But how fast is your research?
Thanks !
Actually, i play
2 games (without cheating/puting stuff on the map) to compare the speed:
-
Frist one,
4th difficulty, with
Boadicee(Celtic), in
modern era, but in, what i call, a post-apocaliptic map,
highly frozen one, with few ressources,
heavy barbarians, gigantic map, 3 cities(connected):
as i can see, i'm now
turn 631, and, i have a new tech every
12/16 turns.
-
Second one,
1st difficulty, with
Tito(Serbian) in the
pre-historic era, jungle map(
rainforest), with a lot of natural deposit, normal babarians,
medium map, 4 cities(2 connected):
as i can see i'm now
turn 725, and i have a new tech every
21/26 turns.
I observe, that the differances between the both is only the
"Era", that, makes the differance between
12/16 and
21/26 turns to make a new tech.
I want to change that, to be, like before, more
difficult.
As i remember,
before, in some version of the Civ4-RoM Mod, it was
3-4 years before, it was very hard to get this speed whitout to have something around,
12-15 cities fully developped and
all tiles developed around them, in the both case, to advance at that speed.
So please
Nexus, wich kind of those... :
- CIV4HandicapInfo: iResearchPercent
- CIV4EraInfos: iResearchPercent and iTechCostModifier
- CIV4GameSpeedInfo: iResearchPercent
... ones i have to change to have the same results, approximatively ?
(That's my frist question
)
And if i
may, (i don't want to be harsh with you, it's just a question

) it is possible to make one system, that the further down the technology table, the more, at each level, in the search table, technologies become more difficult to search for by 3/5%?
Or at least, which ones take longer to be researched.
Wouldn't that be nice?
(Second question)
And do you have guys an patreon or something ?
(Third one)
Thanks in advance.
