AND2 and SVN Bug Reports - A New Dawn 2 ONLY

Well when you can process a turn and get the next turn screens to start rendering it's generally not a Mod problem.

Ram and Vid card are good. (I run a GTX 550 Ti with 2GB DDR5 but I only have 8GB ram same brand.)

ASRock mobos are fine but I prefer Gigabyte and then Asus myself.

And I'm running an i7 2600 @3.4Ghz

My HD is only 1TB and is my weak link in that it only benchmarks at 5.4. The SSD you have is sweet. Patriot is another good one, but watch out for Crucial's SSDs they have a higher fail rate.

Rest of my system benchs between 7.4 and 7.6.

Yeah, I think you found your upper boundaries with this particular game. ;)

JosEPh
 
Using a lower graphics setting worked. I realize this isn't a mod problem per se but I know some code has been backported from C2C regarding stability and I just want to say as a player of the mod I like my big games so the more that is possible the better. Also these crashes happen most often at the start of diplomacy as you experienced and now at the construction of a wonder. That would point to these things as the road blocks in the way of larger games. I am not familiar with civ4 modding but finding a way to reduce resource usage around these is a good place to start.

And now that I have reduced my graphics settings I see that it blacks out the play map at diplomacy and wonder movies. Is there a way to have that without reducing any other graphics settings?
 
Good points about Diplomacy and Wonders.

If C2C ever gets viewports finished, they would be the optimum solution for your type of game and a possible addition to AND down the road. In fact in C2C they have added 2 more map sizes Bigger than Gigantic because of viewport utilization.

JosEPh
 
I have what I consider to be a bug, but may be just game play adjustment.

My research was only counting at the rate of 40%,

i.e. I'm researching at 20K, in the Modern Era, but I'm only getting 8K off each tech each turn.

The AI's are researching at full unmodified speeds.

Is this a feature of the speed balancing, if so, I feel it needs some work, as an AI, with a lessor empire, was able to easily out research me, and all the others still in the game.

Level played was Immortal, if its a balancing feature, maybe I just got a bad deal, with one AI concurring its own continent.

2nd Question, is it possible to re-enable formations after upgrading to the next SVN version. Every time I do, formations are removed, and I'd have to re-install, bit of a pain.?
 
2nd Question, is it possible to re-enable formations after upgrading to the next SVN version. Every time I do, formations are removed, and I'd have to re-install, bit of a pain.?

Turning Formations on/off is controlled by one file. In the Rise of Mankind - A New Dawn\Assets\Modules\Formations folder is a file named MLF_CIV4ModularLoadingControls.xml. At line 15, the file should read

Code:
<bLoad>0</bLoad>

Change the 0 to a 1 and it will enable Formations, and you can do this with any text editor. Unfortunately, getting that to persist across SVN updates is harder, depending on how you update. I have not been able to get SVN to figure out how to ignore a particular folder.
 
Here's a rather convoluted issue I came across when I upgraded from SVN 612 to 613: Apostolic Palace bonuses are lost on modifier recalculation. I usually build the Apostolic Palace for +2 :hammers: per state religion building and don't really care about the votes. When the game recalculates building values, I think it is forgetting to reapply the AP bonus. I have two saves in the ZIP:

  • AP Bug was saved using SVN 612. If you load and don't recalculate, the +2 :hammers: per Zoroastrian religious building is kept. If you do recalculate, the bonus is lost.
  • AP Check was saved using SVN 613 after recalculating modifiers. There is a Magi ready to spread Zoroastrianism in the city of Rayong (in the southeast). Once Zoroastrianism spreads to Rayong, Rayong can build Zoroastrian Fire Temple and Zoroastrian Shrine that show +2 :hammers:, but the bonus doesn't show in any other city.
 
We might need Koshling's help on this one if it involves Max Compat saves and recalcs, won't we?

JosEPh
 
I just made Max Compat saves default in version 600. So not to long ago time wise. 45*38'N still has reservations over Max Comp it's still that new here.

JosEPh :)
 
Guess I spoke a little too soon, keep getting OOS every turn now here is our save if this maybe helps? Advice?

I'll try to have a look at it but testing an OOS will require my wife's cooperation ;)

Edit: Sgtslick, your game is password-protected, I can't load it obviously :)
 
I have what I consider to be a bug, but may be just game play adjustment.

My research was only counting at the rate of 40%,

i.e. I'm researching at 20K, in the Modern Era, but I'm only getting 8K off each tech each turn.

The AI's are researching at full unmodified speeds.

Is this a feature of the speed balancing, if so, I feel it needs some work, as an AI, with a lessor empire, was able to easily out research me, and all the others still in the game.

Level played was Immortal, if its a balancing feature, maybe I just got a bad deal, with one AI concurring its own continent.

I suppose it's perfectly normal although I've never played on immortal... why should it be easier if you're playing at a hard level? As I've explained many times, harder levels don't make AI smarter, they just give benefits to AI so that they can produce buildings, units, culture and science faster than you do.
 
Some behavior I have noticed with multiple continents and the way the AI conducts a war. It seems before they declare war they gather a stack on a coastal city that they then transport over to the target civ with ships. However the amount of ships they assign for this is nothing compared to the stacks of troops they amass. And then when these ships are destoryed they don't assign new ones at all to that war or do it very slowly. So the result in a 200 stack of units sitting in a city for 20+ turns doing nothing.
 
@Combat,
This has been recently reported in C2C as well. Koshling just did some work in the dll and AI about it over there. We will need to see if it can be ported over to correct this AI behavior in AND as well.

But I have no idea how hard this will be as I have no C++ or SDK training. Koshling is a self employed Programmer who just happens to like fixing Civ IV BtS bad coding. Believe me when I say C2C would Not be the Monster Mod it is today without him. Maybe he will point out where and what he coded for us.

JosEPh :)
 
Agreed Joseph, Koshling is a gun.
The thing about importing AI changes across is Koshling has a whole new system where the AI sends requests for units to its 'empire' and the most appropriate city then builds this unit; depending on other priorities etc. Currently in ROM-AND what would happen instead (I think) is if a city needs a unit, it builds the said unit. This has a number of disadvantages, this city might not be the most productive and its resources could be better spent on building itself up with infrastructure. Also other cities may give a number of experience points more than what that city would.
 
Hmm, but if 45* is merging more of C2C's dll into AND then Koshling's coding should be there. But the question then is what would AND need to do in terms of python and xml to get it's full benefits, if it can be done at all?

This is all above my pay grade! :p

JosEPh
 
Hmm, but if 45* is merging more of C2C's dll into AND then Koshling's coding should be there. But the question then is what would AND need to do in terms of python and xml to get it's full benefits, if it can be done at all?

This is all above my pay grade! :p

JosEPh

That's exactly the problem. I might import the whole dll from C2C just erasing the part of the code where there's clearly something related to C2C options which aren't present in AND. BUT there are so many improvements in the code, workarounds and commands which have been changed between the dll and python, that it makes hard to follow every change through the code. Changing the dll by importing code is not enough if the code is also pyhton-related. But I think I can make more progress. :)
 
Reporting minor bug in v613 (However, I started the game in v598ish).

Only victory condition was Conquest.
- Building Apostolic Palace triggered election (under Diplomatic victory) - however, as expected, the game continued (no Diplomatic Victory)

- HOWEVER, I turned on the UN option (I like the UN resolutions). Never caused Diplomatic Victory before... but somehow I won Diplomatic Victory even though that wasn't an option.

I went into the new game options to double-check, and yes, Diplomatic was still turned off.

Previously, if Diplomatic Victory is turned off, no one should get the option of the U.N. Election (Diplomatic Victory), but people can still be the Secretary General and pass resolutions.

I would attach saved games, but I screwed around in WB a few times trying to discover a CTD (I think something with the mini-map...but not sure).

Maybe this is due to changes to victory conditions in the DLL that came in around rev 605?

**EDIT: One other issue. In BUG Mod options, "No Storms" is checked. Repeated loading and re-loading confirmed it is checked. However, storms keep popping up??
 
About the Storms, this has been reprted in C2C as well. But Dancing Hoskuld says it's related to the Storm Events and not the BUG Storm Option. I'm not entirely sure if that's 100% true or if it's the BUG Option.

If you can remember next game after you set the Options when the new game starts hold the Shift Key down while the Mod loads. After it loads go into BUG and See if No Storms is checked or unchecked. If it's either way set it to No Storms (checked) and then save that turn twice. And Yes, this is the Only known surefire way to save BUG Options.

Then play awhile and see if the Storms keep popping up. Also when you spot one check the Log in game to see if a Storm Event has occurred.

Lots of stuff to remember but really doesn't take much time to do at all.

Now for your UN vs Apostolic Diplo Victory, I'm not sure what is happening there. I rarely use either and so I've missed that. Another one for the List.

Thanks for reporting.

JosEPh
 
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