Archery

And plox take my challenge, phil! You like so much Toku, I know it...
I prefer flat out refusals than tergiversations. That's my motto.

I don't know about any challenges, but I intend to play some of the deity maps here on S&T at the moment. The only reason I skipped the other maps is because they're on large and let's face it, deity + large gets pretty slow between turns over time. Add a little "struggling" or "losing" frustration and things go downhill fast.

Meanwhile, unless someone else has beaten it on this same update I stole another deity/quick domination slot on HoF front page :lol:.
 
I don't know about any challenges, but I intend to play some of the deity maps here on S&T at the moment. The only reason I skipped the other maps is because they're on large and let's face it, deity + large gets pretty slow between turns over time. Add a little "struggling" or "losing" frustration and things go downhill fast.

There's always AP cheese.

The possibility of creating a colony + mass gifting it warriors to upgrade is immensely amusing too.

When neighbors are nice enough or can be manipulated (lul u died) culture is one of the ways to play deity sloppy and still win.

I'm very busy lately but I'll try it at some point. Possibly after immortal Mao.

:mischief:

Again with quick deity... :s
I requested two quick deity to AZ and now he won't talk to me anymore.
You know quick speed is utter pain.
 
Never thought thread named ''Archery'' could be so much fun.

@TMIT: You too went for quick deity domination? It will be very interesting update.

I played large maps first time in my civ history only because of respect towards Tachy. I still don't like them but they are not as bad as I thought. Give it a try.

Quick speed just feels wrong. And there's less chance you get DoWed.
 
I've played every sized map and speed in civ IV. I don't say I dislike large maps out of ignorance, but out of memory. I hate hate hate spending hour(s) in a game waiting to be able to actually play the game. It's bad enough on standard.
 
Play more marathon/time victories. Huge optional.
 
I've played every sized map and speed in civ IV. I don't say I dislike large maps out of ignorance, but out of memory. I hate hate hate spending hour(s) in a game waiting to be able to actually play the game. It's bad enough on standard.

I hate that too, which, coupled with a not-so-new computer/laptop, means I prefer small maps - or at a stretch standard. Had to switch to low settings too. Lots of units in the mid-ages+ made between turn times a nightmare.

Btw, TheInMeTeam (sorry, but I just :lol: really hard at that one!), I've been watching the Charlemagne game to try to get a grip with specialised economy, and am amazed at the speed in which you play. Seems superhuman to do stuff so quickly and figure out what to do in half a heart-beat. When I get to turn 100 you have probably completed most games :D
 
Im playing as Qin Shi atm and teched Archery first:

Spoiler :
XzvHk.jpg


Immortal / Epic Speed / Small Pangea (because I'm a total noob at conquest).

However, feel free to carry on telling me that teching Archery first is just bad for my economy, and that archer rushes dont work. I await your trolololololo responses. Zero Commerce resources in my capital, only a single non riverside corn, and farmed floodplains (Tech order - Hunting, Archery, BW, Wheel, Pottery, Mysticism, Meditation, Priesthood, Oracle > MC).

Oh yea, and then I tried Oracling MC, and trying to spawn a GS or GE for Machinery, I spawned 2 Great Prophets instead. The Machinery bulb strategy has to be the lamest, least reliable thing I've every tried, yes founding religions is far more 'reliable' than Machinery bulbing on Immortal difficulty (Hint, I said 'reliable', not 'better' or 'worse').

Most of the top rated strategies and methods of playing this game on the highest difficulties are beyond questionable, I have zero idea how people reliably pull off Machinery bulbs as an example right here (I had to self tech it instead of teching classical economic techs, but that was ok because I had Ivory, Furs, 2 x Gold, 2x Silver, 1x Gem and IND forges for all my economic needs).
 

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So, let's see here:

1. You are at 1600 BC.
2. You have exactly 2 improved special tiles being worked in view.
3. You have 3 cities, although the 3rd one is still in revolt. for 4 turns. Currently only 4 of your population are doing anything at all.
4. In destroying one neighbor, you've allowed others to settle land near you and get relatively larger.
5. Your rush easily could have failed if any number of unlucky things occurred (protective neighbor, Constantinople on a hill, bad RNG luck, opponent having more archers in cap all come to mind)

So, you've executed a risky rush that has slowed down your opening tech and expansion considerably and you want that to convince us that it was a good move?

Granted, you *definitely* could have executed that rush much better (IE there are too many improvements for the capitol's size vs # chopped trees, for example), but it would still likely be behind.

Oh wait, we've been down this road before. This is where I get the excuse "it worked" and any amount of demonstrating that other openings are materially stronger and more consistent falls on deaf ears. Nevermind that this is coming from the same person who said he'll never trust any non-HoF screenshots/saves ;).

Speed cheesing a map size isn't a particularly convincing demonstration. Do you want me to demonstrate how great the dog soldier is by winning on deity...dual map size marathon? Seriously, small/epic just to prove that while a tactic can work under those settings it's still weaker :lol:?
 
3 farms and 2 mines isnt enough improvements for a capital that never grew beyond Size 5 because it was whipping archers?

I had to put up the 3 farms before I got to BW, and them two mines on forested hills, then chop every other forest and spam the whip button on Archers.

Dog soldiers are the most powerful 'reliable' rush unit you can get, no copper requirement, 100% bonus vs melee, enough base str for archers, Im not debating that archers are better than any other unit, in fact they are clearly the weakest unit to rush with. However along with Dogs and Holkans, they are also 100% reliable.

In destroying one neighbor, you've allowed others to settle land near you and get relatively larger.

My starting land is all crappy, tundra, deserts and jungles. The only two decent city spots I had available with gold and silver were along the coast behind my capitals borders, so they were safe from AI settlement. Constantinople was a far better city than any that I could have settled was. I still have room for 8 cities that the other AI wont be able to nick, even Hanibal didnt want to settle the tundra site with deer and furs because it was still crappy, settling that spot and north of Constantinople completely blocked off my starting land from the rest of the AI, then the aim was to conquer their cities with Chu ko nus.

it's still weaker :lol:?

Weaker than what other than Dogs / Holkans / Quecha / Skirmishers if you start with no copper or horses?

want that to convince us that it was a good move?

Constantinople has Gold, Gems, Horses, and Cow, and every other land tile around it is forested, making a perfect spot for a future national park city before the forests got chopped (the commerce and production off the resource tiles plus forested hills is plenty enough and its still a very desirable city to capture ASAP). I had one other gold and 2 silvers to settle after that, my economy picked up following the rush with ease. From there I had two options, Elephants with my Ivory, or Machinery for Chu Ko Nus, the latter obviously being the better choice.

Speed cheesing a map size isn't a particularly convincing demonstration. Do you want me to demonstrate how great the dog soldier is by winning on deity...dual map size marathon?

Says you who doesnt play map sizes above Standard? Oh ok, lets throw the usual excuse. My PC is slower than yours and cannot even handle standard size maps so I have to play small. Its still a very far stretch away from dual map / only one opponent and rushing fast with dog soldiers, which is a 100% guaranteed win.

I actually play small maps atm because I have zero desire to attempt conquests on a standard size or larger map, just as much as you dont want to play huge / marathon / deity for whatever reasons. And I simply hate playing on normal speed because everything happens far too fast.

and any amount of demonstrating that other openings are materially stronger and more consistent falls on deaf ears.

I never said that other units / UUs arent stronger, plenty are. But what exactly is cheesier, only ever playing as Persia or Egypt and restarting the map until you get a capital with horses, or playing a small / epic pangaea with a Pro leader and attempting an Archery rush?

What do you do when you tech BW and you have no copper, or AH and have no horses and want to rush an opponent, start again on a new map?

5. Your rush easily could have failed if any number of unlucky things occurred (protective neighbor, Constantinople on a hill, bad RNG luck, opponent having more archers in cap all come to mind)

Dogs, Holkans, Quechas, Skirmishers, War Chariots, Immortals could all have also failed if any of those unlucky things happened, so whats your point exactly?
 
Speed cheesing a map size isn't a particularly convincing demonstration. Do you want me to demonstrate how great the dog soldier is by winning on deity...dual map size marathon? Seriously, small/epic just to prove that while a tactic can work under those settings it's still weaker :lol:?

Darn it TMIT you beat me to this comment but I am going to outdo you in this one. Who need any techs? I propose a special warrior.

Inca,
dual map,
marathon,
deity,
terra.
plains hill riverside marble/stone start.

Who need archery, I will shut down techs all togather.

Can you do better?

Sorry I woke up on the wrong side of bed this morning.

Come to think of this, this was my only Deity war VC win.:(


But seriously bhavv, this is a very cooked set up and not an always viable strat. Do the same on a standard map on epic speed with standard number of AI, then you will have something to prove. Heck, there is a current BOTM in Prince level, come and do a demonstration of your technique, then you will have my and possibly others respect.
 
Weaker than what other than Dogs / Holkans / Quecha / Skirmishers if you start with no copper or horses?

Weaker than expanding to 3 cities with more pop working higher total yields before 2000 BC, or a strategic resource rush if applicable. Weaker than making use of that stone+IND.

Says you who doesnt play map sizes above Standard?

*usually* doesn't play. I bet I've played quite a few more games on those sizes than people think. As in, dozens. I don't like the 30+ second turn times later in the game however. Don't blame me because failaxis can't find a decent engine to run any civ title after civ III.

You don't see me running marathon on standard maps and trying to use it to prove a point though.

My PC is slower than yours and cannot even handle standard size maps so I have to play small

Small+EPIC, rushing an AI whose CAPITOL's borders is 5 tiles from your own, and settles towards you. That's a far cry from a lot of other settings, too. In fact, it's a cooked and/or lucky map.

3 farms and 2 mines isnt enough improvements for a capital that never grew beyond Size 5 because it was whipping archers?

Archery ----> BW. Why did you have to farm 3 floodplains? You'd have archery before worker is out and then you'd be going for corn + improving mines. Working hill mines beats the crap out of whipping without a granary by the way. Mines and farmed floods are both 4 yield tiles, but if you don't whip you're working an extra pop. So, you'd improve the corn then mine hills, then chop. I'm not seeing the need for 7 tile improvements in a city with a cap of 6 (and then only after researching hunting) when you can instead chop trees or hell, even building roads towards your target would be better than improving tiles you're not going to be able to use for so long because it cuts on rush travel time + gives commerce once you capture the cities.

By the way, I still eagerly await that early-religion prophet/OR production based hall of fame culture win taking a slot away from Jesusin from you to show us how good it is ;).

Heck, there is a current BOTM in Prince level, come and do a demonstration of your technique, then you will have my and possibly others respect.

AI doesn't start with archers on prince, so warrior rushing it instead is a very real possibility.
 
AI doesn't start with archers on prince, so warrior rushing it instead is a very real possibility.

Not in this game. I believe all AI were given 2 archer to slow the human player from Holken rushing. But actualy my challenge to bhavv is not a fair challenge since I think the 2 archers were given CG3 promotion. So maybe next game.
 
I farmed the floodplains because all the hills had forests on them and I didnt have BW yet.

Weaker than expanding to 3 cities with more pop working higher total yields before 2000 BC, or a strategic resource rush if applicable. Weaker than making use of that stone+IND.

Probably, but I simply rolled the map and only wanted to do an archer rush. And non of the three cities I would have placed initially (gold + silver locations) would have had copper or horses either, just an Iron, and all the other land except for the tundra would have been settled by the AI.

But seriously bhavv, this is a very cooked set up and not an always viable strat. Do the same on a standard map on epic speed with standard number of AI, then you will have something to prove. Heck, there is a current BOTM in Prince level, come and do a demonstration of your technique, then you will have my and possibly others respect.

Why would I bother with an early rush on a map where I have time and space to expand all around my capital, as opposed to a map where two AIs second cities were placed right next to my Capital's borders? Also why would I bother with a leader that is not appropriate to doing an archer rush (Non pro, or pro leaders with better options like dogs / vultures)? And you complain that my random generated locked modified assets map is cooked, but a forum game isnt?
 
I just have done an archer rush against a single archer on Warlord difficulty (G-Minor 145). 2 Archers, 1 warrior and a chariot...didn't even scratch the said archer. So, archer rushing is gambling for me.
 
I just have done an archer rush against a single archer on Warlord difficulty (G-Minor 145). 2 Archers, 1 warrior and a chariot...didn't even scratch the said archer. So, archer rushing is gambling for me.

I did a quecha rush, 9 quechas vs 3 archers and lost, so quecha rushing is also a gamble.

In fact all rushes are meant to be gambles, if they work, great. If they dont then you're screwed.

Not in this game. I believe all AI were given 2 archer to slow the human player from Holken rushing. But actualy my challenge to bhavv is not a fair challenge since I think the 2 archers were given CG3 promotion. So maybe next game.

HAHAHA, so you're complaining earlier that my map was 'cooked', but you challenged me to play a purposefully cooked / cheated (even for AI bonuses) forum game? Do I have to repeat, I DONT PLAY ANY MAP WITHOUT LOCKED MODIFIED ASSETS ENABLED. Every forum game without this option enabled allows the uploader of the game to purposefully cheat the map either in favor of the player or the AI, or for people participating to simply use the WB.

Turn on the locked modified assets first and then complain about my 'cooked' yet completely random settings because I want to play small maps at epic speed. No one here even dares to play their games on Immortal / Deity with random events and huts on either, yet you all want to complain about my map settings. Typically hypocritical nonsense as usual.

Rushing is even more important on a Pangea map because you will have less room to expand more often than in a standard game. If there arent any nearby AIs on a standard map, rushing isnt a good idea. If there is there it works no differently to how it would on a small map.
 
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