AND2 and SVN Bug Reports - A New Dawn 2 ONLY

I think the Hospital's "Actual" effects popup is also wrong.

In an unhealthy city, building health-producing improvements like a sewer system should show a negative amount of wasted food in the actual effects popup - and most buildings do this (e.g. Pharmacy), but the Hospital doesn't, it just shows the red and white health circle, but no food effects.

All Espionage buildings' culture values, when Espionage is disabled, are also wrong, but that's been that way since forever and it seems to be considered unimportant.

Cheers, A.
 
I have a save that continually crashes on the same turn.

I've tried different actions from 2 turns ago, but didn't change the outcome.

Logs and save are attached.

tried a save from 5 turns ago, didn't declare war on Greeks, still crashed on same turn.

Event seems similar to another reported by Superbad, as it dumps its self out of process, but retains the memory block of 1.1 Meg. 2 people with similar crashes.

2nd try dump file, log seems the same.
 
the button on/off that suppose to avoid getting unhealthy/unhappy citizen, doesn't work. the city keep growing anyway.
 
Hi,

any suggestions for proceeding with a game which seems unable to advance beyond a certain turn? I went back a few saves, tried again, but it always freezes after I end my turn... Quite a shame, I was enjoying that game.

Cheers, A.
 
My testing so far of the game seems to indicate that the AI is not upgrading its units or researching rather making use of its tech effectively.

Here is a scenario: I started a game with : giant, prince, quick speed. Everything was going ok: till one of my closest neighbor got in a war with another civ. I thought this might a good time to strike him cause he had 4 city while I had 3. So I quickly finished researched archer..it was early in the game. And attacked his capital with a stack of 8-10 units. I successfully captured it with moderate losses(and a few load/save:) but the key point here was that the AI had slingler/janelin warrior vs my archer/janelin warrior

The Ai had not researched archer yet which I thought was OK cause I myself just rushed it for this opportunity. Yet I suppose in the NEXT 10 -20 turns the Ai should have archer right?

However it was not the case. Taking his second city was "one of the biggest" challenge in my time playing Civ4 so far . We waged waged over the next 20+ turn, lost more than 40+ units for a single city . This was like an historic battle lol
Nonetheless if the Ai had upgraded his slinger to archers: I would have lost.

It raises another concern: about production output? with "multiple production" one of my city could make 2 archers in 1 turn. I suppose this was the same for the Ai which allowed him to defend for so long despite having a military disadvantage.

And the second thing: that everything in the game depends too much on research. It's like civics are useless since u have to research them in the first place. I guess this a problem more ingrain with civ4.
Anyway please keep the updating the Ai
 
SVN 985 - Random lockup's

More on the Random lockup.

I've since discovered, that if I try to change my Foreign policy to Imperium, it will cause the game to lock up and crash out of processing, but retain its memory block..

I've had a look at the civics, and no one else is in this Foreign policy.

When it was locking up before, I can only guess, that an A.I. was changing to this policy.

I've tried to do it on 3 separate occasions, using 3 different saves a couple of turns apart. Each time it has crashed out of processing, but retained it memory map.

It would seem, that in MY current game, I can't or the AI can't adopt Imperium - Foreign policy.

Do other have this problem?? or have other AI's adopted this policy?? or is it just my game??

Please reply if able.
 
SVN 985 - Hammer over flow Bug

I've just had the Hammer over flow, well, 3 turns ago, but I noticed in time to get the save before and on the turn of Hammer overflow turning into gold.

Spoiler :


I ended up getting 461 Million gold, from a newly settled city, building its 1st build?? what it overflowed upon I've no idea.

Attached, enjoy.

P.S. Attached now :crazyeye:

On Vassals, you can't trade them, the bug option mouse over says "Can have Vassals", when it should allow trade of them.

Spoiler :



Display for the International port, only show replaced not replacement gold as well.

Spoiler :

 
SVN 985 Eternal alliances

Alliances don't terminate, when one or both of the parties to the alliance is either killed, and/or Vassalised.

An example from my current game, the Greeks and the Iroquois made an alliance, I then destroyed the Greek part of the Alliance, and vassalized the Iroquois section, which I promptly declared war on a big neighbour of there's, just to get them killed off.

Later, the Mayans, the instrument of my vassals demise, allowed the Iroquois to found some rebel cities, which promptly became the Greek-Iroquois alliance, even though no Greeks exist.

Solution - Have permanent alliances terminate upon the death of one, who may be reborn and rejoin or both of the parties to the alliance die, in which case it become null and void.

Vassalising should also terminate such an alliance.
 
SVN 985 - Geothermal event

When you receive this event, and accept the cost to provide continental power, the power buildings still employ the citizen. Nuclear, Shale oil, solar and Hydro plants still retain that employed citizen.

Solution - With the Geothermal energy event, and you accept continental power source, the employed citizens in the power buildings, should be released.

*Edit* Free port and Vacation resort are enabled for cities located upon a 1 tile lake, is this a bug or an intended feature.

I take free port to mean, on a coastal tile, same for vacation resort.
 
I think that the missing interface bug can also be caused by renaming the base mod directory to something other than the default.
 
SVN 985 - Random lockup's

More on the Random lockup.

I've since discovered, that if I try to change my Foreign policy to Imperium, it will cause the game to lock up and crash out of processing, but retain its memory block..

I've had a look at the civics, and no one else is in this Foreign policy.

When it was locking up before, I can only guess, that an A.I. was changing to this policy.

I've tried to do it on 3 separate occasions, using 3 different saves a couple of turns apart. Each time it has crashed out of processing, but retained it memory map.

It would seem, that in MY current game, I can't or the AI can't adopt Imperium - Foreign policy.

Do other have this problem?? or have other AI's adopted this policy?? or is it just my game??

Please reply if able.
No. I was okay with running Imperium in my last game.
I don't remember if any AI was also running it or not.
 
Same here, no problem running Imp. AI's use it a lot as well.
 
I just reloaded a game, it must have been the save I was using at the time, it changed no problem this time, just a glitch in the computer. I did reload 3 times, but didn't reboot the computer, that's the only difference.

*Edit* Update, I played 1 turn and it froze up and crashed out of memory, must just be this game, has a couple of other glitches as well... Oh well, No Imperium for me
 
SVN 985 - Cruise missile grouping

Cntl-G doesn't work on Cruise missiles, neither is there a grouping button.

Solution - Enable Cntl-G or grouping button for Cruise missiles, and all missiles units I think, haven't tested, just assume.
 
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