These are the two I have sitting in storage, "just in case". You're welcome to them.
Thank you, this clears up something, the filename is not as told in-game as "CustDomAdv.txt" but is "CustomDomAdv.txt", that's a bug/typo that needs updating like the "missing" in-game help file broken-link i mention in an earlier post. I will now happily upgrade! I found a "CustomDomAdv.txt.orig" as well, perhaps that is my old settings or as the extension says the original, i'll see.
Other...
Newest build has truncated the Event Log, i only see the last & present events... ? Update: my bad, if one resizes the Events Log large enough, it will automatically truncate it to the last &present turn of events, when i resized it smaller and got a scroll bar then i could scroll down into the past events like normal.
Has anyone looked at how to make autosaves happen at the end-of-turn rather than the beginning-of-turn (which imho is rather useless)? I think the current method is really a bad design, i would rather save all the moves i've done for a turn than none of them each turn, any thoughts?
Just had an situation where a settler could not build a city on a Forest/Marsh tile with an existing Lumber Mill, the settler could build a city in any tile surrounding that one tile, in World builder i did not see anything stopping a city from being built like a Spy or something, any ideas, bug? Tile was part of a destroyed Barbarian City, and was "owned" by one of my military units... I've noticed that tiles "owned" by military units do not get "owned" by new cities nearby as fast as if they were not militarily "owned"? It's like the city ignores owning those tiles until my military units clear off and leave.