AND2 and SVN Bug Reports - A New Dawn 2 ONLY

The super fast production of units issue has been brought up quite often before (Was a temporary change for testing if I recall).
The solution: http://forums.civfanatics.com/showpost.php?p=12552604&postcount=672


As for the upgrade costs being non-existent, well I dunno. It's been like that for as long as I can remember XD

Actually, as of last revision, replacing the current EraInfos with those of rev648 doesn't do anything for me (just a marginal decline in :food: required to grow and :hammers: for units).
 
Just noticed that my Butchery is not functioning as originally design. Although I have many of the various meat resources it is now only giving me 1 food from the building.

The number of turns existing of a peace treaty is not reducing and is now double the original 80 turns. I have been waiting quite some time to kick the stuffings out of an obnoxious foe to no avail.

One of my saves is posted above in another message.

Buck

This one unlike others is a game breaker.
 
I've discovered a peculiar bug that appears to be to do with researching Monarchy and/or advancing to the Classical era. What happens is that cities grow, and then grow again next turn, and so on. At first I thought it was to do with changing civics (hence the first savegame title), but I reloaded and tried a civic change prior to attaining Monarchy and that worked fine; the bug then appeared with Monarchy. This is the latest savegame attached, entitled discoveredMonarchygrowthbug...

I went through a few turns after this save point and I found that Gondar grows from 1 to 4, Aksum from 2 to 6, in successive turns. It is as though a few hundred bushels of food got dumped on the cities and fed into overflow growth every turn.

I can't find the version number but I downloaded and installed this version at the start of this week (it's definitely AND2!). I'm playing with Revolutions off.
 

Attachments

Moth Bones, what happened BEFORE you changed civics. Do you have an autosave from before the revolution.

The Game seems to think, you have a base level of food of 250, and a storage capasity of only in the 90's.

I put it into starvation, and it still grew, but Gondor will stop growing the next turn, as it sets the food levels to the correct ones, but the capital keeps growing.

One has a Granary, and one doesn't. So it seems the Granary food retention level is being miss calculated.

I'd need a save from before, to check it out, before the revolution, and what civics did you change into.??
 
has anyone mentioned the Dido greeting error? "I agree you on before..." rather than "I greet you on behalf..." . i'm sure it was mentioned, but i can't see it on the bug list.
 
has anyone mentioned the Dido greeting error? "I agree you on before..." rather than "I greet you on behalf..." . i'm sure it was mentioned, but i can't see it on the bug list.

It's been that way for a long long time. I think it even came out that way when Dido was introduced as a new Leader. I think it was intentional. I still prefer the original Dido leader head though.

JosEPh :)
 
On my constant crashing save, 2 things.

1) It must have become corrupted, I've played from an earlier save and its fine.

2) My installation of Bug, was bugged, as I have 64 Bit operating system, and my installation was for 32 bit only. I've tried to amend it, but I can't seem to get it to work. No biggie, it works in the mod fine??

Spent a week on this, installing, re-installing, deleting, Bug some how is a bugged installation both on single player and Alt Root method.
 
Moth Bones, what happened BEFORE you changed civics. Do you have an autosave from before the revolution.

The Game seems to think, you have a base level of food of 250, and a storage capasity of only in the 90's.

I put it into starvation, and it still grew, but Gondor will stop growing the next turn, as it sets the food levels to the correct ones, but the capital keeps growing.

One has a Granary, and one doesn't. So it seems the Granary food retention level is being miss calculated.

I'd need a save from before, to check it out, before the revolution, and what civics did you change into.??

The first time I encountered this I made a triple civic change to Monarchy, Prophets and something else (Charity maybe, or Slavery, sorry to be vague). I did this upon discovering Monarchy and getting the 'Do you wish to change civics?' screen. That save is the first one attached in my previous post.

I don't have any autosaves, but I have attached the other save I do have. It is from when I reloaded and played slightly differently, saving just before reaching Monarchy. In this version I changed to Prophets a couple of turns ago without incident; there was also an earlier change to Slavery which was fine. I hope this helps.

The only other save I have of this game is one from 2820 BC, well before all this. If you'd find it helpful I can upload that.
 

Attachments

Just noticed that my Butchery is not functioning as originally design. Although I have many of the various meat resources it is now only giving me 1 food from the building.

The number of turns existing of a peace treaty is not reducing and is now double the original 80 turns. I have been waiting quite some time to kick the stuffings out of an obnoxious foe to no avail.

One of my saves is posted above in another message.

Buck

This one unlike others is a game breaker.
Bump. Is there something I can do to fix the peace treaty issue?
 
45°38'N-13°47'E;12628786 said:
I'm working on it (and many other things).

Wasn't sure my issue(s) were valid or not or had been previously surfaced and addressed and if there was something I could just tweak to change it.

Sorry if I seemed impatient.
 
Still getting random crashes on cities growing. It doesn't seem to happen always, but can recur many times.

I have an idea, it maybe a city in unrest (angry faces) that is growing, when I have on don't grow into unhappy. Top Right, below the health icon non grow button.

I'll look at game again to confirm. (just had sudden idea of this)

*Edit* After I reloaded game, it wasn't that city growing, but one with 2 spare specialist slots, I filled those slots, and it wouldn't grow again for 3 turns, but it still crashed anyway.

It came up with an error, Rebel types not found

Spoiler :
PY: Loading revolution data
Error! Rebel types not found, no short lists available


But seen that before, so I doubt that's it. It's crashed on the same turn, twice now, I'll try a few more and see it it self fixes as it has some times. It just may have been a coincidence that it was growing on the same turn.
 
Just noticed that my Butchery is not functioning as originally design. Although I have many of the various meat resources it is now only giving me 1 food from the building.

This one has been solved and will be up in the next revision. Same goes for AI not attacking non combatant units.
I'm still working on treaty lenghts.
 
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