Armies: WOW!!!

pjmcb

Chieftain
Joined
Oct 23, 2003
Messages
43
Man, those new armies sure do kick some a**!

I conquered two cities in two turns, taking out 5 spearmen and a Medieval Infantry, all with one Army of Knights.

Gotta love those multiple attacks. Armies are now REALLY worth building...
 
Could you extrapolate on this? I haven't played the game yet but thought even the past army system was a great tool so this interests me.

What is new about them? How many units they contain? Attack/defense ability?
 
Agreed. I just had a 4-move Cav army. I can't relate how awesome that is. It took out three cities about 4 or 5 turns (had to heal).

Don't they also have a 1/6 stat improvement? :confused: I thought I heard that somewhere...
 
Its 1/6 normally, 1/4 after Military acadamey.
 
And it's not your run of the mill Blitz, either. You get one attack per unit on the Army (or at least I did, with my Army of 3 knights).

I always thought Armies were ok before, and were somewhat necessary to take well-defended cities. But now they rock.
 
Originally posted by pjmcb
And it's not your run of the mill Blitz, either. You get one attack per unit on the Army (or at least I did, with my Army of 3 knights).

I always thought Armies were ok before, and were somewhat necessary to take well-defended cities. But now they rock.

I only got 2 attacks per turn with my knight army and with my crusader armies.
 
It pisses me off because in my Rise of Rome scenario, the Roman legion has a tendancy to deal 1/2 damage to my army of elephants and swordsmen.
 
3 conquistador army: 9 pillages a turn (assuming you start on a road to pillage)
 
Hygro, I seriously doubt 9 pillages, since the conquistador has only 2 moves, not 6. Have you tried it yet?
 
maybe new army system has movement bonus.
 
Originally posted by Jaybe
Hygro, I seriously doubt 9 pillages, since the conquistador has only 2 moves, not 6. Have you tried it yet?

I've tried it, and yes they can pillage 9 tiles/turn. The reason is that pillaging does not cost any movement points for armies, so any tile they are can be pillaged to nothing for free. (and actually, they don't even have to start on a road, since they treat all terrain as roads.)
 
I think Hygro meant that they have to start on one of the pillageable squares to be able to get the full 9 pillaged squares in one turn.
 
Armies are bordering overpowerd imhso.
I'm in the Rise of Rome scenario and my starting army has been HUGE for me.
Carthage, though, managed to put two (only two!) of his elephants in an army which meant he was easy pickings :lol:
 
The faster healing ability is the best improvement to me... it used to take forever to get them back on the field after taking a city.

Does the attack average out with units of different attack? I have an army of two crusaders (5/3/1) and one musketman (2/4/1), and it's stats are shown not as 5/4/2, but 4/3/2. Damn...
 
Armies get one attack for each movement point. So, if you start next to a city and you have 3-move units in the army, you can attack four times.

In my latest war the Cav army took out 3 units from the first city, 3 from the second, and 2 from the third. :eek:

They are bordering on overpowered, but remember that they cannot be upgraded so your army becomes obsolete. Also, you probably won't get many in the game, any more than 3 or 4 is a real feat.
 
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