Blue Monkey
Archon Without Portfolio
Here's the Kushan text. I tended to make the leader obsessed with commerce and tourism, where Asoka is split between his Buddhist ideals and his martial spirit.
; Diplomacy
; $AI0 = AI's name
; $CIVNAME1 = AI's Civ
; $CIVADJ2 = AI's people (ADJ)
; $CIVADJ3 = AI's people (NOUN)
#AIFIRSTCONTACT
#civ 1
#power 0
#mood 0
#random 1
"$AI0, your long journey has led you to the $CIVADJ3. welcome to our caravanserai."
; $GIVE0 = AI's trade offer.
; $GET1 = what AI wants from player.
; $PLAYER2 = Player's name.
; $CIVNAME3 = Player's Civilization.
; $AI4 = AI's name
; $CIVNAME5 = AI's Civ
; $CIVADJ6 = AI's people (ADJ)
; $CIVADJ7 = AI's people (NOUN)
#AIFIRSTDEAL
#civ 1
#power 0
#mood 0
#random 1
"Your people continue to interest me. The $CIVNAME5 offer an exchange. Choose your answer carefully."
; $PLAYER0 = player's name
; $CIVNAME1 = player's civ
; $CIVADJ2 = player's peoples' adjective
; $GET3 = What the AI wants.
; $UNIT4 = AI civ's best military units.
; $AI5 = AI's name
; $CIVNAME6 = AI's Civ
; $CIVADJ7 = AI's people (ADJ)
; $CIVADJ8 = AI's people (NOUN)
#AIDEMANDTRIBUTE
#civ 1
#power 0
#mood 0
#random 3
"The $CIVNAME5 sit astride the Great Silk Road as a rider sits a horse. It is time for the $CIVADJ2 people to guarantee continued protection for their caravans."
"The protection of all who come to visit the Radiant Buddha of Bamiyan is in my charge, $PLAYER0. I think you might need a bit of protection too, if you catch my drift."
"The maintenance of the roads for our trade routes is quite expensive. you need to contribute, as all our neighbors do."
; $PLAYER0 = player's name
; $AI1 = AI's name
; $CIVNAME2 = AI's Civ
; $CIVADJ3 = AI's people (ADJ)
; $CIVADJ4 = AI's people (NOUN)
#AIACCEPTTRIBUTE
#civ 1
#power 0
#mood 0
#random 3
"In the name of the Golden Buddha of Bamiyan, that makes me SO glad, $PLAYER0."
"You are as generous as the steppes are endless, $PLAYER0."
"You have chosen wisely, $PLAYER0. May the blessings of $AI1 be upon you."
; $PLAYER0 = player's name
; $CIVNAME1 = player's civ
; $CIVADJ2 = player's people (ADJ)
; $CIVNOUN3 = Player's people (NOUN)
; $AI4 = AI's name
; $CIVNAME5 = AI's Civ
; $CIVADJ6 = AI's people (ADJ)
; $CIVADJ7 = AI's people (NOUN)
#AIBLUFFISCALLED
#civ 1
#power 0
#mood 0
#random 3
"Well. We can discuss this again next season."
"I swear by the sword of Manjusri that you will rue the day that you thwarted the $CIVADJ7!"
"Youre an even craftier bargainer than I am. I congratulate you. Continued competition with you serves our goals, for now..."
; $PLAYER0 = player's name
; $CIVNAME1 = player's civ
; $CIVADJ2 = player's people (ADJ)
; $AI3 = AI's name
; $CIVNAME4 = AI's Civ
; $CIVADJ5 = AI's people (ADJ)
; $CIVADJ6 = AI's people (NOUN)
#AIRENEGOTIATEPEACE
#civ 1
#power 1
#mood 0
#random 1
"Let us extend our peace treaty, $PLAYER0, and our friendship will last for as long as there is snow on the Himalayas!"
"By the grace of the eternal light, the peace between us has held. The $CIVADJ5 people would like to extend the treaty with $CIVNAME1. Will you agree?"
"Peace is a flower in the wasteland, $PLAYER0. Shall we not extend our treaty?"
; $PLAYER0 = player's name
; $CIVNAME1 = player's civ
; $CIVADJ2 = player's people (ADJ)
; $CITY3 = The AI's city
; $AI4 = AI's name
; $CIVNAME5 = AI's Civ
; $CIVADJ6 = AI's people (ADJ)
; $CIVADJ7 = AI's people (NOUN)
#AIBORDERWARNING
#civ 1
#power 0
#mood 1
#random 1
"$PLAYER0, I would appreciate it if you would not traverse $CIVADJ6 land without paying the tolls."
"Does $CIVNAME1's arrogance know no bounds? Why do your troops threaten $CITY3?"
"Why do your troops approach $CITY3? There is no water in our wells for you, $PLAYER0."
; $PLAYER0 = player's name
; $CIVNAME1 = player's civ
; $CIVADJ2 = player's people (ADJ)
; $CIVNOUN3 = player's people (NOUN)
; $AI4 = AI's name
; $CIVNAME5 = AI's Civ
; $CIVADJ6 = AI's people (ADJ)
; $CIVADJ7 = AI's people (NOUN)
#AIDONTTEST
#civ 1
#power 0
#mood 1
#random 1
"Very well. However, $CIVADJ6 patience wears thin: do not test us so in the future!"
"We accept your feeble apology for the moment. Now go!"
"$CIVNAME5 humbly thanks you, $PLAYER0."
; $PLAYER0 = player's name
; $CIVNAME1 = player's civ
; $CIVADJ2 = player's people (ADJ)
; $AI3 = AI's name
; $CIVNAME4 = AI's Civ
; $CIVADJ5 = AI's people (ADJ)
; $CIVADJ6 = AI's people (NOUN)
#AILOANOFFER
#civ 1
#power 0
#mood 1
#random 1
"Trade has been excellent this year, $PLAYER0 and coffers are full. Therefore we can be of assistance."
"Lets discuss our terms in the shade of the oasis."
"We are sending a caravan your direction this very day. Should we include these items in the manifest, $PLAYER0?"
; $PLAYER0 = player's name
; $CIVNAME1 = player's civ
; $CIVADJ2 = player's people (ADJ)
; $CIVNOUN3 = player's people (NOUN)
; $AI4 = AI's name
; $CIVNAME5 = AI's Civ
; $CIVADJ6 = AI's people (ADJ)
; $CIVADJ7 = AI's people (NOUN)
#AINOLOANOFFER
#civ 1
#power 0
#mood 1
#random 1
"Alas, the vagaries of trade mean it would not be prudent for me to invest abroad right now, $PLAYER0."
"We have had a poor return on our ventures this year, $PLAYER0, and our treasury is almost empty. Therefore we cannot be of assistance."
"Even the Great Golden Buddha at Bamiyan is speechless at the sight of our penury; sorry, but we have nothing to give."
; $PLAYER0 = player's name
; $CIVNAME1 = player's civ
; $CIVADJ2 = player's people (ADJ)
; $GET3 = What the AI Wants
; $AI4 = AI's name
; $CIVNAME5 = AI's Civ
; $CIVADJ6 = AI's people (ADJ)
; $CIVADJ7 = AI's people (NOUN)
#AIGIVEPEACETREATY
#civ 1
#power 1
#mood 0
#random 1
"This war has brought travel and trade to a halt. Therefore there will be a price for peace!"
"$CIVNAME5 will forgive your many insults against us, but only if you'll meet our price."
"Peace? I too long for peace! Repair our friendship with this small token."
; $PLAYER0 = player's name
; $CIVNAME1 = player's civ
; $CIVADJ2 = player's people (ADJ)
; $CIVNOUN3 = player's people (NOUN)
; $AI4 = AI's name
; $CIVNAME5 = AI's Civ
; $CIVADJ6 = AI's people (ADJ)
; $CIVADJ7 = AI's people (NOUN)
#AIPEACETREATYTHREAT
#civ 1
#power 1
#mood 0
#random 1
"In the name of $CIVNAME5, I accept your offer of peace."
"As a man seeks nirvana, every nation seeks peace in the end. I salute you for recognizing this, $PLAYER0. We accept your offer."
"Our men are needed to accompany our caravans; I accept your offer of peace."
; $PLAYER0 = player's name
; $CIVNAME1 = player's civ
; $CIVADJ2 = player's people (ADJ)
; $CIVNOUN3 = player's people (NOUN)
; $AI4 = AI's name
; $CIVNAME5 = AI's Civ
; $CIVADJ6 = AI's people (ADJ)
; $CIVADJ7 = AI's people (NOUN)
#AINOPEACETREATYTHREAT
#civ 1
#power 1
#mood 0
#random 1
"Our horsemen well remember the steppes. The $CIVADJ2 people will tremble beneath the thundering hooves of our horses!"
"Manjusri will give us the strength to scatter your pathetic armies like ashes in a whirlwind!"
"Your arrogance is misplaced, $PLAYER0. It is you who will surrender!"
; $PLAYER0 = player's name
; $CIVNAME1 = player's civ
; $CIVADJ2 = player's people (ADJ)
; $CIVNOUN3 = player's people (NOUN)
; $AI4 = AI's name
; $CIVNAME5 = AI's Civ
; $CIVADJ6 = AI's people (ADJ)
; $CIVADJ7 = AI's people (NOUN)
#AIPEACETREATY
#civ 1
#power 1
#mood 0
#random 1
"Burn off your negative karma, $PLAYER0, and accept these terms as a sign of respect to Buddha."
"Despite everything, we would still like the puny $CIVADJ2 civilization as trading partners. Will you accept these terms?"
"The $CIVADJ6 lands have always endured, and it always will, $PLAYER0. This war will not even be remembered in a thousand years. Let us end it now."
; $PLAYER0 = player's name
; $CIVNAME1 = player's civ
; $CIVADJ2 = player's people (ADJ)
; $CIVNOUN3 = player's people (NOUN)
; $AI4 = AI's name
; $CIVNAME5 = AI's Civ
; $CIVADJ6 = AI's people (ADJ)
; $CIVADJ7 = AI's people (NOUN)
#AINOPEACETREATY
#civ 1
#power 0
#mood 0
#random 6
"$CIVNAME5 does not forgive so easily, $PLAYER0. This war will not end until we are completely satisfied."
"Why would we possibly want to end this war? Our horses already graze the fields near the $CIVADJ2 capitol."
"Not likely! $CIVNAME5 is winning!"
"Not a chance!"
"What? Did you say something? I was distracted with plans for our victory feast."
"We will continue to pierce your fleeing boys with our arrows, just as the Golden Buddhas ruby eyes pierce the dark night."
; $PLAYER0 = player's name
; $CIVNAME1 = player's civ
; $CIVADJ2 = player's people (ADJ)
; $AI3 = AI's name
; $CIVNAME4 = AI's Civ
; $CIVADJ5 = AI's people (ADJ)
; $CIVADJ6 = AI's people (NOUN)
#AIMUTUALPROTECTION
#civ 1
#power 1
#mood 0
#random 1
"The armies of $CIVNAME4 are as strong as the rock that shelters the Great Golden Buddha. Join with us and we can ensure that your small kingdom thrives."
"Centuries of trade teach us that we should seek co-operation with our equals. What do you think?"
"$CIVNAME4 greets its good friend, $CIVNAME1! Shall we sign a mutual protection pact and confound our enemies?"
; $PLAYER0 = player's name
; $CIVNAME1 = player's civ
; $CIVADJ2 = player's people (ADJ)
; $AI3 = AI's name
; $CIVNAME4 = AI's Civ
; $CIVADJ5 = AI's people (ADJ)
; $CIVADJ6 = AI's people (NOUN)
#AIRIGHTOFPASSAGE
#civ 1
#power 0
#mood 1
#random 1
"Walls dont build trade routes. Let us break down these barriers."
"The sky is open to all, $PLAYER0: it brings the same weather to every land. Let us be similarly generous with our borders, and allow our people to cross each other's lands as freely as the wind."
"Allow us to refresh your troops traveling across our land, $PLAYER0 - sign a right of passage agreement please."
; $PLAYER0 = player's name
; $CIVNAME1 = player's civ
; $CIVADJ2 = player's people (ADJ)
; $CIVNAME3 = the AI's enemy
; $CIVNOUN4 = the AI's enemy's people (NOUN)
; $AI5 = AI's name
; $CIVNAME6 = AI's Civ
; $CIVADJ7 = AI's people (ADJ)
; $CIVADJ8 = AI's people (NOUN)
#AIMILITARYALLIANCE
#civ 1
#power 1
#mood 0
#random 1
"Greedy and corrupt $CIVNAME3 is a menace to both of our countries, $PLAYER0. Will the $CIVADJ2 soldiers join $CIVNAME6 to defeat this scourge?"
"We need to ally with you in our war against $CIVNAME3, so that your forces can them at bay while we assess the situation. Are we agreed then?"
"A friend in need is a friend indeed, $PLAYER0! Assist us in the war against $CIVNAME3 and we will not be ungrateful!"
; $PLAYER0 = player's name
; $CIVNAME1 = player's civ
; $CIVADJ2 = player's people (ADJ)
; $CIVNAME3 = civ the AI wants to embargo
; $AI4 = AI's name
; $CIVNAME5 = AI's Civ
; $CIVADJ6 = AI's people (ADJ)
; $CIVADJ7 = AI's people (NOUN)
#AITRADEEMBARGO
#civ 1
#power 0
#mood 1
#random 1
"We are at economic war with $CIVNAME3, $PLAYER0. I hope that the $CIVADJ2 people will support our just cause?"
"The customer is always right. However, I see no reason why we should give freely to godless $CIVNAME3. Let us agree not to trade with these barbarians."
"The friendly $CIVADJ6 people ask for your economic assistance in our struggle against the $CIVNAME3, who wouldnt know a silk garment from an empty wineskin."
; $PLAYER0 = player's name
; $CIVNAME1 = player's civ
; $CIVADJ2 = player's people (ADJ)
; $CIVNAME3 = AI's enemy's civilization
; $CIVADJ4 = AI's enemy's people (ADJ)
; $CIVNOUN5 = player's people (NOUN)
; $AI6 = AI's name
; $CIVNAME7 = AI's Civ
; $CIVADJ8 = AI's people (ADJ)
; $CIVADJ9 = AI's people (NOUN)
#AIALLIANCEGREETINGS
#civ 1
#power 0
#mood 0
#random 3
"$AI6 affectionately greets you in the name of Brahma, $PLAYER0! How can we assist you in the ongoing war against $CIVNAME3?"
"Welcome, mighty $PLAYER0! There is still much to be done if we are to win our war against $CIVNAME3."
"Ancient $CIVNAME7 greets you. Like wheat from a sickle, the $CIVADJ4 people will fall before our blades!"
; $PLAYER0 = player's name
; $CIVNAME1 = player's civ
; $CIVADJ2 = player's people (ADJ)
; $AI3 = AI's name
; $CIVNAME4 = AI's Civ
; $CIVADJ5 = AI's people (ADJ)
; $CIVADJ6 = AI's people (NOUN)
#AIPEACEGREETINGS
#civ 1
#power 0
#mood 0
#random 3
"$AI3 of $CIVNAME4 greets you! Will you trade with us and make both of our countries wealthy and strong?"
"News of your remarkable exploits travels quicker than any caravan, $PLAYER0. I would hear more."
"Does your backward civilization wish to trade with mighty $CIVNAME4? All who have done so have prospered."
; $PLAYER0 = player's name
; $CIVNAME1 = player's civ
; $CIVADJ2 = player's people (ADJ)
; $CIVNOUN3 = player's people (NOUN)
; $AI4 = AI's name
; $CIVNAME5 = AI's Civ
; $CIVADJ6 = AI's people (ADJ)
; $CIVADJ7 = AI's people (NOUN)
#AIWARGREETINGS
#civ 1
#power 1
#mood 0
#random 3
"$CIVNAME5 does not usually converse with enemies. Be quick!"
"$CIVNAME5 is mighty, $PLAYER0. Have you finally recognized the futility of resistance?"
"Mighty $AI4, greatest warrior of the age, grants you an audience, $PLAYER0. What do you want to discuss?"
"Welcome, $PLAYER0. The longer this war continues, the more $CIVADJ2 citizens will die. Make me a reasonable offer and let us end this now."
"Why are you here, my foe?"
"You are beaten, $PLAYER0, admit it. Give us what we want and end the destruction of your people."
"Mighty $AI4, Ruler of the $CIVADJ6 people, greets his enemy, $PLAYER0."
"Why are you here, my foe?"
"Greetings, my enemy $PLAYER0! Why are you here? Too cowardly to meet me on the field of battle?"
; $PLAYER0 = player's name
; $CIVNAME1 = player's civ
; $CIVADJ2 = player's people (ADJ)
; $GET3 = player's demand
; $AI4 = AI's name
; $CIVNAME5 = AI's Civ
; $CIVADJ6 = AI's people (ADJ)
; $CIVADJ7 = AI's people (NOUN)
#AIGIVETRIBUTE
#civ 1
#power 0
#mood 1
#random 1
"$CIVNAME5 agrees to your request, $PLAYER0. But I will tell you that we don't like it much. I hope that $GET3 is worth the risk of our friendship..."
"We recognize extortion when we see it - and we realize that there are some times when we must surrender to it. Just don't push us too far, $PLAYER0."
"$CIVNAME5 agrees to your request. But you should take care: fortunes change as often, and as quickly, as the price of tea."
; $PLAYER0 = player's name
; $CIVNAME1 = player's civ
; $CIVADJ2 = player's people (ADJ)
; $AI3 = AI's name
; $CIVNAME4 = AI's Civ
; $CIVADJ5 = AI's people (ADJ)
; $CIVADJ6 = AI's people (NOUN)
#AIWEAKREJECT
#civ 1
#power 0
#mood 1
#random 2
"I take offence at this shabby offer! Why not put in a little more to show your respect for the Great $AI3?"
"Do not insult my intelligence, $PLAYER0, or my ability to negotiate."
"I think we are very close to a deal. Can you provide a little more?"
"A decent first offer, $PLAYER0, but the haggling has only begun."
"You must come up with a little more for this transaction to benefit both of us."
"My advisors tell me that this deal is not quite fair for the people of $CIVNAME4. Please increase your offer."
; $PLAYER0 = player's name
; $CIVNAME1 = player's civ
; $CIVADJ2 = player's people (ADJ)
; $CIVNOUN3 = player's people (NOUN)
; $AI4 = AI's name
; $CIVNAME5 = AI's Civ
; $CIVADJ6 = AI's people (ADJ)
; $CIVADJ7 = AI's people (NOUN)
#AINEUTRALREJECT
#civ 1
#power 0
#mood 1
#random 2
"I am sorry, $PLAYER0, but I simply cannot accept."
"That deal is not acceptable."
"We usually throw any such proposal down a dry well."
"Do not try $CIVNAME5's patience, $PLAYER0. Perhaps I should let you stay in a cave at Bamiyan until you make a more reasonable offer."
"Do you take me for a fool? That offer would only cheat $CIVNAME5!"
"I honestly cannot accept such an offer."
; $PLAYER0 = player's name
; $CIVNAME1 = player's civ
; $CIVADJ2 = player's people (ADJ)
; $AI3 = AI's name
; $CIVNAME4 = AI's Civ
; $CIVADJ5 = AI's people (ADJ)
; $CIVADJ6 = AI's people (NOUN)
#AISTRONGREJECT
#civ 1
#power 0
#mood 1
#random 2
"I must decline your offer, friend $PLAYER0. My people deserve better."
"I'm afraid that $CIVNAME4 must hold out for a fair deal, $PLAYER0. The one you offer is not."
"I have no time for this. The deal you offer wouldnt even pay the caravan guards."
"I refuse to negotiate with someone as recalcitrant as a camel."
"Forget it, $PLAYER0. Your offer is absurd."
"According to my calculations, this offer is absolutely unfair to $CIVNAME4. Surely that was not your intent? Perhaps you should check your numbers."
; $PLAYER0 = player's name
; $CIVNAME1 = player's civ
; $CIVADJ2 = player's people (ADJ)
; $AI3 = AI's name
; $CIVNAME4 = AI's Civ
; $CIVADJ5 = AI's people (ADJ)
; $CIVADJ6 = AI's people (NOUN)
#AITOTALREJECT
#civ 1
#power 0
#mood 1
#random 2
"I am afraid that $CIVNAME4 is unable to accept such a deal."
"No. It does not work for us at present."
"$CIVNAME4 can make no such bargain with you."
"I will not even discuss such a deal with ...umm ... who did you say you were, again?"
"No! Theres room at the door; leave now!"
"I fear that we cannot accept your offer at this time, $PLAYER0."
; $PLAYER0 = player's name
; $CIVNAME1 = player's civ
; $CIVADJ2 = player's people (ADJ)
; $AI3 = AI's name
; $CIVNAME4 = AI's Civ
; $CIVADJ5 = AI's people (ADJ)
; $CIVADJ6 = AI's people (NOUN)
#AIREJECTTHREAT
#civ 1
#power 0
#mood 1
#random 1
"Your threats are as empty as a waterskin at the end of a desert crossing."
"You seek to bully the stalwart $CIVADJ5 folk? You underestimate us badly, $PLAYER0. I spit on your hollow threats."
"The $CIVADJ6 will have plenty of time to hunt stray dogs after we finish our lunch."
; $PLAYER0 = player's name
; $CIVNAME1 = player's civ
; $CIVADJ2 = player's people (ADJ)
; $AI3 = AI's name
; $CIVNAME4 = AI's Civ
; $CIVADJ5 = AI's people (ADJ)
; $CIVADJ6 = AI's people (NOUN)
#AITHANKS
#civ 1
#power 1
#mood 0
#random 1
"Ancient $CIVNAME4 thanks its friends, the $CIVADJ2 people."
"$CIVNAME4 thanks you, $PLAYER0."
"$CIVNAME4 salutes its friend, the tiny nation of $CIVNAME1."
; $PLAYER0 = player's name
; $CIVNAME1 = player's civ
; $CIVADJ2 = player's people (ADJ)
; $AI3 = AI's name
; $CIVNAME4 = AI's Civ
; $CIVADJ5 = AI's people (ADJ)
; $CIVADJ6 = AI's people (NOUN)
#AIWILLRETREAT
#civ 1
#power 0
#mood 1
#random 1
"My men seem to have wandered into your lands while seeking new trade routes. They will return home."
"I deeply regret this unfortunate incident, $PLAYER0. Our men will be withdrawn right away!"
"I apologize for my overzealous people. We will withdraw."
; $PLAYER0 = $player's name
; $CIVNAME1 = player's civ
; $CIVADJ2 = player's people (ADJ)
; $AI3 = AI's name
; $CIVNAME4 = AI's Civ
; $CIVADJ5 = AI's people (ADJ)
; $CIVADJ6 = AI's people (NOUN)
#AIWILLRETURNHOME
#civ 1
#power 0
#mood 1
#random 1
"You are very touchy these days, $PLAYER0. It's almost as if you don't trust us. Very well. We will withdraw at once."
"Your paranoia is disturbing, $PLAYER0. But we will withdraw immediately."
"As you wish. We will return home - for now."
"The $CIVADJ5 troops humbly apologize for this incursion. Please be assured that it will not happen again."
# ; This line must remain at end of file
Spoiler :
; Diplomacy
; $AI0 = AI's name
; $CIVNAME1 = AI's Civ
; $CIVADJ2 = AI's people (ADJ)
; $CIVADJ3 = AI's people (NOUN)
#AIFIRSTCONTACT
#civ 1
#power 0
#mood 0
#random 1
"$AI0, your long journey has led you to the $CIVADJ3. welcome to our caravanserai."
; $GIVE0 = AI's trade offer.
; $GET1 = what AI wants from player.
; $PLAYER2 = Player's name.
; $CIVNAME3 = Player's Civilization.
; $AI4 = AI's name
; $CIVNAME5 = AI's Civ
; $CIVADJ6 = AI's people (ADJ)
; $CIVADJ7 = AI's people (NOUN)
#AIFIRSTDEAL
#civ 1
#power 0
#mood 0
#random 1
"Your people continue to interest me. The $CIVNAME5 offer an exchange. Choose your answer carefully."
; $PLAYER0 = player's name
; $CIVNAME1 = player's civ
; $CIVADJ2 = player's peoples' adjective
; $GET3 = What the AI wants.
; $UNIT4 = AI civ's best military units.
; $AI5 = AI's name
; $CIVNAME6 = AI's Civ
; $CIVADJ7 = AI's people (ADJ)
; $CIVADJ8 = AI's people (NOUN)
#AIDEMANDTRIBUTE
#civ 1
#power 0
#mood 0
#random 3
"The $CIVNAME5 sit astride the Great Silk Road as a rider sits a horse. It is time for the $CIVADJ2 people to guarantee continued protection for their caravans."
"The protection of all who come to visit the Radiant Buddha of Bamiyan is in my charge, $PLAYER0. I think you might need a bit of protection too, if you catch my drift."
"The maintenance of the roads for our trade routes is quite expensive. you need to contribute, as all our neighbors do."
; $PLAYER0 = player's name
; $AI1 = AI's name
; $CIVNAME2 = AI's Civ
; $CIVADJ3 = AI's people (ADJ)
; $CIVADJ4 = AI's people (NOUN)
#AIACCEPTTRIBUTE
#civ 1
#power 0
#mood 0
#random 3
"In the name of the Golden Buddha of Bamiyan, that makes me SO glad, $PLAYER0."
"You are as generous as the steppes are endless, $PLAYER0."
"You have chosen wisely, $PLAYER0. May the blessings of $AI1 be upon you."
; $PLAYER0 = player's name
; $CIVNAME1 = player's civ
; $CIVADJ2 = player's people (ADJ)
; $CIVNOUN3 = Player's people (NOUN)
; $AI4 = AI's name
; $CIVNAME5 = AI's Civ
; $CIVADJ6 = AI's people (ADJ)
; $CIVADJ7 = AI's people (NOUN)
#AIBLUFFISCALLED
#civ 1
#power 0
#mood 0
#random 3
"Well. We can discuss this again next season."
"I swear by the sword of Manjusri that you will rue the day that you thwarted the $CIVADJ7!"
"Youre an even craftier bargainer than I am. I congratulate you. Continued competition with you serves our goals, for now..."
; $PLAYER0 = player's name
; $CIVNAME1 = player's civ
; $CIVADJ2 = player's people (ADJ)
; $AI3 = AI's name
; $CIVNAME4 = AI's Civ
; $CIVADJ5 = AI's people (ADJ)
; $CIVADJ6 = AI's people (NOUN)
#AIRENEGOTIATEPEACE
#civ 1
#power 1
#mood 0
#random 1
"Let us extend our peace treaty, $PLAYER0, and our friendship will last for as long as there is snow on the Himalayas!"
"By the grace of the eternal light, the peace between us has held. The $CIVADJ5 people would like to extend the treaty with $CIVNAME1. Will you agree?"
"Peace is a flower in the wasteland, $PLAYER0. Shall we not extend our treaty?"
; $PLAYER0 = player's name
; $CIVNAME1 = player's civ
; $CIVADJ2 = player's people (ADJ)
; $CITY3 = The AI's city
; $AI4 = AI's name
; $CIVNAME5 = AI's Civ
; $CIVADJ6 = AI's people (ADJ)
; $CIVADJ7 = AI's people (NOUN)
#AIBORDERWARNING
#civ 1
#power 0
#mood 1
#random 1
"$PLAYER0, I would appreciate it if you would not traverse $CIVADJ6 land without paying the tolls."
"Does $CIVNAME1's arrogance know no bounds? Why do your troops threaten $CITY3?"
"Why do your troops approach $CITY3? There is no water in our wells for you, $PLAYER0."
; $PLAYER0 = player's name
; $CIVNAME1 = player's civ
; $CIVADJ2 = player's people (ADJ)
; $CIVNOUN3 = player's people (NOUN)
; $AI4 = AI's name
; $CIVNAME5 = AI's Civ
; $CIVADJ6 = AI's people (ADJ)
; $CIVADJ7 = AI's people (NOUN)
#AIDONTTEST
#civ 1
#power 0
#mood 1
#random 1
"Very well. However, $CIVADJ6 patience wears thin: do not test us so in the future!"
"We accept your feeble apology for the moment. Now go!"
"$CIVNAME5 humbly thanks you, $PLAYER0."
; $PLAYER0 = player's name
; $CIVNAME1 = player's civ
; $CIVADJ2 = player's people (ADJ)
; $AI3 = AI's name
; $CIVNAME4 = AI's Civ
; $CIVADJ5 = AI's people (ADJ)
; $CIVADJ6 = AI's people (NOUN)
#AILOANOFFER
#civ 1
#power 0
#mood 1
#random 1
"Trade has been excellent this year, $PLAYER0 and coffers are full. Therefore we can be of assistance."
"Lets discuss our terms in the shade of the oasis."
"We are sending a caravan your direction this very day. Should we include these items in the manifest, $PLAYER0?"
; $PLAYER0 = player's name
; $CIVNAME1 = player's civ
; $CIVADJ2 = player's people (ADJ)
; $CIVNOUN3 = player's people (NOUN)
; $AI4 = AI's name
; $CIVNAME5 = AI's Civ
; $CIVADJ6 = AI's people (ADJ)
; $CIVADJ7 = AI's people (NOUN)
#AINOLOANOFFER
#civ 1
#power 0
#mood 1
#random 1
"Alas, the vagaries of trade mean it would not be prudent for me to invest abroad right now, $PLAYER0."
"We have had a poor return on our ventures this year, $PLAYER0, and our treasury is almost empty. Therefore we cannot be of assistance."
"Even the Great Golden Buddha at Bamiyan is speechless at the sight of our penury; sorry, but we have nothing to give."
; $PLAYER0 = player's name
; $CIVNAME1 = player's civ
; $CIVADJ2 = player's people (ADJ)
; $GET3 = What the AI Wants
; $AI4 = AI's name
; $CIVNAME5 = AI's Civ
; $CIVADJ6 = AI's people (ADJ)
; $CIVADJ7 = AI's people (NOUN)
#AIGIVEPEACETREATY
#civ 1
#power 1
#mood 0
#random 1
"This war has brought travel and trade to a halt. Therefore there will be a price for peace!"
"$CIVNAME5 will forgive your many insults against us, but only if you'll meet our price."
"Peace? I too long for peace! Repair our friendship with this small token."
; $PLAYER0 = player's name
; $CIVNAME1 = player's civ
; $CIVADJ2 = player's people (ADJ)
; $CIVNOUN3 = player's people (NOUN)
; $AI4 = AI's name
; $CIVNAME5 = AI's Civ
; $CIVADJ6 = AI's people (ADJ)
; $CIVADJ7 = AI's people (NOUN)
#AIPEACETREATYTHREAT
#civ 1
#power 1
#mood 0
#random 1
"In the name of $CIVNAME5, I accept your offer of peace."
"As a man seeks nirvana, every nation seeks peace in the end. I salute you for recognizing this, $PLAYER0. We accept your offer."
"Our men are needed to accompany our caravans; I accept your offer of peace."
; $PLAYER0 = player's name
; $CIVNAME1 = player's civ
; $CIVADJ2 = player's people (ADJ)
; $CIVNOUN3 = player's people (NOUN)
; $AI4 = AI's name
; $CIVNAME5 = AI's Civ
; $CIVADJ6 = AI's people (ADJ)
; $CIVADJ7 = AI's people (NOUN)
#AINOPEACETREATYTHREAT
#civ 1
#power 1
#mood 0
#random 1
"Our horsemen well remember the steppes. The $CIVADJ2 people will tremble beneath the thundering hooves of our horses!"
"Manjusri will give us the strength to scatter your pathetic armies like ashes in a whirlwind!"
"Your arrogance is misplaced, $PLAYER0. It is you who will surrender!"
; $PLAYER0 = player's name
; $CIVNAME1 = player's civ
; $CIVADJ2 = player's people (ADJ)
; $CIVNOUN3 = player's people (NOUN)
; $AI4 = AI's name
; $CIVNAME5 = AI's Civ
; $CIVADJ6 = AI's people (ADJ)
; $CIVADJ7 = AI's people (NOUN)
#AIPEACETREATY
#civ 1
#power 1
#mood 0
#random 1
"Burn off your negative karma, $PLAYER0, and accept these terms as a sign of respect to Buddha."
"Despite everything, we would still like the puny $CIVADJ2 civilization as trading partners. Will you accept these terms?"
"The $CIVADJ6 lands have always endured, and it always will, $PLAYER0. This war will not even be remembered in a thousand years. Let us end it now."
; $PLAYER0 = player's name
; $CIVNAME1 = player's civ
; $CIVADJ2 = player's people (ADJ)
; $CIVNOUN3 = player's people (NOUN)
; $AI4 = AI's name
; $CIVNAME5 = AI's Civ
; $CIVADJ6 = AI's people (ADJ)
; $CIVADJ7 = AI's people (NOUN)
#AINOPEACETREATY
#civ 1
#power 0
#mood 0
#random 6
"$CIVNAME5 does not forgive so easily, $PLAYER0. This war will not end until we are completely satisfied."
"Why would we possibly want to end this war? Our horses already graze the fields near the $CIVADJ2 capitol."
"Not likely! $CIVNAME5 is winning!"
"Not a chance!"
"What? Did you say something? I was distracted with plans for our victory feast."
"We will continue to pierce your fleeing boys with our arrows, just as the Golden Buddhas ruby eyes pierce the dark night."
; $PLAYER0 = player's name
; $CIVNAME1 = player's civ
; $CIVADJ2 = player's people (ADJ)
; $AI3 = AI's name
; $CIVNAME4 = AI's Civ
; $CIVADJ5 = AI's people (ADJ)
; $CIVADJ6 = AI's people (NOUN)
#AIMUTUALPROTECTION
#civ 1
#power 1
#mood 0
#random 1
"The armies of $CIVNAME4 are as strong as the rock that shelters the Great Golden Buddha. Join with us and we can ensure that your small kingdom thrives."
"Centuries of trade teach us that we should seek co-operation with our equals. What do you think?"
"$CIVNAME4 greets its good friend, $CIVNAME1! Shall we sign a mutual protection pact and confound our enemies?"
; $PLAYER0 = player's name
; $CIVNAME1 = player's civ
; $CIVADJ2 = player's people (ADJ)
; $AI3 = AI's name
; $CIVNAME4 = AI's Civ
; $CIVADJ5 = AI's people (ADJ)
; $CIVADJ6 = AI's people (NOUN)
#AIRIGHTOFPASSAGE
#civ 1
#power 0
#mood 1
#random 1
"Walls dont build trade routes. Let us break down these barriers."
"The sky is open to all, $PLAYER0: it brings the same weather to every land. Let us be similarly generous with our borders, and allow our people to cross each other's lands as freely as the wind."
"Allow us to refresh your troops traveling across our land, $PLAYER0 - sign a right of passage agreement please."
; $PLAYER0 = player's name
; $CIVNAME1 = player's civ
; $CIVADJ2 = player's people (ADJ)
; $CIVNAME3 = the AI's enemy
; $CIVNOUN4 = the AI's enemy's people (NOUN)
; $AI5 = AI's name
; $CIVNAME6 = AI's Civ
; $CIVADJ7 = AI's people (ADJ)
; $CIVADJ8 = AI's people (NOUN)
#AIMILITARYALLIANCE
#civ 1
#power 1
#mood 0
#random 1
"Greedy and corrupt $CIVNAME3 is a menace to both of our countries, $PLAYER0. Will the $CIVADJ2 soldiers join $CIVNAME6 to defeat this scourge?"
"We need to ally with you in our war against $CIVNAME3, so that your forces can them at bay while we assess the situation. Are we agreed then?"
"A friend in need is a friend indeed, $PLAYER0! Assist us in the war against $CIVNAME3 and we will not be ungrateful!"
; $PLAYER0 = player's name
; $CIVNAME1 = player's civ
; $CIVADJ2 = player's people (ADJ)
; $CIVNAME3 = civ the AI wants to embargo
; $AI4 = AI's name
; $CIVNAME5 = AI's Civ
; $CIVADJ6 = AI's people (ADJ)
; $CIVADJ7 = AI's people (NOUN)
#AITRADEEMBARGO
#civ 1
#power 0
#mood 1
#random 1
"We are at economic war with $CIVNAME3, $PLAYER0. I hope that the $CIVADJ2 people will support our just cause?"
"The customer is always right. However, I see no reason why we should give freely to godless $CIVNAME3. Let us agree not to trade with these barbarians."
"The friendly $CIVADJ6 people ask for your economic assistance in our struggle against the $CIVNAME3, who wouldnt know a silk garment from an empty wineskin."
; $PLAYER0 = player's name
; $CIVNAME1 = player's civ
; $CIVADJ2 = player's people (ADJ)
; $CIVNAME3 = AI's enemy's civilization
; $CIVADJ4 = AI's enemy's people (ADJ)
; $CIVNOUN5 = player's people (NOUN)
; $AI6 = AI's name
; $CIVNAME7 = AI's Civ
; $CIVADJ8 = AI's people (ADJ)
; $CIVADJ9 = AI's people (NOUN)
#AIALLIANCEGREETINGS
#civ 1
#power 0
#mood 0
#random 3
"$AI6 affectionately greets you in the name of Brahma, $PLAYER0! How can we assist you in the ongoing war against $CIVNAME3?"
"Welcome, mighty $PLAYER0! There is still much to be done if we are to win our war against $CIVNAME3."
"Ancient $CIVNAME7 greets you. Like wheat from a sickle, the $CIVADJ4 people will fall before our blades!"
; $PLAYER0 = player's name
; $CIVNAME1 = player's civ
; $CIVADJ2 = player's people (ADJ)
; $AI3 = AI's name
; $CIVNAME4 = AI's Civ
; $CIVADJ5 = AI's people (ADJ)
; $CIVADJ6 = AI's people (NOUN)
#AIPEACEGREETINGS
#civ 1
#power 0
#mood 0
#random 3
"$AI3 of $CIVNAME4 greets you! Will you trade with us and make both of our countries wealthy and strong?"
"News of your remarkable exploits travels quicker than any caravan, $PLAYER0. I would hear more."
"Does your backward civilization wish to trade with mighty $CIVNAME4? All who have done so have prospered."
; $PLAYER0 = player's name
; $CIVNAME1 = player's civ
; $CIVADJ2 = player's people (ADJ)
; $CIVNOUN3 = player's people (NOUN)
; $AI4 = AI's name
; $CIVNAME5 = AI's Civ
; $CIVADJ6 = AI's people (ADJ)
; $CIVADJ7 = AI's people (NOUN)
#AIWARGREETINGS
#civ 1
#power 1
#mood 0
#random 3
"$CIVNAME5 does not usually converse with enemies. Be quick!"
"$CIVNAME5 is mighty, $PLAYER0. Have you finally recognized the futility of resistance?"
"Mighty $AI4, greatest warrior of the age, grants you an audience, $PLAYER0. What do you want to discuss?"
"Welcome, $PLAYER0. The longer this war continues, the more $CIVADJ2 citizens will die. Make me a reasonable offer and let us end this now."
"Why are you here, my foe?"
"You are beaten, $PLAYER0, admit it. Give us what we want and end the destruction of your people."
"Mighty $AI4, Ruler of the $CIVADJ6 people, greets his enemy, $PLAYER0."
"Why are you here, my foe?"
"Greetings, my enemy $PLAYER0! Why are you here? Too cowardly to meet me on the field of battle?"
; $PLAYER0 = player's name
; $CIVNAME1 = player's civ
; $CIVADJ2 = player's people (ADJ)
; $GET3 = player's demand
; $AI4 = AI's name
; $CIVNAME5 = AI's Civ
; $CIVADJ6 = AI's people (ADJ)
; $CIVADJ7 = AI's people (NOUN)
#AIGIVETRIBUTE
#civ 1
#power 0
#mood 1
#random 1
"$CIVNAME5 agrees to your request, $PLAYER0. But I will tell you that we don't like it much. I hope that $GET3 is worth the risk of our friendship..."
"We recognize extortion when we see it - and we realize that there are some times when we must surrender to it. Just don't push us too far, $PLAYER0."
"$CIVNAME5 agrees to your request. But you should take care: fortunes change as often, and as quickly, as the price of tea."
; $PLAYER0 = player's name
; $CIVNAME1 = player's civ
; $CIVADJ2 = player's people (ADJ)
; $AI3 = AI's name
; $CIVNAME4 = AI's Civ
; $CIVADJ5 = AI's people (ADJ)
; $CIVADJ6 = AI's people (NOUN)
#AIWEAKREJECT
#civ 1
#power 0
#mood 1
#random 2
"I take offence at this shabby offer! Why not put in a little more to show your respect for the Great $AI3?"
"Do not insult my intelligence, $PLAYER0, or my ability to negotiate."
"I think we are very close to a deal. Can you provide a little more?"
"A decent first offer, $PLAYER0, but the haggling has only begun."
"You must come up with a little more for this transaction to benefit both of us."
"My advisors tell me that this deal is not quite fair for the people of $CIVNAME4. Please increase your offer."
; $PLAYER0 = player's name
; $CIVNAME1 = player's civ
; $CIVADJ2 = player's people (ADJ)
; $CIVNOUN3 = player's people (NOUN)
; $AI4 = AI's name
; $CIVNAME5 = AI's Civ
; $CIVADJ6 = AI's people (ADJ)
; $CIVADJ7 = AI's people (NOUN)
#AINEUTRALREJECT
#civ 1
#power 0
#mood 1
#random 2
"I am sorry, $PLAYER0, but I simply cannot accept."
"That deal is not acceptable."
"We usually throw any such proposal down a dry well."
"Do not try $CIVNAME5's patience, $PLAYER0. Perhaps I should let you stay in a cave at Bamiyan until you make a more reasonable offer."
"Do you take me for a fool? That offer would only cheat $CIVNAME5!"
"I honestly cannot accept such an offer."
; $PLAYER0 = player's name
; $CIVNAME1 = player's civ
; $CIVADJ2 = player's people (ADJ)
; $AI3 = AI's name
; $CIVNAME4 = AI's Civ
; $CIVADJ5 = AI's people (ADJ)
; $CIVADJ6 = AI's people (NOUN)
#AISTRONGREJECT
#civ 1
#power 0
#mood 1
#random 2
"I must decline your offer, friend $PLAYER0. My people deserve better."
"I'm afraid that $CIVNAME4 must hold out for a fair deal, $PLAYER0. The one you offer is not."
"I have no time for this. The deal you offer wouldnt even pay the caravan guards."
"I refuse to negotiate with someone as recalcitrant as a camel."
"Forget it, $PLAYER0. Your offer is absurd."
"According to my calculations, this offer is absolutely unfair to $CIVNAME4. Surely that was not your intent? Perhaps you should check your numbers."
; $PLAYER0 = player's name
; $CIVNAME1 = player's civ
; $CIVADJ2 = player's people (ADJ)
; $AI3 = AI's name
; $CIVNAME4 = AI's Civ
; $CIVADJ5 = AI's people (ADJ)
; $CIVADJ6 = AI's people (NOUN)
#AITOTALREJECT
#civ 1
#power 0
#mood 1
#random 2
"I am afraid that $CIVNAME4 is unable to accept such a deal."
"No. It does not work for us at present."
"$CIVNAME4 can make no such bargain with you."
"I will not even discuss such a deal with ...umm ... who did you say you were, again?"
"No! Theres room at the door; leave now!"
"I fear that we cannot accept your offer at this time, $PLAYER0."
; $PLAYER0 = player's name
; $CIVNAME1 = player's civ
; $CIVADJ2 = player's people (ADJ)
; $AI3 = AI's name
; $CIVNAME4 = AI's Civ
; $CIVADJ5 = AI's people (ADJ)
; $CIVADJ6 = AI's people (NOUN)
#AIREJECTTHREAT
#civ 1
#power 0
#mood 1
#random 1
"Your threats are as empty as a waterskin at the end of a desert crossing."
"You seek to bully the stalwart $CIVADJ5 folk? You underestimate us badly, $PLAYER0. I spit on your hollow threats."
"The $CIVADJ6 will have plenty of time to hunt stray dogs after we finish our lunch."
; $PLAYER0 = player's name
; $CIVNAME1 = player's civ
; $CIVADJ2 = player's people (ADJ)
; $AI3 = AI's name
; $CIVNAME4 = AI's Civ
; $CIVADJ5 = AI's people (ADJ)
; $CIVADJ6 = AI's people (NOUN)
#AITHANKS
#civ 1
#power 1
#mood 0
#random 1
"Ancient $CIVNAME4 thanks its friends, the $CIVADJ2 people."
"$CIVNAME4 thanks you, $PLAYER0."
"$CIVNAME4 salutes its friend, the tiny nation of $CIVNAME1."
; $PLAYER0 = player's name
; $CIVNAME1 = player's civ
; $CIVADJ2 = player's people (ADJ)
; $AI3 = AI's name
; $CIVNAME4 = AI's Civ
; $CIVADJ5 = AI's people (ADJ)
; $CIVADJ6 = AI's people (NOUN)
#AIWILLRETREAT
#civ 1
#power 0
#mood 1
#random 1
"My men seem to have wandered into your lands while seeking new trade routes. They will return home."
"I deeply regret this unfortunate incident, $PLAYER0. Our men will be withdrawn right away!"
"I apologize for my overzealous people. We will withdraw."
; $PLAYER0 = $player's name
; $CIVNAME1 = player's civ
; $CIVADJ2 = player's people (ADJ)
; $AI3 = AI's name
; $CIVNAME4 = AI's Civ
; $CIVADJ5 = AI's people (ADJ)
; $CIVADJ6 = AI's people (NOUN)
#AIWILLRETURNHOME
#civ 1
#power 0
#mood 1
#random 1
"You are very touchy these days, $PLAYER0. It's almost as if you don't trust us. Very well. We will withdraw at once."
"Your paranoia is disturbing, $PLAYER0. But we will withdraw immediately."
"As you wish. We will return home - for now."
"The $CIVADJ5 troops humbly apologize for this incursion. Please be assured that it will not happen again."
# ; This line must remain at end of file