They are an Option during setup. Did you turn them On at Game start set up?
AND2 and SVN Bug Reports - A New Dawn 2 ONLY
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I'll have a look as soon as I can; as for the UN problem dudeSDCA reported, it's on the to-do list.
Regarding things dependant on Apollo Project, there's nothing to do right now, I think; I actually never play without Space Victory unless I use Mastery Victory (and in MV Apollo Program, Spaceship, etc are enabled (even if Space Victory isn't a victory anymore under Mastery conditions).
On a side note: did someone report strange behaviour of resources INSIDE the city screen? Something I noted only today, but I haven't gone deep after this strange behaviour. It looks like resources are ok when calculating bonuses and trading but they seem to be multiplied when reported available inside the city screee. I'll have a look at this in the next days but I wonder if someone else had this problem (strange because I haven't touched anything regarding resources and I don't remember this problem in previous SVN version, although something similar happened in AND2 beta2).
Yes it is, because the WarAlerts error is missing in the options tab *thanks 45'38"*
it has that I have intolerant as a religious option, but still says to check civics
I've included a world builder copy of the options, save game as world builder file from world builder, and open with text editior.
I've tried with revolutions, and without, so not that.
World builder file is attached won't accept world builder files???
Ipex, I've checked your autosave some posts above; you're using liberal, that's why you can't train inquisitors... Just change your society civic from liberal to something else, and you will be able to build inquisitors. I've tested it with your savegame and it works. You can't build inquisitors while using liberal, no matter if you are using intolerant.
@JosEPh_II and anyone else experiencing CTD probably caused by barbarians: if possible I need a savegame and a minidump report, but I need it when playing with rev603. Barbarians are definetly causing some problems, included the one I reported above about resources being multiplied in the city screen. Thank you.
Coming back to the nuke CTD I was having a while back, I started a new game with the latest SVN build and I was still having continuous CTD at modern era. I checked the PythonDbg log and I saw the same message as before:
This game is with Advanced Nukes off, and also nukes are forbidden by UN resolution. I deleted the logs and played a previous save to reproduce a clean error, but so far I haven't got anything. The most interesting part is that I am seeing spy activity on my cities, whereas when I was having the CTD there was nothing. Could the nuke CTD be caused by plant nuke from a spy?Code:PY:Nuke detonated at xx, xx PY:Nuke detonated at xx, xx
One other thing. Stealth destroyers are doing nothing when enemy ships come near them. I was having destroyers on top of fisheries and enemy ships could come and pillage them without my ships doing anything. Also I can't see submarines with the Stealth destroyers.
Nuclear explosion could be caused by a spy, could be a nuclear plant meltdown or could just be a nuclear explosion. Adv Nukes off and nukes forbidden by UN don't mean that there are no nukes: just that no nukes can be produced after the UN resolution. I'm learning something about python and C++ so I'll have a look. As usual a savegame might help.
I remember something similar happening to me too with stealth destroyers but then I forgot about it. I'll check and hopefully this is an easy one to solve
I'm pretty sure no one has nukes because I timed the completion of Manhattan project and the resolution voting just right
Anyway here is the save; I haven't managed to get the CTD yet, but I'll keep trying.
View attachment temp11Rom.zip
Edit: It seems I get something else now; If you play the save use the F35s in the carriers to Air strike the nearby Celtic capital. I always CTD when I do that.
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