AND2 and SVN Bug Reports - A New Dawn 2 ONLY

45°38'N-13°47'E;14192554 said:
Pavillon is a unique building for Chinese, not a replacement building. And you have to read a building's description BEFORE building it. For example have you tried reading Movie Theater description before building it?

Sir, In pedia you may read "ersetzt durch Gebäude Pavillon"
and
"ersetzt durch Gebäude Odeon"
(replaced by Pavillon / replaced by Odeon)

But Pavillon is Chinese only, and Odeon is Greek only.
There on NO building that replaces the theatre in Civopedia if you are not Greek or Chinese!. So theatre always is a valid building, nothing comes later.

see screenshot
 
45°38'N-13°47'E;14192616 said:
Dreifels, I know it's difficult to read, but please read my message again.
you ask me, if I read the description of theatre before I build it.

Answer:
1) don't remember as first theatre is long time ago
2) but I read it now before I try to build it in a new city.

IF the text does not change in Civopedia after I build it first time, and I believe the text never changes, then there is no building that comes after the theatre, IF the player is not Greek or Chinese.

This means, I should be able to build it. But I can't.

However, if you point to Movie, then the text in Civopedia is wrong, as there is no word that Movie is replacement for theatre.
For Kino (Movie) there is a word that it does replace Theatre, but not reversed. Civpedia is incomplete/incorrect in so far)
 
you ask me, if I read the description of theatre before I build it.

No. I didn't ask this.
I asked if you read the description of a building before building it: you should do it for EVERY building you build. Then I suggested you looked at Movie Theater. Maybe now it's clearer. Next time read a building's description before building it. Specifically, read Movie Theater's description before building a Movie Theater. :rolleyes:
 
45°38'N-13°47'E;14192634 said:
I do same, :rolleyes:

Before I build something I read in Pedia the explanation. I do not search allover if there in an other building with the same catchword and an information that this other building later will replace or make obsolete that building, for that I'm *just* looking for because I want to build it *now* and want to see if I fit the requirements.

In case of theatre an Information is missing that it get later outdated by another building. So, like the current text is to read, the theatre has no later upgrade or replacement und will be able to build endess.

but now I give up. We have different perception of logic. :spank:
 
I do same, :rolleyes:

Before I build something I read in Pedia the explanation. I do not search allover if there in an other building with the same catchword and an information that this other building later will replace or make obsolete that building, for that I'm *just* looking for because I want to build it *now* and want to see if I fit the requirements.

In case of theatre an Information is missing that it get later outdated by another building. So, like the current text is to read, the theatre has no later upgrade or replacement und will be able to build endess.

but now I give up. We have different perception of logic. :spank:
Dreifels, the point is that there's a reason behind the coding. In this case, the reason is that not every building is always available because some buildings are civics or gameoptions dependant. Hence, if you want that when you look at theater you can read "becomes replaced by Movie Theater", you're supposing that there will be a Movie Theater. While this is always true for this specific building, it's not true in general. For example some building gets replaced by other in Transhuman era, but I can't display for that building that it will be replaced in Transhuman era if the player is using a No Transhuman era option. Hence, instead of writing "X will be replaced by Y" on X building description, you can read "Y replaces X building" on Y description. It's not about different logic, it's just obvious if you know the code. So when I say something is done this way for a reason, please trust me. Besides, you should read civilopedia when you build something. Specifically, had you read civilopedia (or just the tooltip if I'm not mistaken, even without opening Pedia) when you were building Movie Theater, you would have noticed that it says "Replaces Theatre", it's written in red by the way. And since you had the same problem with Monasteries/Schools, I come to the conclusion that you simply don't care about which effects the buildings you're building are having on your cities.
Finally, the more time I have to spend answering questions or checking supposed bugs which can be solved by just checking civilopedia, the less time I can spend fixing real bugs. I don't want to sound rude but that was something that you could have seen on your own. You didn't even need pedia: you can just hover your mouse over your building list in any of your cities, and you can read in the tooltip over Movie Theater "Replaces Theater".
Again, sorry for the rant, I could have just ignored your messages since I knew that wasn't a bug. But I don't like ignoring people and I hope you've understood now why things are like this in the mod.
 
There is an interesing tab in civilopedia called "building upgrades" in which it can be easily seen how buildings upgrade. It may avoid this kind of time wasting discussions. :thumbsup:
 
OK, I did some research and answered my own bug report. :goodjob:

But.... Free trade agreements are not listed separately in the Civopedia, they are only accessed under diplomacy.

Solution - Add a free trade tab to Civopedia. probably missing other diplomacy options as well.:p
 
OK, I did some research and answered my own bug report. :goodjob:

But.... Free trade agreements are not listed separately in the Civopedia, they are only accessed under diplomacy.

Solution - Add a free trade tab to Civopedia. probably missing other diplomacy options as well.:p
A new dawn concepts --> Advanced Diplomacy
 
After the attached savegame, capitulated Lincoln completes the improvement that provides potatoes and I ask for potatoes as tribute from him.
Thanks, strangely enough, it happens with every resource you request. Even more strange: who's giving you fur?
 
IF the text does not change in Civopedia after I build it first time, and I believe the text never changes, then there is no building that comes after the theatre, IF the player is not Greek or Chinese.

Sorry for my interference but I think it's a matter of misunderstanding for the word "replaces":
Theatre doesn't upgrade to Odeon if you are Greek or to Pavilion if you are Chinese.It just says that if you are Greek or Chinese,you build Odeon or Pavilion respectively, instead of Theatre.All the other civs can build only Theatres while Odeon and Pavilion are available only for Greeks and Chinese respectively.When the proper time (tech) arrives either Theatre or Odeon or Pavilion upgrade to Movie theatre(IIRC).
 
Hi Guys,
im playing the actual revision 1009 and encontered a bug.
Some of the Ai's have nearly unlimited gold.

As you can see the Japan Ai has >7 Million gold.

Im not sure if it was reported before. :confused:
 

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Hi Guys,
im playing the actual revision 1009 and encontered a bug.
Some of the Ai's have nearly unlimited gold.

As you can see the Japan Ai has >7 Million gold.

Im not sure if it was reported before. :confused:
Yes, it's been reported and mostly fixed some days ago. I suppose you started playing with a revision before 1009 and then updated the game. Bug originated in Rev1007, now civs don't accumulate that gold anymore but there's currently no way to restore correct gold values in current games. It doesn't happen in new games anyway.
 
is this willed or a failure? I no longer can hurry a building/unit with gold
Rev 1009
Economy = Greeen
if it is willed, I miss the logic behind it :confused:

It is intended AFAIK.
Logic: Only "greedy" and advanced economies can hurry production.
Barter and Slavery is not advanced; Green is not "greedy".
 
Rev 1008 info says the gold bug is fixed.
now I updated to 1009 and Inkas instantly again have it back

I deleted their gold by world builder, sav, load again, made 1 turn, do recalculation, look in world builder, and Inka got 62,000 in that turn
 
45°38'N-13°47'E;14193022 said:
Thanks, strangely enough, it happens with every resource you request. Even more strange: who's giving you fur?

Sorry for my timed responses:
Hammurabi gives me fur.... but he shouldn't because fur became obsolete with plastics.
 
Hi, the game continues crashing a lot after the update (rev 1009), also, I have a graphics corruption issue. Strange lines appear out of the models and sometimes the whole map is covered in color. Although this graphics issue is reduced in rev 1009, in contrast with 1008, it persists like the crashes. I will post a picture later.

Thank you for still working on the mod.
 
Rev 1008 info says the gold bug is fixed.
now I updated to 1009 and Inkas instantly again have it back

I deleted their gold by world builder, sav, load again, made 1 turn, do recalculation, look in world builder, and Inka got 62,000 in that turn
Dreifels, I've written that it's solved for new games. And I've said that there's no fix (yet) for ongoing games. Did you start this game before rev1008? If so, for the moment the gold miscalculation will stay. If you start a new game, there should be no miscalculation.
 
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