mille grazie!45°38'N-13°47'E;13201684 said:
mille grazie!45°38'N-13°47'E;13201684 said:
Hey, I've problem with revision 700. I've got war and when I try attack Akwizgran, the game crash to desktop. I attach game with this turn, please try to attack this city and check error.
45°38'N-13°47'E;13202360 said:I've noticed what I suppose is another graphical problem, Vokarya.
Look at my save (as usual you have to rename AND folder to "Rise of Mankind - A New Dawn EXP". Hittite and Byzantine cities are empty or so inside their walls. Can you have a look at this problem? Thank you.
Edit: well, it doesn't happen in EVERY city, so it's probably related to some missing building art.
The problem was two different files named ren_mediterranean.nif. One was in the AND FPK's and the other started in the original RoM FPK's before getting transferred to my new FPK. I still am not exactly clear what governs the order of loading, but I am fairly sure that the newest files are loaded last and so that caused the AND file to get overwritten by the RoM file, which doesn't work with the graphics XML files.
I removed the problem file from the new RoM FPK. That caused the Hittite buildings to appear correctly in your test game. It's on the SVN now. If anyone sees any other missing buildings, it's probably a similar situation and can be solved by removing any other redundant files.
I have come across a permanent CTD in my game (version 686) as I end the turn (I say yes to reloading DLL's upon load). I have not noticed any CTD fixes in the latest versions so I have decided to go ahead and report this anyway.
Do let me know if there are any more files that I can upload to help give more information.
const TCHAR* CvPlayer::getUnitButton(UnitTypes eUnit) const
{
return GC.getUnitInfo(eUnit).getArtInfo(0, getCurrentEra(), (UnitArtStyleTypes) GC.getCivilizationInfo(getCivilizationType()).getUnitArtStyleType())->getButton();
}
Unfortunately the red blob problem I have having is persisting. I have tried doing a clean install and starting a new game to no avail. I am guessing its a local problem I am having.45°38'N-13°47'E;13204329 said:I've come across this ctd too; I was about to report it but it disappeared with the latest svn in my game. I've tried your save with the latest SVN and it still crashes. Debugging it points me toward
Code:const TCHAR* CvPlayer::getUnitButton(UnitTypes eUnit) const { return GC.getUnitInfo(eUnit).getArtInfo(0, getCurrentEra(), (UnitArtStyleTypes) GC.getCivilizationInfo(getCivilizationType()).getUnitArtStyleType())->getButton(); }
which looks like a problem in some art file, but I can't understand what's wrong.
As for your other saves with those red blobs, I don't see them in the latest revision (705).
const TCHAR* CvPlayer::getUnitButton(UnitTypes eUnit) const
{
return GC.getUnitInfo(eUnit).getArtInfo(0, getCurrentEra(), (UnitArtStyleTypes) GC.getCivilizationInfo(getCivilizationType()).getUnitArtStyleType())->getButton();
}
I know it's an older revision (695) but I haven't yet updated via SVN to the 700+ just yet...
But I'm getting a CTD every time I end my turn in this game. No sound, no error message, just *poof*
Not sure what could be causing it, and I was really hoping to be able to get into the Transhuman era for the first time in like... a hundred games![]()
Reached the Modern though, that's farther than I usually get![]()
Speaking of which, does the AI prioritize cleaning up Fallout and Infected tiles? I've seen games where they'd have Ecology and the ability to clean it up - and aren't at war - but they'd just either idle nearby it or go around building farms around it, seemingly saving the cleanup for last - if at all. Can't say for sure if they still do that since it's been a while since I've gotten to the Age of Nukes, and I don't think Aztecs have Ecology here yet, but I remember in past pre-600 rev games they'd appear to ignore Fallout in their territory for long periods of time.
45°38'N-13°47'E;13205792 said:I've tried your save and it works in current revision (705). But I see you're using MegaCivPack (which I don't use), so the problem might be there and I can't check it.
As for scrubbing fallout, AI definetely does it. I had many nuclear wars in my latest games and I've seen AI scrubbing fallout when possible. Sometimes it gives workers other priorities but I've seen that usually fallout is being cleared, although too slowly to compete with fallout spreading after a big nuclear exchange.
I'm not sure whether this minor 'bug' really even needs to be looked at but anyway...
I recently had an event where I discovered a foreign spy (or something like that). The result was a war declaration ("Take this as a declaration of war"), and I received six free units. The 'bug' is that I received Tanks - even though I had not yet discovered Rifling! I had discovered a number of Industrial Era tech's, such as Automobile and quite a few of the corporations, but I didn't have Riflemen yet and certainly not the tech' to build any Tanks.
Was amusing to put the 50-strength tanks to work against riflemen.