acluewithout
Deity
- Joined
- Dec 1, 2017
- Messages
- 3,496
So, are Industrial Zones and all the other things that give you production “good” now? Do people like the changes?
Some thoughts:
- Industrial Zone bonuses feel less dependent on the terrain, and more about just having infrastructure. But I’m not sure. Strategic resources will be more of a factor in placement, which is kinda cool. Also aqueducts are interesting - it may make sense to have City Centre Aqueduct IZ triangles particularly if you can get some Strat Resources.
- I sort of don’t like the changes to Lumber Mills. They just feel more ... boring. You get them earlier (less delayed gratification) and there’s no adjacency games around rivers. Maybe there will be some fun stuff around how boosts unlock through the tech tree. Dunno. I liked that lumbermills were situational - I agree they needed a buff, but the current changes feel to blunt.
(I’d suggested elsewhere farms getting +1 food or something from being next to a river after you get irrigation. It would be great to see something similar for mills, eg +1 production next to rivers, once you research eg mass production.)
- I’m in the middle on rainforest lumber mills. The whole design philosophy was that you basically had to chop rainforest because they were negative appeal and didn’t do anything. GS made that even more interesting (well, in principle), because while rainforest were crap chopping them hurt the environment. Just letting you build lumbermills just undercuts that dynamic, although at least it requires a mid game civic (and it’s interesting it’s a civic not a tech - noice).
- Is Workshops are +3 instead of +2. Is that enough? Are they okay now? Umm. Yeah, maybe. I don’t know. +2 was sad. +3 is ... not sad. Maybe okay. Yeah. Sure. It’s okay.
- I’ll be a bit sad if Military Engineers and Railways haven’t got some love. I was really hoping we’d get something like Civ V where connecting cities to your capital by rail gives production boosts. MEs may get a buff. You never know - I’d be surprised if they can’t build roads without charges given lots of people asked for that and there’s lots of mods that do it.
- Overall, it feels like more hammers for everyone, everywhere. And I don’t think that’s actually a good change. Playing the map means playing out territory where you have less production. How is there going to be anywhere on the map with less production?
- Not sure if this should go here, but I’m still happy about the buffs to Tier 3 buildings.
Some thoughts:
- Industrial Zone bonuses feel less dependent on the terrain, and more about just having infrastructure. But I’m not sure. Strategic resources will be more of a factor in placement, which is kinda cool. Also aqueducts are interesting - it may make sense to have City Centre Aqueduct IZ triangles particularly if you can get some Strat Resources.
- I sort of don’t like the changes to Lumber Mills. They just feel more ... boring. You get them earlier (less delayed gratification) and there’s no adjacency games around rivers. Maybe there will be some fun stuff around how boosts unlock through the tech tree. Dunno. I liked that lumbermills were situational - I agree they needed a buff, but the current changes feel to blunt.
(I’d suggested elsewhere farms getting +1 food or something from being next to a river after you get irrigation. It would be great to see something similar for mills, eg +1 production next to rivers, once you research eg mass production.)
- I’m in the middle on rainforest lumber mills. The whole design philosophy was that you basically had to chop rainforest because they were negative appeal and didn’t do anything. GS made that even more interesting (well, in principle), because while rainforest were crap chopping them hurt the environment. Just letting you build lumbermills just undercuts that dynamic, although at least it requires a mid game civic (and it’s interesting it’s a civic not a tech - noice).
- Is Workshops are +3 instead of +2. Is that enough? Are they okay now? Umm. Yeah, maybe. I don’t know. +2 was sad. +3 is ... not sad. Maybe okay. Yeah. Sure. It’s okay.
- I’ll be a bit sad if Military Engineers and Railways haven’t got some love. I was really hoping we’d get something like Civ V where connecting cities to your capital by rail gives production boosts. MEs may get a buff. You never know - I’d be surprised if they can’t build roads without charges given lots of people asked for that and there’s lots of mods that do it.
- Overall, it feels like more hammers for everyone, everywhere. And I don’t think that’s actually a good change. Playing the map means playing out territory where you have less production. How is there going to be anywhere on the map with less production?
- Not sure if this should go here, but I’m still happy about the buffs to Tier 3 buildings.
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