[GS] Antarctic Late Summer Patch Discussion Thread

At game start, we are able to select the number of civilisation as well as choose the specific civilisations. Can developer also enable player to choose number of city-state and choose specific city-state.
 
I imagine the trade bug can’t be worse than the original issue which it supposedly fixed, namely that you could acquire any amount of strategic resource and luxuries by repeatedly selling a single strategic resource in the same turn, therefore rendering the strategic resource and amenity aspect of the game non-existent. Or? (I’m still not playing though, because some here say the trade is even more broken…).
 
I imagine the trade bug can’t be worse than the original issue which it supposedly fixed, namely that you could acquire any amount of strategic resource and luxuries by repeatedly selling a single strategic resource in the same turn, therefore rendering the strategic resource and amenity aspect of the game non-existent. Or? (I’m still not playing though, because some here say the trade is even more broken…).
That sounds like an exploit that you can choose not to use. The trade bug is simply a game breaking bug. Only way around the latter is by manually making what you think is "realistic trade deals", but AFAIK that would give you a positive diplo modifier as you give the AI a better deal than they expected.

\Skodkim
 
Have you tried a game yet? I suspect it's a factor of game speed or difficulty because the current trade paradigm feels very similar to the previous one to me.
I can confirm that. In my first standard speed game after the patch, I did not notice any strange trade issues.
 
At game start, we are able to select the number of civilisation as well as choose the specific civilisations. Can developer also enable player to choose number of city-state and choose specific city-state.

There is a slider for the number of city-states already in the game. Personally, I wouldn't want to be able to choose which ones, though. I think that is better left to being random so that you work with what you get.
 
There is a slider for the number of city-states already in the game. Personally, I wouldn't want to be able to choose which ones, though. I think that is better left to being random so that you work with what you get.

Why would that be any worse than getting to select who your opponent major civs are, though? Just because the option to select is there wouldn't mean you'd have to use it. And there may be times where some players may want to try out a particular strategy that's city state dependent. Getting to add that city state in would be better than having to re-roll until they get it randomly.

Personally, I think the start game menu should also include the ability to exclude certain city states (and major civs).
 
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Personally, I think the start game menu should also include the ability to exclude certain city states (and major civs).[/QUOTE]

Yes. At times, I would like to have some specific city-states and as Canuck mentioned, I have to restart several times till I get the specific city state....for example Jerusalem, Zanzibar, etc
 
I would be happy if at least they normalize the results a bit, so that you get at least one of each, and a more or less equal distribution of city states types.
 
Something is downloading on my Steam account right now that it is not labeled as a Mod update from the workshop. Anyone is getting something like this? It doesn't tell me the fils size though. Weird.
 
Why would that be any worse than getting to select who your opponent major civs are, though? Just because the option to select is there wouldn't mean you'd have to use it. And there may be times where some players may want to try out a particular strategy that's city state dependent. Getting to add that city state in would be better than having to re-roll until they get it randomly.

Personally, I think the start game menu should also include the ability to exclude certain city states (and major civs).

You are right. And I guess using it to try out a different strategy would be useful. I don't think I would be tempted to use it otherwise, and this would be pushing it for me, but yes that is me.

Edit: clarification.
 
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Something is downloading on my Steam account right now that it is not labeled as a Mod update from the workshop. Anyone is getting something like this? It doesn't tell me the fils size though. Weird.

It validated something for a while and then finally showed that it downloaded 864 bytes. Again, it was not Workshop Content.
 
They updated the Mac and Linux QA and non-QA branches this morning. I wouldn't be surprised if they're getting a hotfix ready for the trade bugs, but no change to the public PC game yet.
 
I finally found out that the great works window can be scrolled with the mouse wheel. I hate the new drag and drop system, it's counterintuitive and makes it so much more of a hassle to switch things around. Also, WHY DO PAINTINGS STILL HAVE A 10 TURN TIMER TO BE MOVED????????? @FXS_Sarah @FXS_MisterKevin @dshirk
 
They updated the Mac and Linux QA and non-QA branches this morning. I wouldn't be surprised if they're getting a hotfix ready for the trade bugs, but no change to the public PC game yet.

I concur. There is probably a hotfix in the works.
 
There's another thing that strikes me as silly. That's not being able to afford to upgrade units prior to declaring war. Ie. the only realistic way to upgrade a large army is to DOW, send the inferior units to war, pillage a few mines and then upgrade to super units.

Edit: This change is a "Monty Hall" from D&D.
http://arcana.wikidot.com/monty-haul
Spoiler Monty :

This is sort of circular, though. If you are warring with other civs, you are probably pillaging and getting heaps of gold (which people have been saying can get quite outrageous). Warring/Pillaging players are the more likely to have a larger army in more need of quicker upgrading to continue their war efforts, so now higher upgrading costs are introduced to give them something to spend all that gold on, which leads to more pillaging to fund the war machine. Meanwhile, more peaceful players can plan out when to do their upgrading and have more leeway in doing so; they will likely not need to upgrade to tanks right away if things are peaceful. So this seems fine in my books
 
They updated the Mac and Linux QA and non-QA branches this morning. I wouldn't be surprised if they're getting a hotfix ready for the trade bugs, but no change to the public PC game yet.

Dennis Shirk was on the forums last week asking for saves that highlighted trade bug, so it would be fantastic if this is the case.
 
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