Duke William of Normandy
King of England & Unofficial Welcoming Committee
From Potato's Livestream, the theoretical CS the Hoplite can have, if you play your cards right, is 53 CS. INSANE!!!

Can someone tell me what start bias tiers are?
Can someone tell me what start bias tiers are?
Is that when playing as Gorgo?From Potato's Livestream, the theoretical CS the Hoplite can have, if you play your cards right, is 53 CS. INSANE!!!![]()
Feels like a Thermopylae thing.Maybe it was just the -5 CS for the Immortal and it was a psychological thing.
Yeah.Is that when playing as Gorgo?
Yeah.
The problem is that it depends on the AI conquering a city which isn't guaranteed, especially at lower difficulties.
As an unabashed Scotland lover, I can't agree with this. The bonus is way too difficult to trigger because it is not uncommon for the AI to rarely (or never) capture cities from one another. I've had entire games pass where I have not had a single opportunity to use it. Also, when you can use it, it creates a perverse incentive to declare a war of liberation but not actually liberate the city (since then after 10 turns you can make peace, wait 10 turns, and do it again). So it's either unused or abused.
The ability is great, and the design is certainly fun! The problem isn't the ability itself, the problem is that there's no such thing as a War of Liberation casus belli in the game, because the conditions are never met. The AI simply doesn't conquer cities, with the only exceptions being really early game, and then a city-state here and there. Clearly that will never change, so the ability is impossible to trigger and it's as inexistent as the casus belli that is supposed to trigger it. For all effects and purposes, Robert the Bruce doesn't have a leader ability.
Every Civ with a similar ability works because you can trigger it reliably enough. Chandragrupta is just a matter of having a city near your enemy, Cyrus can activate it at will, John Curtin can easily chain several activations by going in a CS liberation spree (again, the AI likes to conquer those). Tamar's was pretty unreliable too, but not as much as Robert's, and it got a redesign. Now, Scotland is the only Civ left with that design that was clearly a misfire. I didn't expect them to change it, considering that they didn't say anything in the video/livestream, and they certainly would, since it would be a considerable change that they would want to show off, but it's certainly disappointing to see that Robert lost his possibly last opportunity to actually have an ability.
A pretty big but absolutely deserving nerf. Vietnam outside of the BBG mod is so broken, unkillable before their timing push, and then kill everyone with their timing push.Vietnam
- [Vietnam and Kublai Khan Pack] Thành: No longer provides a Great General point.
I was gonna talk about the Thanh nerf then forgot.A pretty big but absolutely deserving nerf. Vietnam outside of the BBG mode is so broken, unkillable before their timing push, and then kill everyone with their timing push.
I have heard this before, and understand this defense, except it doesn’t match what my own experiences in game. I don’t know what’s different about your experiences, but I often see other civs conquering each other. While I understand it’s a little unpredictable, it’s quite common for one civ to lose cities to another through conquest, so I have triggered it in my Scotland games multiple times per game. For this reason, I have always rolled my eyes at people complaining “the AI can’t take cities”, because that’s not true in my games.
Oh boy I'm glad they extended this to Bonus resources, but also I really hope this means that the Châteaux can't be adjacent to each other, and not that each luxury or bonus resource can only have one Château adjacent.Must be adjacent to a Bonus or Luxury resource not adjacent to another Château.
GOOD!!!!!!!! If they're gonna produce tons of food, they might as well get tons of housing to accompany it.Inca Terrace Farm: Now gives +1 Housing (was +0.5).
Booooooo. Persia IMO is most fun as a Culture civ, and this single change just severely weakened their strategy. Might be a while before I consider playing Persia again.Pairidaeza: Appeal bonus reduced to +1 (was +2).
Ah, so it was the buildings and not the district itself. I like that getter! Also it seems they misspoke during the livestream, cos they definitely said +2 science and +2 gold, but here it's only +1 science. Suppose it's more balanced that way.Isibongo: Buildings in the Ikanda receive +2 Gold and +1 Science.
Ok, good, they're finally usable. Now I think they'll actually be a very fun unit to use. ^_^Berserker: Combat Strength increased to 48 (was 40). -5 Combat Strength when defending penalty now only applies to melee attacks.
Oooooh, nice. Very thematic and flavorful.Samurai: Unlocked with Feudalism (was Military Tactics).
THANK YOU. I always hated not being notified when my neutralized Governor was able to be re-slotted.Idle Governors now must be addressed (assigned to a city or by closing the screen) before advancing to the next turn.
So this was a bug and not a feature, it seems. Ah well, I liked it better before but this is probably more balanced.Fixed an issue where bonus resources would not be removed from a tile after a district is built on it.
- "Cultural Domination" term clarified in Culture victory sections of World Rankings and Civilopedia.
- Cultural Domination provides ongoing effects:
- International Trade Routes to foreign cities you culturally dominate provide +4 Gold.
- Spy missions in foreign cities you culturally dominate are 50% faster to complete.
- Your citizens exert 25% more Loyalty pressure on foreign cities you culturally dominate.
Why tho????? I don't get it. Hoping someone reverses this with a mod.Industry improvements cannot be built on Luxury Resources that are on Volcanic Soil.
Also, on the Scout Pet thing, it doesn't work on Cats. It says, and I quote:
"One does not simply pet a cat."
Like what was said above it also depends on if your friends/allies were conquered, not just any civ. Simply giving them a bonus similar to John Curtin's where you get a bonus for liberating any city would even be a plus than what it currently has.I have heard this before, and understand this defense, except it doesn’t match what my own experiences in game. I don’t know what’s different about your experiences, but I often see other civs conquering each other. While I understand it’s a little unpredictable, it’s quite common for one civ to lose cities to another through conquest, so I have triggered it in my Scotland games multiple times per game. For this reason, I have always rolled my eyes at people complaining “the AI can’t take cities”, because that’s not true in my games.
Well Hungary certainly doesn't border the Mediterranean so at least the map is somewhat large.Hmmm.... first try of the TSL Mediterainian Large looks pretty .... empty, flat and sealess.