AND2 and SVN Bug Reports - A New Dawn 2 ONLY

Also AI almost always has a 20-30 units in the cities and this slows it's development. I guess that in such way it fight with revolts, but despite of this revolts happens in AI countries very often. Maybe it should know better how to handle then?
AI is developing very good AFAIK. If you have prove of the contrary, post a savegame please.
 
My bad, but i was trying to find a way to stop the automatic unit centering, the "centering" needs to be much closer to the bottom of the screen because it puts the unit way too far off in the distance.

The FoV bug persists, every game load it is 42, and that's not my answer to the universe and everything. =)

No, it's the universal answer. That's why it always resets to 42. Even my alarm clock awakes me at 6:42 :)
But seriously... there is somewhere an option in the bug menus "Remember field of view" if I am not mistaken. Try to find it.

Of course it varies from city to city, but indicative numbers are along the lines of plus 3:gold:, minus 11:science:. The ratio is usually about 1:3 to 1:4 :gold: to :science:, with the science being subtracted. I'm running at about 70% science - which I think has an effect. Perhaps later on when the cities are all huge (they're all around 15 to 25 at the moment) the +15%:gold: will indeed outweigh the lost flat commerce, but that's not the case yet (late industrial).

Perhaps, just as an idea, the Bazaar and Market could be modified to make them more similar to the Shopping District, so the whole building line takes a consistent approach: e.g. this whole building line is purely +X%:gold: rather than adding commerce to start with and then changing to a gold bonus. Is the +1:health: from incest considered important? I usually find that :yuck: isn't that hard to deal with.

Cheers. A.

I think that proposal makes sense, would make things less confusing.

P.s. Incest always results in :yuck:
:lol:
 
No, it's the universal answer. That's why it always resets to 42. Even my alarm clock awakes me at 6:42 :)
But seriously... there is somewhere an option in the bug menus "Remember field of view" if I am not mistaken. Try to find it.
Well, i found it a long time ago and enabled it, but it no-worky, that's why i'm posting about it in the bug thread here. ;)
 
When changing BUG settings, you need to save twice in quick succession. We don't know why, but that's how it is.
 
Of course it varies from city to city, but indicative numbers are along the lines of plus 3:gold:, minus 11:science:. The ratio is usually about 1:3 to 1:4 :gold: to :science:, with the science being subtracted. I'm running at about 70% science - which I think has an effect. Perhaps later on when the cities are all huge (they're all around 15 to 25 at the moment) the +15%:gold: will indeed outweigh the lost flat commerce, but that's not the case yet (late industrial).

Perhaps, just as an idea, the Bazaar and Market could be modified to make them more similar to the Shopping District, so the whole building line takes a consistent approach: e.g. this whole building line is purely +X%:gold: rather than adding commerce to start with and then changing to a gold bonus. Is the +1:health: from incest considered important? I usually find that :yuck: isn't that hard to deal with.

Cheers. A.

I wouldn't mind removing the bonuses, and the health is marginal. I find health only becomes a major problem during the Industrial Era, and then it's a matter of balancing health buildings with unhealth.

However, if we do this, then we should probably also do the same thing with Grocer and Supermarket to avoid the same thing happening when Hypermarket upgrades, but if we do that I think it removes Market and Grocer's identity (Supermarket has +1 food and +health from meat resources, so I think it's fine). I think the commerce bonuses are actually a legacy of the health and happiness bonuses from resources that Market and Grocer give in regular BTS. Is there anything else we can do to separate Grocer and Market?
 
@ Sogroon and others - Field of View

Its actually in the CivilizationIV.ini file, 4th 3rd line line down, once you've started a game from a new installation.

and to clarify 42 is the answer to life, the universe and everything. Deep thought built the Earth to calculate the answer.

Please feel free to correct, I feel I've quoted it wrong.
 
I honestly think this is OK, and while it might be technically a bug, we could consider it a feature too. Religious Shrines are a world wonder mostly so they can be built once, and not because they are on the same level as other world wonders.

If we keep it as it is, then the +1 Wonder Capacity on the Shrines is unnecessary. I put that in thinking that <bNoLimit> only mattered when building the Shrines in the first place, and that something else would be needed so the Shrines would not count towards the wonder limit once built. Personally, I think the Shrines are definitely as valuable as any other World Wonder. +1 gold per city can add up really quickly.
 
The "actual effects" calculation for the Food Processing Plant is wrong. It said I would lose 9 food, so I built one in a test city, and food went up by 7.
Cheers, A.
 
I believe that I am using the SVN 978, the language can't be changed into chinese simplified. When I use the "Civilization IV - A New Dawn" and choose the chinese simplified, the language may be changed into FRANCAIS :(
and the bottom of language shows I'm using Finnish:crazyeye:
But I've tried Japanese, finnish, francais , they all work correctly.....
 
@ Sogroon and others - Field of View

Its actually in the CivilizationIV.ini file, 4th 3rd line line down, once you've started a game from a new installation.

and to clarify 42 is the answer to life, the universe and everything. Deep thought built the Earth to calculate the answer.

Please feel free to correct, I feel I've quoted it wrong.
"...The Answer to the Ultimate Question of Life, The Universe, and Everything...", i guess i forgot Life, but anyhowz... Yes, it is in the .ini file for a fixed setting, mine was set to 0 (default?). Problem is my expectation is that in-game setting BUG settings for FoV should work so that it can remember whatever value i last set (BUG has two Map tab settings, one to enable FoV and one to remember FoV), unless i'm just mistaken about how it works.

When changing BUG settings, you need to save twice in quick succession. We don't know why, but that's how it is.
Well, there's only the Exit button in BUG, do mean i have to open it twice and Exit it twice?

Other...

Kinda a not a bug, more of a bad design, but i cannot read some of the event colors at all, like red text is really impossible at my 1080 rez, is there a place all these colors are defined and can be edited and changed?
 
No, literally save your game twice after making the desired BUG changes.
 
No, literally save your game twice after making the desired BUG changes.
Ok, do i save the game twice after changes in BUG to two separately named savegames, or do i overwrite the new save with a new new save, or does it not matter - either works? Do i have to exit to desktop and re-load or exit to Main Menu, or either/neither after the two saves?

I think setting a value in the .ini file freezes the FoV, i'm not sure but the FoV slider stopped working altogether.

Other...

There's a bug in the unit list, if i make a recurring *unit, and insert something in front of it thus lowering it on the city's build list it will hold the value of hammers it had been put towards it; however any and all same units added just after it will all have that number on hammers as well rather than zero!

So, if i build one recurring *unit up to a certain point i can then build a zillion copies of that unit in the City Queue at the same build level as the original, essentially getting an infinite number of instant units with let's say 1 hammer or turn to go.
 
I find that it's probably easier to just overwrite your save twice and then quit to Desktop and restart.
 
Hey buddies

I'm trying to play the mod, but it don't even loads. I have recently buyed Civ IV BTS from Steam, and downloaded this lastest version of the mod... it installed without incidents, but when I try to load the game it displays the following message: "GFC Error: Failed to initialize the primary control theme". I already tried to check the files on the "Fix Installation" menu, to no avail.

What can I do??
 
From the sounds of it, your computer just can't handle the mod. How old is your machine?
 
It's a

AMD FX 4300 4-Core 3.8 GHz
12 GB of RAM
GEFORCE GT640
Windows 7

I don't think the problem is with that... :cool: ;)
 
Well... I think the Steam is autopatched, isn't it??

But when I entered the Vanilla to certify myself about the patch version it is running I saw the scene depicted in the attachment.

And before I installed the mod that was working correctly. :eek: :confused: :help:

I tried to uninstall the game and install again, but it just continued with the same problem.
 

Attachments

  • Civ IV mod bug.jpg
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Hey buddies

I'm trying to play the mod, but it don't even loads. I have recently buyed Civ IV BTS from Steam, and downloaded this lastest version of the mod... it installed without incidents, but when I try to load the game it displays the following message: "GFC Error: Failed to initialize the primary control theme". I already tried to check the files on the "Fix Installation" menu, to no avail.

What can I do??
I don't remember how to solve it but there's a link to a thread about this problem in the first post of the main download thread. Have a look there.
 
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