Tarquelne
Follower of Tytalus
- Joined
- Dec 8, 2001
- Messages
- 3,718
Archer: 6 + 155% = 15.3
That's "slightly better".
To put it simply, it is practically impossible for an archer to match up to the honored band, due to it's higher base strength, and inbuilt 30% bonus. It is a wall, quite frankly. And nothing moves it. I think they're worth the extra maintenance.
I think the only thing missing in that analysis is that at any task both can do - or can't do - the Archer is better. You've get a ranged attack and are paying less per turn. That's gold that could be supporting a Necromancer, or helping you get the next tech. Or supporting a second Archer. Another ranged attack, another defense that's close to a HBs: If all you want is defense a stack of 2x Archers is often going to be more flexible and robust than 1x HBs. OTOH, a mix is even better.
A mixed stack of HB and Archers can apply ranged attacks, let the HB handle the strongest attacks or counter attack but still have (presumably less-experienced and less-promoted) Archers soak-up lesser attacks if the HBs become too weak. Maybe the HB's Cannibalism will keep that from happening. But enough magic, siege, or just bad luck can make any unit weak. Relying on a few really good units makes you much more vulnerable to misfortune. Or a Hero. When you've got HBs the best use of an Archer - after ranged attacks - might simply be insurance.
I think Cannibalism strengthens the case for Archers. But not when the Archers have it - when the HB has it.
If the attackers can't kill a few Cannibal HBs you may as well not have any extra defenders. But if you do, and you generally will, they may as well mostly be Archers. Cheaper to maintain, can still contribute ranged attacks.
If the attacks can kill Cannibal HBs... then you're probably better off loosing a few HBs and a bunch of Archers rather than a few HBs and a few more HBs. If a few Cannibal HB's can't stop an attack a whole stack of them may not either. You'd be better off throwing in some Archers to help weaken the attackers - or to just pay less per turn for the privilege of waiting to get killed.
(Lets not forget about Skirmishers, btw. A strong attacker will waste an attack on it, hopefully leaving the Skirmisher alive and the attacker weakened.)
There's also upgrades to consider: I'd rather have a mixed group of experienced Longbowman and Headless Principes at the next tier than just Headless Principes. And I'd really rather have Principes that aren't Headless.
So while I don't agree with odalrick that the HB has no role, I do think it's quite possible to over-commit to HBs.