45°38'N-13°47'E
Deity
Sorry, as usual - bug in production overflow...
Now I have raw value 105 hummers, and current value - 2233. It is not only "city screen numbers", I can really construct 35 argebusers at one move.
How did that happened?
Overflow from previous build (593 ) was added current production ( 105 ) and then multiplied on current modificators.
I suppose, overflow from previous build must be divided on modificators from previous build before adding current turn production.
Rev 777
Well, I think I've fixed it but now there's something else which looks strange. I recall in some cases overflow was converted to gold, even when you were running multiple production. Which is kind of strange, to tell the truth, since there should be no residual overflow, unless you choose to idle your city after you've finished your production. After my changes (I've not yet uploaded the fix), there's no gold produced by overflow. But I think there should be when you don't use multiple production, while there isn't and possibly there wasn't even before my yesterday fix. So, is anyone really understanding how production overflow and multiple production are working? Because I thought I knew it but not I'm not so sure about it anymore.