Everything was clearly explained in this very thread, theres no need to 'follow my posts about', all you had to do was read what is written in this one thread.
I especially liked the part where even after I have said many times, and demonstrated in each of my cases that 'Archer rushing is a valid tactic for
PROTECTIVE leaders, using
COVER promoted archers (I.E. using a barracks), you gave me an example to attempt the same in a forum game where the leader chosen is
PACAL (ignoring for now that the AI were given CGIII archers to prevent rushing in that game).
Now why the absolute heck would I ever want to rush with Archers when I am playing as Pacal? I get immediate access to 4 Str Holkans with just BW + Hunting, meaning that I dont even have to tech Archery to pull off an even more powerful, and far more likely to succeed rush in a normal random generated game. (Not a forum game where the AI is cheated to be made rush proof). And I'm not even Protective, meaning as I have already explained, the rush will have no chance of success without direct access to the cover promotion for my Archers.
This shows so very clearly, that you cant even read or try to understand any of the logic being given to you, you simply dismiss any strategy even if its proven to work because you think its bad, and in your dismissal try to use completely illogical situations where you already have far superior strategies available anyway like Holkan rushing.
This is what I call HOF style strat where you can say oh well that did not work...let me see with the next start. That is the first of many levels of HOF cheese.
Ok, lets try and re-school your method of logic. Lets look at it this way:
1) I start right next to an AI and want to do an
Axeman rush.
2) I open with teching BW. This reveals no copper, and no nearby copper that I can settle
3) My Civ has Protective as one of its traits.
4) My options in this game are:
a) Restart the map, I haz no copper so its the end of the world oh noes!
b) After researching BW, tech Hunting > Archery and attempt a Cover promoted archer rush instead.
Attempting b) first instead of just rage quitting like in a) gives me a decent shot at recovering from such a start. If it fails, then I do what I would have done anyway, and simply restart the map.