45°38'N-13°47'E
Deity
Some things I noticed while playing rev651:
-Barbarians (animals and human units) won't destroy unescorted workers/settlers/missionaries
I'm looking into this, I've seen animals attacking but not barbarians
-AI seems to rush to discover religions. Also, AI seems to have weird teching paths, sometimes ignoring old techs like naval warfare and such(also noticed its mostly military techs, might be coincidence), while having engineering or theology researched
I've also noted this, currently under investigation
-Missing texures while viewports are enabled (farm missing, mine having weird graphics, missing resource textures etc.). Don't know if I mentioned this before but city placement preview (Alt-X) isn't working either with viewports enabled.
I've never experienced missing texture, but will have a look. Alt-X doesn't work for the moment with viewports, and it doesn't work in C2C too, so I guess we'll have to wait for Koshling to solve this problem because it's far beyond my ability.
-This is old bug but I'll mention it anyways. No Auto Corporation Founding option isn't working
Ok, noted.
-No Apostolic Palace resolutions available, just voting for leader. I also noticed when I or AI builds it, the message "The leaders of *religon* have unified under Apostolic Palace" (don't know if it's exact quote but it is displayed in blue font), doesn't show up
I've seen the message so it's there; the reason why you can't vote resolution is probably that a minimum of 3 civs with given religion is required. No changes were made to this part of the code, it's always been like that although I didn't know.