Another Civ III MTDG?

Would you join and participate in another [c3c] MTDG?

  • Yes - Active Participant

    Votes: 31 62.0%
  • Yes - Lurker

    Votes: 13 26.0%
  • No - MTDGed Out

    Votes: 1 2.0%
  • No - Other

    Votes: 4 8.0%
  • Abstain

    Votes: 1 2.0%

  • Total voters
    50
  • Poll closed .
Nah, I say let us choose the teams we are on, random could end up with people leaving due to conflicts between members due to playing style and just how people post that wouldn't happen nearly as much if people chose their own team (and if you really want random just ask for random assignment :) ).
 
I agree, the last thing we want is people to not become active because they don't like their team. However, we also want to keep them semi-balanced, so making sure that one team isn't overloaded is a priority as well.

BTW, a locked-alliance AI group sounds interesting, but they still might serve as a source of exploitation and extortion.
 
I am for 5 teams. It really adds another dynamic to the game and helps prevent the same teams as the last MTDG. I also like Whomp's idea that we make the teams based a criteria. NO AIs. Just like greekguy said, it takes away from the great fun of diplomacy.
 
vikingruler said:
I also like Whomp's idea that we make the teams based a criteria.
Yeah-but, what criteria?

Idiocy?
Lunacy?
Geography?
Potbelly-ness?
Jeff Foxworthy-ness?
Mork and Mindy trivia?
Post-counts?
Silly walks?
Body odor?
In-laws?
 
CommandoBob said:
Yeah-but, what criteria?
I don't pretend to know all the individuals who were on all the teams, but perhaps I can make some useful observations. The types of other games played by each individual would seem to give some indication of which people would function best together on a team.

Succession Game Players - used to working together in small groups, discussing strategies, but then each being mostly left to their own devices for 10 turns. Probably not suited to voting/discussing what should be done on each and every turn.

Demo Game Player - used to holding elections for office and each player having a specific responsibility or specialization. Requires consensus more frequently on what direction the game should take.

XOTM Player - more competitive and used to working alone for planning and carrying out strategy.

PBEM Player - more comfortable playing against human civs rather than the AI. Probably varies from one person to the next whether they prefer working in teams or as loners.

I realize these are broad generalities and some people are comfortable with more than one type of game, but with the exception of some Demo Game players, all have some experience at being a turnplayer. OTOH, the Demo Game players are more likely to excel at diplo...maybe PBEM folks as well.

Each team would need at least one turnplayer, one diplomat, and maybe one with organizational skills. More of each would be desireable, but not absolutely necessary. Since players of the same type would likely get along best as teams, let them join the team they want, and if any team is missing a needed ingredient, post a request for a volunteer of that type to change teams.

Just a suggestion. :hmm:
 
I would definetly be up for another one, hopefully I can progress beyond lurker status if we played another game... I think we should have 4 teams and no AIs, just like this game. I am thinking we should let players choose teams, this will likely mean similar teams, however a few people (including myself) may join new teams... The only bad (maybe it is good?) thing about this is that diplomacy and grudges somewhat carry over from the last game...
 
It is very important to shuffle the players a little. I joined a Civ4 MTDG over on Apolyton to see how that crowd plays. They have a few teams who have stayed together through several games, and the atmosphere between the teams seems to be permeated by personal animosity bordering on hatred. :eek:

There is a tradeoff between having 5 or 7 teams. At 5 teams, there are 5 unbalanced alliance options (4v1, 3v1v1, 3v2, 2v2v1, 2v1v1v1) and with 7 teams there are many more options (6v1, 5v1v1, 5v2, 4v3, 4v2v1, 4v1v1v1, 3v2v2, 3v2v1v1, 2v2v2v1, etc.), so 7 obviously gives a lot more potential variety. OTOH, games with 7 teams will take slightly over a week per turn, so if it goes 200 turns again that would be 4 years. :eek: We'd need to hope our CDs last that long. :crazyeye:

The key for me is being on a team with at least 3 other active members, and not being the 1st turnplayer. :rolleyes:
 
DaveShack said:
It is very important to shuffle the players a little. I joined a Civ4 MTDG over on Apolyton to see how that crowd plays. They have a few teams who have stayed together through several games, and the atmosphere between the teams seems to be permeated by personal animosity bordering on hatred. :eek:
Staying on the same team and competing against other teams playing from the same start and having the same victory conditions is a good thing. The teams are different but they all face the same challanges and have a common shared experience.

Staying on the same team and playing against others who also stayed on their prior teams is a bad thing. Losers can be bent on revenge. Hurts from prior games will resurface and color events in the current game. It won't be a fun time, which is the goal of the MTDG.

I am proud to be an Idiot/KISSer (and an Idiot Kisser and a Kisser of Idiots).

But I do not think that Team KISS needs to be part of the next MTDG. I think the same about TNT, MIA and Doughnut. Those teams only existed in this past game. They should not reconstructed in the next game. They lived and died here. Their memory will live on.

One Method of Team Selection (not completely thought out)

Let's assume we have five teams in the next game. Let's also assume that 30 people from this MTDG sign up to play. How do we allocate them?

I would suggest that the players be listed by their post counts in the MTDG forum or perhaps just their post counts in the previous teams' forum, using the date they joined the game as a tie breaker. The highest post count would go to Team A, the second highest to Team B down to Team E getting the fifth highest poster. Then, just like in Settlers of Catan (a board game), the team order reverses and Team E gets the sixth highest poster, Team D the seveneth and so on, going back to Team A. Team would get the 10th poster and the 11th poster and that this process be used to allocate all 30 players.

I think this would give a random enough distribution of people across the five teams.

I like the five teams better than four teams, but seven teams seems a bit to much.

Adding New Players (that played in this MTDG)
This part adds some red tape, but I think it is needed. What we (really, I) don't want to happen is for previous team people not to sign up, look at the new teams, see one that sortof looks like their old team, and then join that team in enough numbers to in effect resurrect their old team.

So for those who were particpants in this game and who's post count in this game were over some number that would make them 'active' (10 posts? or 15? 20?) there would need to a special understanding about which teams they could join. That understanding would be this:
No current team could have more than 33% of its roster from any one team of the prior game.
This would ensure plenty of cross-pollination in the next game. It would also allow for 'natural' concentrations of former teammates, something that cannot really be avoided.

If the starting setup I described earlier is acceptably random, I would favor ignoring this limit in the initial set up, which could lead to having 4 people of one team in a new team. It would also allow the possiblity of two new teams having a majority of their team from one old team. But I can also see good reasons to keep that 33% rule consistent through out the game (no confusion for newcomers being the most obvious).

Of course, if the new player that was being added did not play in this game, they could join any team.

This is possible player allocation on a nine player team:
Team A (9 people)
Old Team KISS - 3 people
Old Team MIA - 3 people
Old Team TNT - 1 person
Old Team Doughnut - 1 person
New player - 1 person

And thus have two teams bumping against the 33% limit.

Things I Don't Like About This Plan
First and mostly, it puts a lot of work on the Admins and Mods. They would need to determine who posted how many times in this subforum. They would need to determine how many post counts in this subforum made a person 'active'. They would have to post that information and keep track of it (to prevent squabbling). They would have to police who joined what team and at times deny someone their choice of team.

Second, it adds more rules, which in turn causes confusion.

And somehow, someway, it could be abused.

Anyway, this is one plan. It can be made better or merely ignored. I am sure there are other plans that can be used.
 
well, it looks like 5 teams is what most people want, so if we go with that, how about this for team selection:

people who were on D'Nuts, TNT, and MIA get reshuffled to form 3 new teams. KISS gets split up into 2 teams, hopefully splitting them up so both teams are fairly equal in talent, participation, etc. this would allow new teams to be in the next game, but allow the Idiots to play with a bunch of their teammates again. so, what do you guys think?
 
I'm posting and Alan is stickying a thread in the SGOTM forum.
 
Sorry for the double post but feel free to comment in the threads I linked.

Here's my thinking regarding teams. There's two critical pieces that need to maintain balance between teams but also allow many players to choose their teams.
1. The turnplayers. If each team has some of the best turnplayers the level of play will be awesome to experience.
2. Active Diplomats. Some players like Fe3333au, Robi D, Greekguy, myself should be separated as well. The out of game element, as the Great Meleet said :worship:, is as important than the ingame play.

This would allow most of the players to choose who they want to play for while maintaining a well balanced and extremely competitive game.

Civ3 General Discussions
http://forums.civfanatics.com/showthread.php?p=4693781#post4693781
SGOTM main forum
http://forums.civfanatics.com/showthread.php?t=190906
 
To encourage new players I have posted the General_W Movie Here in the Stories Section of the Forum.

I guess it is important to allow players to choose the type of team they would want to be part of ... structured or the more relaxed KISS style.

Would it be prudent to have this option asked in a new thread ... that way we can see the numbers for each type and then perhaps have the teams assigned randomly?
 
Cool Irongold!
Would you agree on my two elements for the most competitive game?
 
I agree with Whomp about the elements for the most competitive game. Perhaps we can put together a list of the top turnplayers?

I will be the first of many to nominate Chamnix for the list.

Also, I agree with Fe that another important element is style of team atmosphere.
 
BTW, guys, feel free to create new threads in this forum - you don't have to stay in 1 thread.

Basically, I think we need to: vote on admins, decide on teams, decide on map, find mapmaker (in that order, I think). Not too hard.
 
gbno1fan said:
I agree with Whomp about the elements for the most competitive game. Perhaps we can put together a list of the top turnplayers?

I will be the first of many to nominate Chamnix for the list.

Also, I agree with Fe that another important element is style of team atmosphere.
Unquestioned on Cham.

I would nominate from Donut Kuningas, Wackenopenair and Killercane, our Grumpys (if they participate), TNT's Tim Bentley and Theoden. There are a pile of SGOTMers I'd nominate but they are too numerous to mention.
 
In the normal universe, the two teams of KISS would be referred to, most likely, as KISS-A and KISS-B.

But we are idiots; mostly Extroverts and Yea-sayers.

I think the two KISS teams should initially be designated KISS-E and KISS-Y.
 
First new SGOTMer to show up? Thanks Whomp for the link and the headsup. :)

I've been interested in learning more about this for quite a while, but as an outsider it's hard to get a grip on the game when all the real stuff goes on in closed forums, and time has prevented me from diving into it. With a new game starting up, I'll have the chance to be in from the beginning.

I did vote "lurker" though, as I'm still unsure how much time I will have in the near future. I would still like to be on a team though, and participate as much as time permits me to.

Please please put me in a structured team. ;)
 
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