_GR_EARLY_WAR</EraInfoSoundtrack>
</EraInfoSoundtracks>
<CitySoundscapes>
<CitySoundscape>
<CitySizeType>CITYSIZE_SMALL</CitySizeType>
<SoundscapeScript>ASSS_CITY_ANCIENT_SMALL_SELECT_AMB</SoundscapeScript>
</CitySoundscape>
<CitySoundscape>
<CitySizeType>CITYSIZE_MEDIUM</CitySizeType>
<SoundscapeScript>ASSS_CITY_ANCIENT_SMALL_SELECT_AMB</SoundscapeScript>
</CitySoundscape>
<CitySoundscape>
<CitySizeType>CITYSIZE_LARGE</CitySizeType>
<SoundscapeScript>ASSS_CITY_ANCIENT_LARGE_SELECT_AMB</SoundscapeScript>
</CitySoundscape>
</CitySoundscapes>
<AudioUnitVictoryScript>AS2D_VICTORY_EARLY</AudioUnitVictoryScript>
<AudioUnitDefeatScript>AS2D_LOSS_EARLY</AudioUnitDefeatScript>
<iInitialCityMaintenancePercent>10</iInitialCityMaintenancePercent>
</EraInfo>
<EraInfo>
<Type>ERA_MEDIEVAL</Type>
<Description>TXT_KEY_ERA_MEDIEVAL</Description>
<Strategy>TXT_KEY_ERA_MEDIEVAL_STRATEGY</Strategy>
<bNoGoodies>1</bNoGoodies>
<bNoAnimals>1</bNoAnimals>
<bNoBarbUnits>0</bNoBarbUnits>
<bNoBarbCities>0</bNoBarbCities>
<iAdvancedStartPoints>1800</iAdvancedStartPoints>
<iStartingUnitMultiplier>2</iStartingUnitMultiplier>
<iStartingDefenseUnits>2</iStartingDefenseUnits>
<iStartingWorkerUnits>1</iStartingWorkerUnits>
<iStartingExploreUnits>1</iStartingExploreUnits>
<iStartingGold>25</iStartingGold>
<iFreePopulation>0</iFreePopulation>
<iStartPercent>28</iStartPercent>
<iGrowthPercent>75</iGrowthPercent>
<iTrainPercent>45</iTrainPercent>
<iConstructPercent>100</iConstructPercent>
<iCreatePercent>90</iCreatePercent>
<iResearchPercent>20</iResearchPercent>
<!-- BBAI start: effectively modify cost for all techs from this era. Default: 4 -->
<iTechCostModifier>240</iTechCostModifier>
<!-- BBAI end -->
<iTrainCostModifier>100</iTrainCostModifier>
<iConstructCostModifier>100</iConstructCostModifier>
<iCreateCostModifier>100</iCreateCostModifier>
<iBuildPercent>100</iBuildPercent>
<iImprovementPercent>100</iImprovementPercent>
<iGreatPeoplePercent>100</iGreatPeoplePercent>
<iCulturePercent>100</iCulturePercent>
<iAnarchyPercent>40</iAnarchyPercent>
<iEventChancePerTurn>8</iEventChancePerTurn>
<iSoundtrackSpace>200</iSoundtrackSpace>
<bFirstSoundtrackFirst>0</bFirstSoundtrackFirst>
<EraInfoSoundtracks>
<EraInfoSoundtrack>AS2D_ALLEGRI_MISERERE</EraInfoSoundtrack>
<EraInfoSoundtrack>AS2D_ANONYMOUS_AY_SANTA_MARIA</EraInfoSoundtrack>
<EraInfoSoundtrack>AS2D_ANONYMOUS_LA_GAMBA</EraInfoSoundtrack>
<EraInfoSoundtrack>AS2D_BRUMEL_GLORIA</EraInfoSoundtrack>
<EraInfoSoundtrack>AS2D_CHANT_DEUS</EraInfoSoundtrack>
<EraInfoSoundtrack>AS2D_CHANT_LAUDATE</EraInfoSoundtrack>
<EraInfoSoundtrack>AS2D_CHANT_REGEN</EraInfoSoundtrack>
<EraInfoSoundtrack>AS2D_DE_LA_TORRE_ALTA</EraInfoSoundtrack>
<EraInfoSoundtrack>AS2D_DESPREZ_EL_GRILLO</EraInfoSoundtrack>
<EraInfoSoundtrack>AS2D_DESPREZ_LAMENT</EraInfoSoundtrack>
<EraInfoSoundtrack>AS2D_LASSUS_ALMA_REDEMPTORIS</EraInfoSoundtrack>
<EraInfoSoundtrack>AS2D_OCKEGHEM_INTEMERATA</EraInfoSoundtrack>
<EraInfoSoundtrack>AS2D_OCKEGHEM_KYRIE</EraInfoSoundtrack>
<EraInfoSoundtrack>AS2D_ORTIZ_RECERCADA</EraInfoSoundtrack>
<EraInfoSoundtrack>AS2D_PALESTRINA_CREDO</EraInfoSoundtrack>
<EraInfoSoundtrack>AS2D_PALESTRINA_GLORIA</EraInfoSoundtrack>
<EraInfoSoundtrack>AS2D_PRAETORIUS_BALLET</EraInfoSoundtrack>
<EraInfoSoundtrack>AS2D_PRAETORIUS_BRANSLE</EraInfoSoundtrack>
<EraInfoSoundtrack>AS2D_PRAETORIUS_VOLTE</EraInfoSoundtrack>
<EraInfoSoundtrack>AS2D_SHEPPARD_MEDIA_VITA</EraInfoSoundtrack>
</EraInfoSoundtracks>
<CitySoundscapes>
<CitySoundscape>
<CitySizeType>CITYSIZE_SMALL</CitySizeType>
<SoundscapeScript>ASSS_CITY_MIDDLE_SMALL_SELECT_AMB</SoundscapeScript>
</CitySoundscape>
<CitySoundscape>
<CitySizeType>CITYSIZE_MEDIUM</CitySizeType>
<SoundscapeScript>ASSS_CITY_MIDDLE_SMALL_SELECT_AMB</SoundscapeScript>
</CitySoundscape>
<CitySoundscape>
<CitySizeType>CITYSIZE_LARGE</CitySizeType>
<SoundscapeScript>ASSS_CITY_MIDDLE_LARGE_SELECT_AMB</SoundscapeScript>
</CitySoundscape>
</CitySoundscapes>
<AudioUnitVictoryScript>AS2D_VICTORY_MIDDLE</AudioUnitVictoryScript>
<AudioUnitDefeatScript>AS2D_LOSS_MIDDLE</AudioUnitDefeatScript>
<iInitialCityMaintenancePercent>70</iInitialCityMaintenancePercent> <!-- was 75 -->
</EraInfo>
<EraInfo>
<Type>ERA_RENAISSANCE</Type>
<Description>TXT_KEY_ERA_RENAISSANCE</Description>
<Strategy>TXT_KEY_ERA_RENAISSANCE_STRATEGY</Strategy>
<bNoGoodies>1</bNoGoodies>
<bNoAnimals>1</bNoAnimals>
<bNoBarbUnits>0</bNoBarbUnits>
<bNoBarbCities>0</bNoBarbCities>
<iAdvancedStartPoints>2700</iAdvancedStartPoints>
<iStartingUnitMultiplier>2</iStartingUnitMultiplier>
<iStartingDefenseUnits>2</iStartingDefenseUnits>
<iStartingWorkerUnits>1</iStartingWorkerUnits>
<iStartingExploreUnits>1</iStartingExploreUnits>
<iStartingGold>50</iStartingGold>
<iFreePopulation>1</iFreePopulation>
<iStartPercent>42</iStartPercent>
<iGrowthPercent>75</iGrowthPercent>
<iTrainPercent>35</iTrainPercent>
<iConstructPercent>90</iConstructPercent>
<iCreatePercent>90</iCreatePercent>
<iResearchPercent>10</iResearchPercent>
<!-- BBAI start: effectively modify cost for all techs from this era. Default: 9 -->
<iTechCostModifier>260</iTechCostModifier>
<!-- BBAI end -->
<iTrainCostModifier>100</iTrainCostModifier>
<iConstructCostModifier>100</iConstructCostModifier>
<iCreateCostModifier>100</iCreateCostModifier>
<iBuildPercent>90</iBuildPercent>
<iImprovementPercent>90</iImprovementPercent>
<iGreatPeoplePercent>90</iGreatPeoplePercent>
<iCulturePercent>90</iCulturePercent>
<iAnarchyPercent>40</iAnarchyPercent>
<iEventChancePerTurn>8</iEventChancePerTurn>
<iSoundtrackSpace>160</iSoundtrackSpace>
<bFirstSoundtrackFirst>0</bFirstSoundtrackFirst>
<EraInfoSoundtracks>
<EraInfoSoundtrack>AS2D_BACH_ALLEGRO</EraInfoSoundtrack>
<EraInfoSoundtrack>AS2D_BACH_ALLEGRO_ASSAI</EraInfoSoundtrack>
<EraInfoSoundtrack>AS2D_BACH_ALLEMANDE</EraInfoSoundtrack>
<EraInfoSoundtrack>AS2D_BACH_BOUREE</EraInfoSoundtrack>
<EraInfoSoundtrack>AS2D_BACH_BRANDENBURG_2_3</EraInfoSoundtrack>
<EraInfoSoundtrack>AS2D_BACH_BRANDENBURG_3_1</EraInfoSoundtrack>
<EraInfoSoundtrack>AS2D_BACH_BRANDENBURG_4_1</EraInfoSoundtrack>
<EraInfoSoundtrack>AS2D_BACH_BRANDENBURG_6_1</EraInfoSoundtrack>
<EraInfoSoundtrack>AS2D_BACH_BRANDENBURG_6_3</EraInfoSoundtrack>
<EraInfoSoundtrack>AS2D_BACH_GIGUE</EraInfoSoundtrack>
<EraInfoSoundtrack>AS2D_BACH_LARGO</EraInfoSoundtrack>
<EraInfoSoundtrack>AS2D_BACH_MENUET</EraInfoSoundtrack>
<EraInfoSoundtrack>AS2D_BACH_SARABANDE</EraInfoSoundtrack>
<EraInfoSoundtrack>AS2D_BEETHOVEN_ALLEGRETTO</EraInfoSoundtrack>
<EraInfoSoundtrack>AS2D_BEETHOVEN_ANDANTE</EraInfoSoundtrack>
<EraInfoSoundtrack>AS2D_BEETHOVEN_ROMANCE_1</EraInfoSoundtrack>
<EraInfoSoundtrack>AS2D_MOZART_ADAGIO</EraInfoSoundtrack>
<EraInfoSoundtrack>AS2D_MOZART_ANDANTE</EraInfoSoundtrack>
<EraInfoSoundtrack>AS2D_MOZART_ROMANCE</EraInfoSoundtrack>
</EraInfoSoundtracks>
<CitySoundscapes>
<CitySoundscape>
<CitySizeType>CITYSIZE_SMALL</CitySizeType>
<SoundscapeScript>ASSS_CITY_MIDDLE_SMALL_SELECT_AMB</SoundscapeScript>
</CitySoundscape>
<CitySoundscape>
<CitySizeType>CITYSIZE_MEDIUM</CitySizeType>
<SoundscapeScript>ASSS_CITY_MIDDLE_SMALL_SELECT_AMB</SoundscapeScript>
</CitySoundscape>
<CitySoundscape>
<CitySizeType>CITYSIZE_LARGE</CitySizeType>
<SoundscapeScript>ASSS_CITY_MIDDLE_LARGE_SELECT_AMB</SoundscapeScript>
</CitySoundscape>
</CitySoundscapes>
<AudioUnitVictoryScript>AS2D_VICTORY_MIDDLE</AudioUnitVictoryScript>
<AudioUnitDefeatScript>AS2D_LOSS_MIDDLE</AudioUnitDefeatScript>
<iInitialCityMaintenancePercent>200</iInitialCityMaintenancePercent>
</EraInfo>
<EraInfo>
<Type>ERA_INDUSTRIAL</Type>
<Description>TXT_KEY_ERA_INDUSTRIAL</Description>
<Strategy>TXT_KEY_ERA_INDUSTRIAL_STRATEGY</Strategy>
<bNoGoodies>1</bNoGoodies>
<bNoAnimals>1</bNoAnimals>
<bNoBarbUnits>1</bNoBarbUnits>
<bNoBarbCities>0</bNoBarbCities>
<iAdvancedStartPoints>4000</iAdvancedStartPoints>
<iStartingUnitMultiplier>3</iStartingUnitMultiplier>
<iStartingDefenseUnits>3</iStartingDefenseUnits>
<iStartingWorkerUnits>2</iStartingWorkerUnits>
<iStartingExploreUnits>2</iStartingExploreUnits>
<iStartingGold>100</iStartingGold>
<iFreePopulation>2</iFreePopulation>
<iStartPercent>56</iStartPercent>
<iGrowthPercent>65</iGrowthPercent>
<iTrainPercent>35</iTrainPercent>
<iConstructPercent>80</iConstructPercent>
<iCreatePercent>80</iCreatePercent>
<iResearchPercent>5</iResearchPercent>
<!-- BBAI start: effectively modify cost for all techs from this era. Default: 14 -->
<iTechCostModifier>300</iTechCostModifier>
<!-- BBAI end -->
<iTrainCostModifier>100</iTrainCostModifier>
<iConstructCostModifier>100</iConstructCostModifier>
<iCreateCostModifier>100</iCreateCostModifier>
<iBuildPercent>80</iBuildPercent>
<iImprovementPercent>80</iImprovementPercent>
<iGreatPeoplePercent>80</iGreatPeoplePercent>
<iCulturePercent>80</iCulturePercent>
<iAnarchyPercent>34</iAnarchyPercent>
<iEventChancePerTurn>12</iEventChancePerTurn>
<iSoundtrackSpace>120</iSoundtrackSpace>
<bFirstSoundtrackFirst>1</bFirstSoundtrackFirst>
<EraInfoSoundtracks>
<EraInfoSoundtrack>AS2D_SONG_SIM_CITY_THEME</EraInfoSoundtrack>
<EraInfoSoundtrack>AS2D_SONG_MAGIC_CITY</EraInfoSoundtrack>
<EraInfoSoundtrack>AS2D_SONG_ILLUMINATION</EraInfoSoundtrack>
<EraInfoSoundtrack>AS2D_SONG_BUILDING</EraInfoSoundtrack>
<EraInfoSoundtrack>AS2D_SONG_WINDOW_WASHERS_DREAM</EraInfoSoundtrack>
<EraInfoSoundtrack>AS2D_SONG_SIM_BROADWAY</EraInfoSoundtrack>
<EraInfoSoundtrack>AS2D_SONG_CENTAL_PARK_SUNDAY</EraInfoSoundtrack>
<EraInfoSoundtrack>AS2D_SONG_SOUTH_BRIDGE</EraInfoSoundtrack>
<EraInfoSoundtrack>AS2D_SONG_NIGHT_LIFE</EraInfoSoundtrack>
<EraInfoSoundtrack>AS2D_SONG_UPDOWN_TOWN</EraInfoSoundtrack>
<EraInfoSoundtrack>ASD2_SONG_SIMCITY_1</EraInfoSoundtrack>
<EraInfoSoundtrack>ASD2_SONG_SIMCITY_2</EraInfoSoundtrack>
<EraInfoSoundtrack>ASD2_SONG_SIMCITY_3</EraInfoSoundtrack>
<EraInfoSoundtrack>ASD2_SONG_SIMCITY_4</EraInfoSoundtrack>
<EraInfoSoundtrack>ASD2_SONG_SIMCITY_5</EraInfoSoundtrack>
<EraInfoSoundtrack>ASD2_SONG_SIMCITY_6</EraInfoSoundtrack>
<EraInfoSoundtrack>ASD2_SONG_SIMCITY_7</EraInfoSoundtrack>
<EraInfoSoundtrack>ASD2_SONG_SIMCITY_9</EraInfoSoundtrack>
<EraInfoSoundtrack>ASD2_SONG_SIMCITY_10</EraInfoSoundtrack>
<EraInfoSoundtrack>ASD2_SONG_SIMCITY_11</EraInfoSoundtrack>
<EraInfoSoundtrack>ASD2_SONG_SIMCITY_12</EraInfoSoundtrack>
<EraInfoSoundtrack>ASD2_SONG_SIMCITY_13</EraInfoSoundtrack>
<EraInfoSoundtrack>ASD2_SONG_SIMCITY_14</EraInfoSoundtrack>
<EraInfoSoundtrack>ASD2_SONG_SIMCITY_15</EraInfoSoundtrack>
<EraInfoSoundtrack>ASD2_SONG_SIMCITY_17</EraInfoSoundtrack>
<EraInfoSoundtrack>ASD2_SONG_SIMCITY_18</EraInfoSoundtrack>
<EraInfoSoundtrack>ASD2_SONG_SIMCITY_19</EraInfoSoundtrack>
<EraInfoSoundtrack>ASD2_SONG_SIMCITY_21</EraInfoSoundtrack>
<EraInfoSoundtrack>ASD2_SONG_SIMCITY_22</EraInfoSoundtrack>
<EraInfoSoundtrack>ASD2_SONG_SIMCITY_23</EraInfoSoundtrack>
<EraInfoSoundtrack>ASD2_SONG_SIMCITY_24</EraInfoSoundtrack>
<EraInfoSoundtrack>ASD2_SONG_SIMCITY_25</EraInfoSoundtrack>
<EraInfoSoundtrack>AS2D_BEETHOVEN_5_2</EraInfoSoundtrack>
<EraInfoSoundtrack>AS2D_BEETHOVEN_6_1</EraInfoSoundtrack>
<EraInfoSoundtrack>AS2D_BEETHOVEN_6_2</EraInfoSoundtrack>
<EraInfoSoundtrack>AS2D_BRAHMS_3_2</EraInfoSoundtrack>
<EraInfoSoundtrack>AS2D_BRAHMS_3_3</EraInfoSoundtrack>
<EraInfoSoundtrack>AS2D_BRAHMS_HUNGARIAN_1</EraInfoSoundtrack>
<EraInfoSoundtrack>AS2D_BRAHMS_HUNGARIAN_3</EraInfoSoundtrack>
<EraInfoSoundtrack>AS2D_BRAHMS_HUNGARIAN_16</EraInfoSoundtrack>
<EraInfoSoundtrack>AS2D_DVORAK_9_2</EraInfoSoundtrack>
<EraInfoSoundtrack>AS2D_DVORAK_AMERICAN_1</EraInfoSoundtrack>
<EraInfoSoundtrack>AS2D_DVORAK_SLAVONIC_3</EraInfoSoundtrack>
<EraInfoSoundtrack>AS2D_DVORAK_SLAVONIC_7</EraInfoSoundtrack>
<EraInfoSoundtrack>AS2D_DVORAK_SLAVONIC_10</EraInfoSoundtrack>
<EraInfoSoundtrack>AS2D_DVORAK_SLAVONIC_12</EraInfoSoundtrack>
<EraInfoSoundtrack>AS2D_RIMSKY_KORSAKOV_SCHEHERAZADE_3</EraInfoSoundtrack>
<EraInfoSoundtrack>AS2D_SAINT_SAENS_ALLEGRETTO</EraInfoSoundtrack>
</EraInfoSoundtracks>
<CitySoundscapes>
<CitySoundscape>
<CitySizeType>CITYSIZE_SMALL</CitySizeType>
<SoundscapeScript>ASSS_CITY_MIDDLE_SMALL_SELECT_AMB</SoundscapeScript>
</CitySoundscape>
<CitySoundscape>
<CitySizeType>CITYSIZE_MEDIUM</CitySizeType>
<SoundscapeScript>ASSS_CITY_MIDDLE_SMALL_SELECT_AMB</SoundscapeScript>
</CitySoundscape>
<CitySoundscape>
<CitySizeType>CITYSIZE_LARGE</CitySizeType>
<SoundscapeScript>ASSS_CITY_MIDDLE_LARGE_SELECT_AMB</SoundscapeScript>
</CitySoundscape>
</CitySoundscapes>
<AudioUnitVictoryScript>AS2D_VICTORY_MIDDLE</AudioUnitVictoryScript>
<AudioUnitDefeatScript>AS2D_LOSS_MIDDLE</AudioUnitDefeatScript>
<iInitialCityMaintenancePercent>300</iInitialCityMaintenancePercent>
</EraInfo>
<EraInfo>
<Type>ERA_MODERN</Type>
<Description>TXT_KEY_ERA_MODERN</Description>
<Strategy>TXT_KEY_ERA_MODERN_STRATEGY</Strategy>
<bNoGoodies>1</bNoGoodies>
<bNoAnimals>1</bNoAnimals>
<bNoBarbUnits>1</bNoBarbUnits>
<bNoBarbCities>0</bNoBarbCities>
<iAdvancedStartPoints>5500</iAdvancedStartPoints>
<iStartingUnitMultiplier>3</iStartingUnitMultiplier>
<iStartingDefenseUnits>3</iStartingDefenseUnits>
<iStartingWorkerUnits>2</iStartingWorkerUnits>
<iStartingExploreUnits>2</iStartingExploreUnits>
<iStartingGold>200</iStartingGold>
<iFreePopulation>3</iFreePopulation>
<iStartPercent>70</iStartPercent>
<iGrowthPercent>65</iGrowthPercent>
<iTrainPercent>35</iTrainPercent>
<iConstructPercent>80</iConstructPercent>
<iCreatePercent>70</iCreatePercent>
<iResearchPercent>3</iResearchPercent>
<!-- BBAI start: effectively modify cost for all techs from this era. Default: 18 -->
<iTechCostModifier>350</iTechCostModifier>
<!-- BBAI end -->
<iTrainCostModifier>100</iTrainCostModifier>
<iConstructCostModifier>100</iConstructCostModifier>
<iCreateCostModifier>100</iCreateCostModifier>
<iBuildPercent>70</iBuildPercent>
<iImprovementPercent>70</iImprovementPercent>
<iGreatPeoplePercent>70</iGreatPeoplePercent>
<iCulturePercent>70</iCulturePercent>
<iAnarchyPercent>34</iAnarchyPercent>
<iEventChancePerTurn>16</iEventChancePerTurn>
<iSoundtrackSpace>80</iSoundtrackSpace>
<bFirstSoundtrackFirst>1</bFirstSoundtrackFirst>
<EraInfoSoundtracks>
<EraInfoSoundtrack>AS2D_SONG_MAGIC_CITY</EraInfoSoundtrack>
<EraInfoSoundtrack>AS2D_SONG_SIM_CITY_THEME</EraInfoSoundtrack>
<EraInfoSoundtrack>AS2D_SONG_ILLUMINATION</EraInfoSoundtrack>
<EraInfoSoundtrack>AS2D_SONG_BUILDING</EraInfoSoundtrack>
<EraInfoSoundtrack>AS2D_SONG_WINDOW_WASHERS_DREAM</EraInfoSoundtrack>
<EraInfoSoundtrack>AS2D_SONG_NEW_TERRAIN</EraInfoSoundtrack>
<EraInfoSoundtrack>AS2D_SONG_SIM_BROADWAY</EraInfoSoundtrack>
<EraInfoSoundtrack>AS2D_SONG_CENTAL_PARK_SUNDAY</EraInfoSoundtrack>
<EraInfoSoundtrack>AS2D_SONG_SOUTH_BRIDGE</EraInfoSoundtrack>
<EraInfoSoundtrack>AS2D_SONG_CONCRETE_JUNGLE</EraInfoSoundtrack>
<EraInfoSoundtrack>AS2D_SONG_UPDOWN_TOWN</EraInfoSoundtrack>
<EraInfoSoundtrack>ASD2_SONG_SIMCITY_1</EraInfoSoundtrack>
<EraInfoSoundtrack>ASD2_SONG_SIMCITY_3</EraInfoSoundtrack>
<EraInfoSoundtrack>ASD2_SONG_SIMCITY_4</EraInfoSoundtrack>
<EraInfoSoundtrack>ASD2_SONG_SIMCITY_5</EraInfoSoundtrack>
<EraInfoSoundtrack>ASD2_SONG_SIMCITY_6</EraInfoSoundtrack>
<EraInfoSoundtrack>ASD2_SONG_SIMCITY_8</EraInfoSoundtrack>
<EraInfoSoundtrack>ASD2_SONG_SIMCITY_9</EraInfoSoundtrack>
<EraInfoSoundtrack>ASD2_SONG_SIMCITY_10</EraInfoSoundtrack>
<EraInfoSoundtrack>ASD2_SONG_SIMCITY_12</EraInfoSoundtrack>
<EraInfoSoundtrack>ASD2_SONG_SIMCITY_13</EraInfoSoundtrack>
<EraInfoSoundtrack>ASD2_SONG_SIMCITY_15</EraInfoSoundtrack>
<EraInfoSoundtrack>ASD2_SONG_SIMCITY_16</EraInfoSoundtrack>
<EraInfoSoundtrack>ASD2_SONG_SIMCITY_20</EraInfoSoundtrack>
<EraInfoSoundtrack>ASD2_SONG_SIMCITY_21</EraInfoSoundtrack>
<EraInfoSoundtrack>ASD2_SONG_SIMCITY_22</EraInfoSoundtrack>
<EraInfoSoundtrack>ASD2_SONG_SIMCITY_23</EraInfoSoundtrack>
<EraInfoSoundtrack>ASD2_SONG_SIMCITY_24</EraInfoSoundtrack>
<EraInfoSoundtrack>AS2D_ANFORTAS_WOUND</EraInfoSoundtrack>
<EraInfoSoundtrack>AS2D_CHAIRMAN_DANCES</EraInfoSoundtrack>
<EraInfoSoundtrack>AS2D_CHCONNE</EraInfoSoundtrack>
<EraInfoSoundtrack>AS2D_CHRISTIAN_ZEAL</EraInfoSoundtrack>
<EraInfoSoundtrack>AS2D_COMMON_TONES</EraInfoSoundtrack>
<EraInfoSoundtrack>AS2D_GRAND_PIANOLA_1</EraInfoSoundtrack>
<EraInfoSoundtrack>AS2D_GRAND_PIANOLA_2</EraInfoSoundtrack>
<EraInfoSoundtrack>AS2D_HARMONIELEHRE</EraInfoSoundtrack>
<EraInfoSoundtrack>AS2D_HYMING_SLEWS</EraInfoSoundtrack>
<EraInfoSoundtrack>AS2D_LOOPS_AND_VERSES</EraInfoSoundtrack>
<EraInfoSoundtrack>AS2D_MEISTER_ECKHARDT</EraInfoSoundtrack>
<EraInfoSoundtrack>AS2D_SHAKING_AND_TREMBLING</EraInfoSoundtrack>
<EraInfoSoundtrack>AS2D_THE_PEOPLE_ARE_HEROES</EraInfoSoundtrack>
<EraInfoSoundtrack>AS2D_TROMBA_LONTANA</EraInfoSoundtrack>
</EraInfoSoundtracks>
<CitySoundscapes>
<CitySoundscape>
<CitySizeType>CITYSIZE_SMALL</CitySizeType>
<SoundscapeScript>ASSS_CITY_LATE_SMALL_SELECT_AMB</SoundscapeScript>
</CitySoundscape>
<CitySoundscape>
<CitySizeType>CITYSIZE_MEDIUM</CitySizeType>
<SoundscapeScript>ASSS_CITY_LATE_SMALL_SELECT_AMB</SoundscapeScript>
</CitySoundscape>
<CitySoundscape>
<CitySizeType>CITYSIZE_LARGE</CitySizeType>
<SoundscapeScript>ASSS_CITY_LATE_LARGE_SELECT_AMB</SoundscapeScript>
</CitySoundscape>
</CitySoundscapes>
<AudioUnitVictoryScript>AS2D_VICTORY_LATE</AudioUnitVictoryScript>
<AudioUnitDefeatScript>AS2D_LOSS_LATE</AudioUnitDefeatScript>
<iInitialCityMaintenancePercent>400</iInitialCityMaintenancePercent>
</EraInfo>
<EraInfo>
<Type>ERA_TRANSHUMAN</Type>
<Description>TXT_KEY_ERA_TRANSHUMAN</Description>
<Strategy>TXT_KEY_ERA_TRANSHUMAN_STRATEGY</Strategy>
<bNoGoodies>1</bNoGoodies>
<bNoAnimals>1</bNoAnimals>
<bNoBarbUnits>1</bNoBarbUnits>
<bNoBarbCities>0</bNoBarbCities>
<iAdvancedStartPoints>7000</iAdvancedStartPoints>
<iStartingUnitMultiplier>3</iStartingUnitMultiplier>
<iStartingDefenseUnits>3</iStartingDefenseUnits>
<iStartingWorkerUnits>3</iStartingWorkerUnits>
<iStartingExploreUnits>2</iStartingExploreUnits>
<iStartingGold>400</iStartingGold>
<iFreePopulation>4</iFreePopulation>
<iStartPercent>85</iStartPercent>
<iGrowthPercent>65</iGrowthPercent>
<iTrainPercent>35</iTrainPercent>
<iConstructPercent>80</iConstructPercent>
<iCreatePercent>60</iCreatePercent>
<iResearchPercent>1</iResearchPercent>
<!-- BBAI start: effectively modify cost for all techs from this era. Default: 18 -->
<iTechCostModifier>400</iTechCostModifier>
<!-- BBAI end -->
<iTrainCostModifier>100</iTrainCostModifier>
<iConstructCostModifier>100</iConstructCostModifier>
<iCreateCostModifier>100</iCreateCostModifier>
<iBuildPercent>60</iBuildPercent>
<iImprovementPercent>60</iImprovementPercent>
<iGreatPeoplePercent>60</iGreatPeoplePercent>
<iCulturePercent>60</iCulturePercent>
<iAnarchyPercent>34</iAnarchyPercent>
<iEventChancePerTurn>20</iEventChancePerTurn>
<iSoundtrackSpace>40</iSoundtrackSpace>
<bFirstSoundtrackFirst>1</bFirstSoundtrackFirst>
<EraInfoSoundtracks>
<EraInfoSoundtrack>AS2D_SONG_POWER_GRID</EraInfoSoundtrack>
<EraInfoSoundtrack>AS2D_SONG_MAGIC_CITY</EraInfoSoundtrack>
<EraInfoSoundtrack>AS2D_SONG_ILLUMINATION</EraInfoSoundtrack>
<EraInfoSoundtrack>AS2D_SONG_INFRASTRUCTURE</EraInfoSoundtrack>
<EraInfoSoundtrack>AS2D_SONG_NEW_TERRAIN</EraInfoSoundtrack>
<EraInfoSoundtrack>AS2D_SONG_URBAN_COMPLEX</EraInfoSoundtrack>
<EraInfoSoundtrack>AS2D_SONG_CONCRETE_JUNGLE</EraInfoSoundtrack>
<EraInfoSoundtrack>ASD2_SONG_SIMCITY_6</EraInfoSoundtrack>
<EraInfoSoundtrack>ASD2_SONG_SIMCITY_16</EraInfoSoundtrack>
<EraInfoSoundtrack>ASD2_SONG_SIMCITY_26</EraInfoSoundtrack>
<EraInfoSoundtrack>ASD2_SONG_SIMCITY_28</EraInfoSoundtrack>
<EraInfoSoundtrack>ASD2_SONG_SIMCITY_31</EraInfoSoundtrack>
<EraInfoSoundtrack>ASD2_SONG_SIMCITY_32</EraInfoSoundtrack>
<EraInfoSoundtrack>ASD2_SONG_SIMCITY_33</EraInfoSoundtrack>
<EraInfoSoundtrack>ASD2_SONG_SIMCITY_34</EraInfoSoundtrack>
<EraInfoSoundtrack>AS2D_ANFORTAS_WOUND</EraInfoSoundtrack>
<EraInfoSoundtrack>AS2D_CHAIRMAN_DANCES</EraInfoSoundtrack>
<EraInfoSoundtrack>AS2D_CHCONNE</EraInfoSoundtrack>
<EraInfoSoundtrack>AS2D_CHRISTIAN_ZEAL</EraInfoSoundtrack>
<EraInfoSoundtrack>AS2D_COMMON_TONES</EraInfoSoundtrack>
<EraInfoSoundtrack>AS2D_GRAND_PIANOLA_1</EraInfoSoundtrack>
<EraInfoSoundtrack>AS2D_GRAND_PIANOLA_2</EraInfoSoundtrack>
<EraInfoSoundtrack>AS2D_HARMONIELEHRE</EraInfoSoundtrack>
<EraInfoSoundtrack>AS2D_HYMING_SLEWS</EraInfoSoundtrack>
<EraInfoSoundtrack>AS2D_LOOPS_AND_VERSES</EraInfoSoundtrack>
<EraInfoSoundtrack>AS2D_MEISTER_ECKHARDT</EraInfoSoundtrack>
<EraInfoSoundtrack>AS2D_SHAKING_AND_TREMBLING</EraInfoSoundtrack>
<EraInfoSoundtrack>AS2D_THE_PEOPLE_ARE_HEROES</EraInfoSoundtrack>
<EraInfoSoundtrack>AS2D_TROMBA_LONTANA</EraInfoSoundtrack>
</EraInfoSoundtracks>
<CitySoundscapes>
<CitySoundscape>
<CitySizeType>CITYSIZE_SMALL</CitySizeType>
<SoundscapeScript>ASSS_CITY_LATE_SMALL_SELECT_AMB</SoundscapeScript>
</CitySoundscape>
<CitySoundscape>
<CitySizeType>CITYSIZE_MEDIUM</CitySizeType>
<SoundscapeScript>ASSS_CITY_LATE_SMALL_SELECT_AMB</SoundscapeScript>
</CitySoundscape>
<CitySoundscape>
<CitySizeType>CITYSIZE_LARGE</CitySizeType>
<SoundscapeScript>ASSS_CITY_LATE_LARGE_SELECT_AMB</SoundscapeScript>
</CitySoundscape>
</CitySoundscapes>
<AudioUnitVictoryScript>AS2D_VICTORY_LATE</AudioUnitVictoryScript>
<AudioUnitDefeatScript>AS2D_LOSS_LATE</AudioUnitDefeatScript>
<iInitialCityMaintenancePercent>300</iInitialCityMaintenancePercent>
</EraInfo>
<EraInfo>
<Type>ERA_FUTURE</Type>
<Description>TXT_KEY_ERA_FUTURE</Description>
<Strategy>TXT_KEY_ERA_FUTURE_STRATEGY</Strategy>
<bNoGoodies>1</bNoGoodies>
<bNoAnimals>1</bNoAnimals>
<bNoBarbUnits>1</bNoBarbUnits>
<bNoBarbCities>0</bNoBarbCities>
<iAdvancedStartPoints>8500</iAdvancedStartPoints>
<iStartingUnitMultiplier>3</iStartingUnitMultiplier>
<iStartingDefenseUnits>4</iStartingDefenseUnits>
<iStartingWorkerUnits>4</iStartingWorkerUnits>
<iStartingExploreUnits>3</iStartingExploreUnits>
<iStartingGold>800</iStartingGold>
<iFreePopulation>5</iFreePopulation>
<iStartPercent>99</iStartPercent>
<iGrowthPercent>55</iGrowthPercent>
<iTrainPercent>50</iTrainPercent>
<iConstructPercent>100</iConstructPercent>
<iCreatePercent>50</iCreatePercent>
<iResearchPercent>100</iResearchPercent>
<!-- BBAI start: effectively modify cost for all techs from this era. Default: 18 -->
<iTechCostModifier>500</iTechCostModifier>
<!-- BBAI end -->
<iTrainCostModifier>100</iTrainCostModifier>
<iConstructCostModifier>100</iConstructCostModifier>
<iCreateCostModifier>100</iCreateCostModifier>
<iBuildPercent>50</iBuildPercent>
<iImprovementPercent>50</iImprovementPercent>
<iGreatPeoplePercent>50</iGreatPeoplePercent>
<iCulturePercent>50</iCulturePercent>
<iAnarchyPercent>34</iAnarchyPercent>
<iEventChancePerTurn>24</iEventChancePerTurn>
<iSoundtrackSpace>40</iSoundtrackSpace>
<bFirstSoundtrackFirst>1</bFirstSoundtrackFirst>
<EraInfoSoundtracks>
<EraInfoSoundtrack>AS2D_SONG_ILLUMINATION</EraInfoSoundtrack>
<EraInfoSoundtrack>AS2D_SONG_POWER_GRID</EraInfoSoundtrack>
<EraInfoSoundtrack>AS2D_SONG_INFRASTRUCTURE</EraInfoSoundtrack>
<EraInfoSoundtrack>AS2D_SONG_NEW_TERRAIN</EraInfoSoundtrack>
<EraInfoSoundtrack>AS2D_SONG_URBAN_COMPLEX</EraInfoSoundtrack>
<EraInfoSoundtrack>AS2D_SONG_CONCRETE_JUNGLE</EraInfoSoundtrack>
<EraInfoSoundtrack>ASD2_SONG_SIMCITY_26</EraInfoSoundtrack>
<EraInfoSoundtrack>ASD2_SONG_SIMCITY_27</EraInfoSoundtrack>
<EraInfoSoundtrack>ASD2_SONG_SIMCITY_28</EraInfoSoundtrack>
<EraInfoSoundtrack>ASD2_SONG_SIMCITY_29</EraInfoSoundtrack>
<EraInfoSoundtrack>ASD2_SONG_SIMCITY_30</EraInfoSoundtrack>
<EraInfoSoundtrack>ASD2_SONG_SIMCITY_30</EraInfoSoundtrack>
<EraInfoSoundtrack>ASD2_SONG_SIMCITY_31</EraInfoSoundtrack>
<EraInfoSoundtrack>ASD2_SONG_SIMCITY_32</EraInfoSoundtrack>
<EraInfoSoundtrack>ASD2_SONG_SIMCITY_35</EraInfoSoundtrack>
<EraInfoSoundtrack>AS2D_ANFORTAS_WOUND</EraInfoSoundtrack>
<EraInfoSoundtrack>AS2D_CHAIRMAN_DANCES</EraInfoSoundtrack>
<EraInfoSoundtrack>AS2D_CHCONNE</EraInfoSoundtrack>
<EraInfoSoundtrack>AS2D_CHRISTIAN_ZEAL</EraInfoSoundtrack>
<EraInfoSoundtrack>AS2D_COMMON_TONES</EraInfoSoundtrack>
<EraInfoSoundtrack>AS2D_GRAND_PIANOLA_1</EraInfoSoundtrack>
<EraInfoSoundtrack>AS2D_GRAND_PIANOLA_2</EraInfoSoundtrack>
<EraInfoSoundtrack>AS2D_HARMONIELEHRE</EraInfoSoundtrack>
<EraInfoSoundtrack>AS2D_HYMING_SLEWS</EraInfoSoundtrack>
<EraInfoSoundtrack>AS2D_LOOPS_AND_VERSES</EraInfoSoundtrack>
<EraInfoSoundtrack>AS2D_MEISTER_ECKHARDT</EraInfoSoundtrack>
<EraInfoSoundtrack>AS2D_SHAKING_AND_TREMBLING</EraInfoSoundtrack>
<EraInfoSoundtrack>AS2D_THE_PEOPLE_ARE_HEROES</EraInfoSoundtrack>
<EraInfoSoundtrack>AS2D_TROMBA_LONTANA</EraInfoSoundtrack>
</EraInfoSoundtracks>
<CitySoundscapes>
<CitySoundscape>
<CitySizeType>CITYSIZE_SMALL</CitySizeType>
<SoundscapeScript>ASSS_CITY_LATE_SMALL_SELECT_AMB</SoundscapeScript>
</CitySoundscape>
<CitySoundscape>
<CitySizeType>CITYSIZE_MEDIUM</CitySizeType>
<SoundscapeScript>ASSS_CITY_LATE_SMALL_SELECT_AMB</SoundscapeScript>
</CitySoundscape>
<CitySoundscape>
<CitySizeType>CITYSIZE_LARGE</CitySizeType>
<SoundscapeScript>ASSS_CITY_LATE_LARGE_SELECT_AMB</SoundscapeScript>
</CitySoundscape>
</CitySoundscapes>
<AudioUnitVictoryScript>AS2D_VICTORY_LATE</AudioUnitVictoryScript>
<AudioUnitDefeatScript>AS2D_LOSS_LATE</AudioUnitDefeatScript>
<iInitialCityMaintenancePercent>750</iInitialCityMaintenancePercent>
</EraInfo>
</EraInfos>
</Civ4EraInfos>

Civ4GameSpeedInfo

<Civ4GameSpeedInfo xmlns="x-schema:AND_CIV4GameInfoSchema.xml">
<GameSpeedInfos>
<GameSpeedInfo>
<Type>GAMESPEED_ETERNITY</Type>
<Description>TXT_KEY_GAMESPEED_ETERNITY</Description>
<Help>TXT_KEY_GAMESPEED_ETERNITY_HELP</Help>
<iGrowthPercent>440</iGrowthPercent>
<iTrainPercent>1320</iTrainPercent>
<iConstructPercent>704</iConstructPercent>
<iCreatePercent>704</iCreatePercent>
<iResearchPercent>3500</iResearchPercent>
<iBuildPercent>640</iBuildPercent>
<iImprovementPercent>640</iImprovementPercent>
<iGreatPeoplePercent>1280</iGreatPeoplePercent>
<iCulturePercent>520</iCulturePercent>
<iAnarchyPercent>800</iAnarchyPercent>
<iBarbPercent>800</iBarbPercent>
<iFeatureProductionPercent>704</iFeatureProductionPercent>
<iUnitDiscoverPercent>704</iUnitDiscoverPercent>
<iUnitHurryPercent>704</iUnitHurryPercent>
<iUnitTradePercent>704</iUnitTradePercent>
<iUnitGreatWorkPercent>704</iUnitGreatWorkPercent>
<iGoldenAgePercent>800</iGoldenAgePercent>
<iHurryPercent>5</iHurryPercent>
<iHurryConscriptAngerPercent>800</iHurryConscriptAngerPercent>
<iInflationPercent>3</iInflationPercent>
<iInflationOffset>-880</iInflationOffset>
<iGoldModifier>120</iGoldModifier>
<iVictoryDelayPercent>800</iVictoryDelayPercent>
<Percents>
<Percent>
<ID>ADAPT_DEFAULT</ID>
<iValue>880</iValue>
</Percent>
</Percents>
<GameTurnInfos>
<GameTurnInfo>
<iMonthIncrement>240</iMonthIncrement>
<iTurnsPerIncrement>60</iTurnsPerIncrement>
</GameTurnInfo>
<GameTurnInfo>
<iMonthIncrement>72</iMonthIncrement>
<iTurnsPerIncrement>580</iTurnsPerIncrement>
</GameTurnInfo>
<GameTurnInfo>
<iMonthIncrement>36</iMonthIncrement>
<iTurnsPerIncrement>300</iTurnsPerIncrement>
</GameTurnInfo>
<GameTurnInfo>
<iMonthIncrement>24</iMonthIncrement>
<iTurnsPerIncrement>429</iTurnsPerIncrement>
</GameTurnInfo>
<GameTurnInfo>
<iMonthIncrement>18</iMonthIncrement>
<iTurnsPerIncrement>680</iTurnsPerIncrement>
</GameTurnInfo>
<GameTurnInfo>
<iMonthIncrement>6</iMonthIncrement>
<iTurnsPerIncrement>720</iTurnsPerIncrement>
</GameTurnInfo>
<GameTurnInfo>
<iMonthIncrement>3</iMonthIncrement>
<iTurnsPerIncrement>264</iTurnsPerIncrement>
</GameTurnInfo>
<GameTurnInfo>
<iMonthIncrement>1</iMonthIncrement>
<iTurnsPerIncrement>1260</iTurnsPerIncrement>
</GameTurnInfo>
<GameTurnInfo>
<iMonthIncrement>3</iMonthIncrement>
<iTurnsPerIncrement>248</iTurnsPerIncrement>
</GameTurnInfo>
<GameTurnInfo>
<iMonthIncrement>6</iMonthIncrement>
<iTurnsPerIncrement>258</iTurnsPerIncrement>
</GameTurnInfo>
<GameTurnInfo>
<iMonthIncrement>12</iMonthIncrement>
<iTurnsPerIncrement>1</iTurnsPerIncrement>
</GameTurnInfo>
</GameTurnInfos>
</GameSpeedInfo>
<GameSpeedInfo>


Can you tell me i did something wrong ? pleeeeeeeeeaseeee ? :crazyeye: :eek:

Thank youuuuuuu
 
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