45°38'N-13°47'E
Deity
I did a full uninstall, reinstall of Civ4 since I figured AND2.1 is a huge step up from the old 1.75. So nope, didn't have any other mod installed - didn't even start a vanilla game map, merely fired up vanilla Civ4 after installing one time just to update to 319. After that one launch I subsequently exclusively use the standard modded shortcut ("C:\...\Beyond the Sword\Civ4BeyondSword.exe" mod="Mods\Rise of Mankind - A New Dawn"). Btw I noticed if I change the install folder during Civ4 installation, the installer craps out on me, so I didn't even change that.
Kinda skeptical just touching those 2 python files to flip a value from True to False would cause that. Oh well, I just started out, no problem - gonna uninstall again and do another full install. Will edit this post when I'm done, brb.
Edit:
Unfortunately, I see the issue in a fresh install + new savegame. Started a new game, immediately saved, quit to desktop. Launch, load game... and yep, the nearby wheat doesn't show, and hitting toggle does nothing. Quit to menu, load game, oh hey there it is again. I dug up the saves from yesterday evening, same thing. Does nobody else play with the resource icons displayed? Try toggling them the very first thing after you launch Civ4 and start/load a game?
It's not a big deal (at least it's fixable simply by reloading the save, and only happens that first time after you launch Civ4), and btw reinstalling did me a favour since I apparently randomly picked a different interface colour (purple instead of silver) and hey whaddya know the various popup boxes are actually legible (the top portions) - whereas previously the white text on light background was really annoying.
Here's the new save: View attachment 366623
No idea on the invisible unit thing, I do remember reading a while back someone else also reported it but apparently it didn't recur to him either.
Do you guys have enough Python coders or maybe you could use another guinea pig? I know zero python but at least it's human readable - and I've done a little scripting before, small things like modding the missiles in Star Wolves to fire multi-stage MIRVs rather than the one-shots vanilla ones are (didn't go anywhere near the LUA storyline scripts though), random stuff like that. If the mod's python stuff isn't spaghetti or like multiple levels of recursion I figure I could pitch in... that is, if you guys got maybe a primer to throw newbies at? Any particular threads here or in C2C or wherever I should look up?
I also find it strange that those python files are responsible for what happened to you. In fact, I've changed those values many times myself and never had such a problem. As for the invisible units, it happens sometimes but I've not yet understood what's causing them to disappear. As for python coding, I'm not an expert myself, I guess Vokarya is our best man at the moment for python coding. Right now I don't think we have big python issues, we're mostly working on balancing the game and fixing some dll code (and improving it, I'm still importing code from C2C).