AND2 and SVN Bug Reports - A New Dawn 2 ONLY

What's going on here? I selected a Marathon game and then, 500 turns in, it tells me that there's only 100 turns left, despite the year still being firmly in the fifth century BC.

(I am running a Mastery victory, so I don't know if that's the cause.)
 

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What's going on here? I selected a Marathon game and then, 500 turns in, it tells me that there's only 100 turns left, despite the year still being firmly in the fifth century BC.

(I am running a Mastery victory, so I don't know if that's the cause.)

Savegame and revision number please. ;)
 
I have no idea which revision number it is (how would I find out?), but I downloaded the RoM-AnD_repo.exe file on 17th July.
 

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I have no idea which revision number it is (how would I find out?), but I downloaded the RoM-AnD_repo.exe file on 17th July.

Hover your mouse over the flag next to the minimap; it will tell you the rev (build) number.
 
A New Dawn build 653. The full list is enclosed.

Edit: The problem is with the AND2-Earth15CivsPresetStartingLocations scenario - there are only 600 turns, regardless of spped, so 600 turns for Blitz is AD 2200, but Epic is AD 870 and Marathon is a mere AD 57. Is there any way I can edit the scenario or the game in progress to fix this issue?
 

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A New Dawn build 653. The full list is enclosed.

Edit: The problem is with the AND2-Earth15CivsPresetStartingLocations scenario - there are only 600 turns, regardless of spped, so 600 turns for Blitz is AD 2200, but Epic is AD 870 and Marathon is a mere AD 57. Is there any way I can edit the scenario or the game in progress to fix this issue?

Yeah, I've found the same problem; I've edited number of turns to 2400 but it didn't work. I'm afraid there's nothing to do for this game; it will be corrected in the next revision but there's nothing to do I fear right now. :(
 
Well, I saved it as a WorldBuilder scenario, removed the max turns and loaded it as a new scenario, which then jumped me in to the right date, with 1800-odd turns left and of course all diplomacy and demographics reset. Other than that, it seems to be working fine.

Your GEM-26civs scenario has the same issue (max turns 600).
 
Hello everybody! I'm new here, and I'm having some issues with ROM AND2. I tried the SVN and the .exe installer, and they both don't work.

I don't know if I need to update my InstallJammer, or if I'm doing something wrong with the SVN.

The issue occurs when I try to start a scenario or game, but the mod opens up ok. First, it don't show the interface or any buttons at all, and it says stuff up top such as "Failure Parsing", "Bug Error", and "RevDCM Error". I tried deleting and reinstalling a couple times but I don't know why it don't work. I did have "Formations", "Blue Marble Terrain", and "Cerulean Blue" on/checked, but I don't know/think that would change anything.

System Type: Windows 7 Ultimate
"Processor: Intel(r) Core(TM) i5-2415M CPU @ 2.30GHz 2.30 GHz"
"Installed memory (RAM): 8.00 GB"
"System type: 64-bit Operating System"
"Service Pack 1"
Also just to note I am using a Mac Mini running Windows on "Bootcamp Assistant", but again, I don't think that would change anything. I do have more than enough space for the mod also

My Civilization 4 Info

BTS Version: 3.19
ROM AND2 download version: Latest

Please help, and thank you all for these mods and your support. :)

Error Image: http://www.mediafire.com/view/35bmd929f1jq515/Civ_4_BTS_ROM_AND2_Errors.JPG
 
Wasn't sure my issue(s) were valid or not or had been previously surfaced and addressed and if there was something I could just tweak to change it.

Sorry if I seemed impatient.

I've made some tests and I see treaty turns passing and hence reducing, so I have no clue about your problem... As for treaty lenght, it can be tweaked in Globaldefines.xml, you can change it any way you like. Personally I feel fine with current lenght, but if it's too much for you, open Globaldefines.xml with a text editor and change PEACE_TREATY_LENGTH in any way you like (doubling it doubles the lenght, the same for halving it).
 
Hello everybody! I'm new here, and I'm having some issues with ROM AND2. I tried the SVN and the .exe installer, and they both don't work.

I don't know if I need to update my InstallJammer, or if I'm doing something wrong with the SVN.

The issue occurs when I try to start a scenario or game, but the mod opens up ok. First, it don't show the interface or any buttons at all, and it says stuff up top such as "Failure Parsing", "Bug Error", and "RevDCM Error". I tried deleting and reinstalling a couple times but I don't know why it don't work. I did have "Formations", "Blue Marble Terrain", and "Cerulean Blue" on/checked, but I don't know/think that would change anything.

System Type: Windows 7 Ultimate
"Processor: Intel(r) Core(TM) i5-2415M CPU @ 2.30GHz 2.30 GHz"
"Installed memory (RAM): 8.00 GB"
"System type: 64-bit Operating System"
"Service Pack 1"
Also just to note I am using a Mac Mini running Windows on "Bootcamp Assistant", but again, I don't think that would change anything. I do have more than enough space for the mod also

My Civilization 4 Info

BTS Version: 3.19
ROM AND2 download version: Latest

Please help, and thank you all for these mods and your support. :)

Error Image: http://www.mediafire.com/view/35bmd929f1jq515/Civ_4_BTS_ROM_AND2_Errors.JPG

If you have no interface or buttons then you need to clear the cache. You have settings from an older AND or RoM that you have played recently that is trying to set things up for AND2.0.

2 ways to clear cache;
1. Hold down the shift Key while the Mod loads.
2. Or Choose a Play Now game (make it simple) let it load, play 1 turn, then exit. Now you can start a New AND2.0 Custom game.

JosEPh :)
 
I noticed Barbarians have a bad habit of sending unescorted workers to build pointless cart paths off towards other barb cities.

Also regarding the espionage bug/balance issue the xml change needed is in GlobalDefines.xml
<Define>
<DefineName>ESPIONAGE_CITY_POP_EACH_MOD</DefineName>
<iDefineIntVal>-2</iDefineIntVal> change to <iDefineIntVal>0</iDefineIntVal>
</Define>

I also think bribe city cost should be increased in the CIV4EspionageMissionInfo.xml.
<Description>TXT_KEY_ESPIONAGE_BUY_CITY</Description>
<iCost>45000</iCost> to like <iCost>65000</iCost>

and the nuke mission increased from:
<Description>TXT_KEY_MISSION_NUKE</Description>
<iCost>12500</iCost> to like <iCost>75000</iCost>
 
45°38'N-13°47'E;12640228 said:
I've made some tests and I see treaty turns passing and hence reducing, so I have no clue about your problem... As for treaty lenght, it can be tweaked in Globaldefines.xml, you can change it any way you like. Personally I feel fine with current lenght, but if it's too much for you, open Globaldefines.xml with a text editor and change PEACE_TREATY_LENGTH in any way you like (doubling it doubles the lenght, the same for halving it).

I definitely must not be setting up your revisions right in my game because my treaties do not reduce with each turn. No matter, maybe a new game start will clear it up.

Searching for the Globaldefines.xml with the PEACE_TREATY_LENGTH you are talking about and I can't find it. Will someone please point me in the right direction.

Never mind I found it. (don't know how to line the above out.
 
I noticed Barbarians have a bad habit of sending unescorted workers to build pointless cart paths off towards other barb cities.

Also regarding the espionage bug/balance issue the xml change needed is in GlobalDefines.xml
<Define>
<DefineName>ESPIONAGE_CITY_POP_EACH_MOD</DefineName>
<iDefineIntVal>-2</iDefineIntVal> change to <iDefineIntVal>0</iDefineIntVal>
</Define>

I also think bribe city cost should be increased in the CIV4EspionageMissionInfo.xml.
<Description>TXT_KEY_ESPIONAGE_BUY_CITY</Description>
<iCost>45000</iCost> to like <iCost>65000</iCost>

and the nuke mission increased from:
<Description>TXT_KEY_MISSION_NUKE</Description>
<iCost>12500</iCost> to like <iCost>75000</iCost>

Barb workers do the same in C2C. And have for sometime too. The Barbs are a singular AI so as any player or regular AI, they want their cites to connect to use resources, etc. So I'm not sure how you see it as pointless unless there is a New Barb AI code out there. :dunno:

As for the rest you've delved into Spying pretty hard so maybe 45* will agree with you.

JosEPh
 
If you have no interface or buttons then you need to clear the cache. You have settings from an older AND or RoM that you have played recently that is trying to set things up for AND2.0.

2 ways to clear cache;
1. Hold down the shift Key while the Mod loads.
2. Or Choose a Play Now game (make it simple) let it load, play 1 turn, then exit. Now you can start a New AND2.0 Custom game.

JosEPh :)

I noticed that there's still no interface or buttons, even after trying to clear the cache, which I did. I'm getting the errors here also.

Civ+4+BTS+ROM+AND2+Errors.JPG


Edit:
Ok I got everything working! For some reason I still had Rise Of Mankind 2.92, with the "A New Dawn" Mod also, messing things up. I just deleted the regular "Rise Of Mankind" Mod.

Also moderator if you can delete that link that I posted, since the error is already fixed. Thank you! :)
 
Yes having RoM 2.92 With an older AND version (like 1.74 or older) will cause UI problems. Glad you figured it out!

As for the link, you'll have to "edit" that out yourself. ;)

JosEPh :)
 
Actually, I've always wondered - are the Barbarians actually one civ, so a city on continent y can share the resources of the city x (if they're coastal, anyway)?
 
First of all, thanks to all who are reviving and making AND happen again. Second, I have no issues to report, just to say that I run Civ on linux, namely Ubuntu 13.04. I've been running a game (through a few builds, incl rev 654 at this point) at epic speed/giant map and had no issues whatsoever. Thought you all ought to know us linux folks appreciate your efforts as well.
 
I was wondering if it's just me or no matter what game speed I'm at, everything seems a little slow/many turns, even at "Blitz" speed. I thank you Mods for your future support. :)
 
Barb workers do the same in C2C. And have for sometime too. The Barbs are a singular AI so as any player or regular AI, they want their cites to connect to use resources, etc. So I'm not sure how you see it as pointless unless there is a New Barb AI code out there. :dunno:

As for the rest you've delved into Spying pretty hard so maybe 45* will agree with you.

JosEPh


I totally agree on espionage mission costs; IIRC probably even "change civic" mission should be increased. Will have a look in the next revision.
Also I'm considering reverting back part of the code to a previous revision because AI isn't building cities for a long time at the start of the game, using new code. I'm trying to fix this issue.
 
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