- Joined
- Aug 12, 2010
- Messages
- 18,949
I didn't, I might do it tomorrow. Which speed/difficulty do you play? I play on standard speed, Emperor, so I guess I won't be affected by this trade issues?
I typically play on Marathon/prince.
I didn't, I might do it tomorrow. Which speed/difficulty do you play? I play on standard speed, Emperor, so I guess I won't be affected by this trade issues?
There was a new field added in OpTeamRequirements, AiTypeDependence. As for now City Attack Force needs UNITTYPE_SIEGE.The AI sure seems to like catapults after this patch - playing as Mali and Poland must have sent like 1/2 dozen against me... and I just saw a CS take down one of her cities with catapults as well!
The AI sure seems to like catapults after this patch - playing as Mali and Poland must have sent like 1/2 dozen against me... and I just saw a CS take down one of her cities with catapults as well!
The cards are -50%, just like they were before. The only change is that one card became two until later in the game.
That's right! A heavy chariot corps should cost 360g to upgrade without a policy card. Now it's 640g. That's like a 78% increase. So I'm back to being dissatisfied with the peacemonger lobby.But they made upgrading units more expensive, which is probably what he meant.
I have only played one game since the antarctic patch. Quick speed, king. I felt I was being offered a very large amount of gold for niter and iron at various points in the game. I don't have specific numbers but it seemed pretty silly.
There's another thing that strikes me as silly. That's not being able to afford to upgrade units prior to declaring war. Ie. the only realistic way to upgrade a large army is to DOW, send the inferior units to war, pillage a few mines and then upgrade to super units.Same applies for the new, higher prices for upgrading units. They took a page (another one) from Vox Populi there, in which the design purpose of super high upgrade prices is specifically to encourage the player to only consider the upgrade of those highly promoted units, and not the building of an ancient army that you then only carry on upgrading until the end of times (game), which is plain silly.
Sorry, but no. Consistent doesn’t mean it's not silly. And it's an even bigger advantage to the human Player against the AI since humans tend to pass on stupid trade offers (at least in game life) whereas AI happily pays buckets of gold for 1 lux or open borders. It is a gamebreaker and a big one!It can only be judged comparing what they are willing to give with what they ask for. My experience is that they also ask a lot for strats or even luxes given certain situation (lack of them), so it is at least consistent. Hard to say it is silly when it is consistent; we just got used to a game where the strategic resources where selling at banana prices in the middle of Ecuador (no pun intended).
Now we have more realistic pricing, and everyone whines. I fear we will go back to banana prices for "strategic" resources, because Firaxis is not known for having a "counter-customer" spine.
Same applies for the new, higher prices for upgrading units. They took a page (another one) from Vox Populi there, in which the design purpose of super high upgrade prices is specifically to encourage the player to only consider the upgrade of those highly promoted units, and not the building of an ancient army that you then only carry on upgrading until the end of times (game), which is plain silly.
Sorry, but no. Consistent doesn’t mean it's not silly. And it's an even bigger advantage to the human Player against the AI since humans tend to pass on stupid trade offers (at least in game life) whereas AI happily pays buckets of gold for 1 lux or open borders.
Is that part of the new climate mechanics
SM Alpha Centauri an Civ IV probably had the best solutions for policies
I said it's harder to qualify as silly when it is consistent. The higher prices are not silly per se. What you are saying is that they become an exploit; ask yourself when they become so. Why does the human player reject a trade for a strat that he does not have and needs just because "it is silly high"? I bet it's because he knows he can go and get it easily from the AI. That has nothing to do with higher prices for the strat, but with a very poor military AI that can easily be abused.
So far, I have not seen absurd amounts of gold in exchange for luxes... higher, yes, but to me so far they seem very situational (as it should be.. silly in this case is to have each lux be worth 4 gpt period, whatever the circumstance, as it was before and is in vanilla civ 5). I wonder why some people are seeing absurd numbers and others are not...
With that said, I am not discarding the possibility of a huge bug (it's FXS after all), but I am not seeing the extremes that others report. that's all.