Is horse supposed to give happiness? If so, the tool tip should be told
Rev 982.
[EDIT] BTW I do not have the Circus Maximus, that is my only city.
Kublai has the Nomad trait. It gives +1 happy from Horse and Fur.
Would we call that a bug maybe? Maybe it's just timing, it may be displaying that message a bit early and getting the wrong result, obviously by the next bombard message it calculates the right percentage. ?The Archer Bombard text for a succesful bombarding actually tells you the health of the target unit BEFORE damage is applied. No idea why.
Has anyone looked at how to make autosaves happen at the end-of-turn rather than the beginning-of-turn (which imho is rather useless)? I think the current method is really a bad design, i would rather save all the moves i've done for a turn than none of them each turn, any thoughts, does a mod exist, can this be modded?
(AutoSave appears to *only save at beginning of turns*, thus it never saves any of our moves each turn, if one goes back to a turn all the made moves are lost; but if it saved just before the end of turns all our moves would be saved as well.)
I haven't thought about it, but I like this idea. The code you want to look at is CvGame::doTurn(). It contains the lineMaybe all you have to do is to move it to the right location. Moving it from the end to the start of that function might be enough.PHP:gDLL->getEngineIFace()->AutoSave();
:think
Actually now that I think about it, I wonder when the AI takes turns. Maybe it would be a good idea to use new random seeds on reload and then make a test game to see where to autosave to allow the AI to make different things during the AI turn. The place in the code you are looking for is after the human turns and before the AI turns.
CvGame.cpp, line 5682 ... maybe like so?
testVictory();
gDLL->getEngineIFace()->SetDirty(GlobePartialTexture_DIRTY_BIT, true);
[COLOR="Blue"]gDLL->getEngineIFace()->AutoSave();[/COLOR]
gDLL->getEngineIFace()->DoTurn();
PROFILE_END();
stopProfilingDLL();
[COLOR="Blue"]// gDLL->getEngineIFace()->AutoSave();[/COLOR]
}
I've a Query on the Republic Civic.
I had an Empire of only 8 cities, which to me seemed ideal for republic.
Granted they were a bit spaced out, but the capital was centrally situated.
I could barely make headway with research, while running a flat 20% culture rate.
And once I settle another city, the science would crash.
Now obviously, now that I post this, the civic ISN'T scaled to map size. I play on Gigantic maps, and I'd say its set up for normal.
As has been stated before, scaling will happen at a later date, do we just have to deal with it.
But posting to let you know, Civics need to be scaled to MAP SIZE, eventually.
Thanks for you work, its greatly appreciated.
If you research Liberalism and get the free tech/advance and choose Physics - you will not receive a free Great Scientist. I added one with World Builder, then saved & quit to desktop, the game gave two app crashes on exit.
If you research Liberalism and get the free tech/advance and choose Physics - you will not receive a free Great Scientist. I added one with World Builder, then saved & quit to desktop, the game gave two app crashes on exit.
I suppose that the setting Academies to 1 build was also a part of balancing recently?
BUG: Holy Rome. In the description of the civ, it states that Rathaus gives -75% upkeep, but when I hover over the building icon, it says -50%.