darkace77450
Emperor
- Joined
- Mar 8, 2015
- Messages
- 1,098
I'm dusting the game off after a month-long hiatus and I'm realizing how much I disliked the policy card system. My problems with it are twofold.
1. There aren't very balanced. The economic policy cards are far more important than military, diplomacy, and wild cards. For the latter three there aren't a whole lot of meaningful choices. The former, though, requires vigilant micromanaging if you're going to get the most out of your game. Which brings me to point number 2.
2. It's tedious. Swapping policy cards in and out to maximize your efficiency is a tedious affair and I'm not sure what it's bringing to the table is interesting enough to justify the tedium. The old social policy trees weren't very exiting, but they didn't detract from or interrupt the flow of the game (imbalance of Rationalism notwithstanding) the way social policy cards do, in my opinion.
So those of my thoughts on policy cards after a four week hiatus. Do you agree or disagree with my assessment? If you agree, what would you like to see done to improve this particular mechanic?
1. There aren't very balanced. The economic policy cards are far more important than military, diplomacy, and wild cards. For the latter three there aren't a whole lot of meaningful choices. The former, though, requires vigilant micromanaging if you're going to get the most out of your game. Which brings me to point number 2.
2. It's tedious. Swapping policy cards in and out to maximize your efficiency is a tedious affair and I'm not sure what it's bringing to the table is interesting enough to justify the tedium. The old social policy trees weren't very exiting, but they didn't detract from or interrupt the flow of the game (imbalance of Rationalism notwithstanding) the way social policy cards do, in my opinion.
So those of my thoughts on policy cards after a four week hiatus. Do you agree or disagree with my assessment? If you agree, what would you like to see done to improve this particular mechanic?