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[NFP] April Update Video

Discussion in 'Civ6 - General Discussions' started by Duke William of Normandy, Apr 12, 2021.

  1. Alexander's Hetaroi

    Alexander's Hetaroi Deity

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    Great now I want there to be great work of art forgeries, and if a spy steals one it produces less culture/tourism than normal. Not sure how that would work though. :dunno:
     
    Last edited: Apr 20, 2021
  2. Duuk

    Duuk Doom-Sayer Supporter

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    ...You mean like every colonial empire ever?
     
  3. Zegangani

    Zegangani Prince

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    Come to think of it, Colonies (even if they aren't real colonies in Civ VI) could use Gold from the Global Treasury, they just have to have a Trade Route to a City that's either the Capital or connected to the Capital. Although I would prefer having local City Treasuries, from which you can take as much as you want for Diplomacy Actions and Deals (Gifts, Levying, Bribing...etc.), Government/Policy Changes.. basically anthing that has global effects not local (Like Governors).
     
  4. oSiyeza

    oSiyeza Prince

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    I did not say only and certainly not city queue. But lets be nuanced.

    Civ has actually only two major resources when building, gold and production (queue). And they are not independent of each other cause you can buy production with gold. And production and gold can be used to increase production and gold output in the city in the long term. So for starters saying it has no sense to use gold to earn extra gold with improvements has no sense. All game systems in Civ VI work like this already.

    Regardless lets take a look to the improvement system, shall we?. In Civ I to V builders use "production time - gold" to produce, and improvements require turns so when you improve something u cannot have it instantly. The cost is "production + gold + game time".

    In Civ VI, the cost of improvements is "production + gold + player time". Here is how it works: Civ VI designers said: We don't want players to wait for improvements. So lets make them immediate. But then they thought: well that may be too easy cause they would be able to build too fast. So decided to made improvements instant, and at the same time they made them take longer as builders get spent, and take time and resources to rebuild and to move again and is a never ending cycle of wasting the player time doing repetitive actions, instead of making the player wait one turn, while playing doing other things... I say it again: the aproach of Civ VI is to waste the time of the player to keep the player busy instead of making the player wait while playing.Civ VI just replaced interesting gameplay for repetitive tedius time wasting activities. This seem to be a core philosophy of the system. To give the impression of instant build gratification obtained by wasting your time with routiune click actions. It is a mobile game mechanic.

    I said building improvements should cost money, cause pretty much that is how it actually works. Public works cost money. That is not saying the game should work as it does now. Cause the economy should need to be reworked...

    Do we know a game that had a economy system with taxes that could be increased or decreased to accomodate for building more stuff at the cost of happiness (for example). And where u know, there is an actual point in economy. Cause that would be the system I propose...

    And also, that game was Civilization I. Let that a testament on how much the ball was dropped here, and how bad are some of the ideas in VI.
     
    Last edited: Apr 22, 2021
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  5. Depravo

    Depravo Siring Bastards

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    I was just playing DorfRomantik - it feels like a missing piece of Civ.
     
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  6. Zegangani

    Zegangani Prince

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    The Game comes from Civ Fans, so no wonder that they put their Ideas they think were missing in Civ in that Game. (Eventhough I haven't played that game yet)
     
  7. Kwami

    Kwami Deity

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    It's really nothing at all like Civ, except that it features hex tiles. It's much more like single-player Carcassonne.
     
  8. Myomoto

    Myomoto King

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    How is a game named Dorf Romantik not a dwarf dating simulator? :confused:
     
  9. Linklite

    Linklite Emperor

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    I was thinking more of Zelda...
     
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  10. TreVor_ish

    TreVor_ish Warlord

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    Asking the real questions...
     
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  11. Kwami

    Kwami Deity

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    Well, it's stylized German. Like, "village romatic", or "romatic village". Kinda.
     
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  12. Alexander's Hetaroi

    Alexander's Hetaroi Deity

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    The game where it's perfectly fine for every character to have beards. :lol:
     
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  13. Republic of San Montuoso

    Republic of San Montuoso King

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    And where 90% of the game is trying to determine the gender of the dwarf in front of you, to see if it will fit your expectations.
     
  14. Andrew Johnson [FXS]

    Andrew Johnson [FXS] Warlord

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    [WRITING]
    new mode.... dwarf... dating sim....

    Got it, thanks!
     
  15. Eagle Pursuit

    Eagle Pursuit Scir-Gerefa

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    Send this idea to Bioware for the next Dragon Age, please.

    But even the idea of a Civ dating sim... it hurts my brain. I cannot compute this, other than to say it would really really open up diplomacy.
     
  16. sonicmyst

    sonicmyst Emperor

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    Thanks for confirming another frontier pass. *wink* *wink*
     
  17. V. Soma

    V. Soma long time civ fan

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    At what time (CET) can we expect the update? 6 pm?
     
  18. Eagle Pursuit

    Eagle Pursuit Scir-Gerefa

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    I think so. They said for sure at the end of the livestream.
     
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  19. Linklite

    Linklite Emperor

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    Must...not...egg...him...on...
     
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  20. Socrates99

    Socrates99 Bottoms up!

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    Could have a dual queue like some other games where one is buildings and units and the other is tile improvements.

    Not all that sure I like that either though because the nice thing about builders is that you can build them in a big established city and send them to speed up development in new cities.
     

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