# of units have not changed but what was changed was an extra movement point (additional attack/blitz) and the pillaging ability without losing a movement point.
Originally posted by pjmcb
And it's not your run of the mill Blitz, either. You get one attack per unit on the Army (or at least I did, with my Army of 3 knights).
I always thought Armies were ok before, and were somewhat necessary to take well-defended cities. But now they rock.
I've tried it, and yes they can pillage 9 tiles/turn. The reason is that pillaging does not cost any movement points for armies, so any tile they are can be pillaged to nothing for free. (and actually, they don't even have to start on a road, since they treat all terrain as roads.)
Armies are bordering overpowerd imhso.
I'm in the Rise of Rome scenario and my starting army has been HUGE for me.
Carthage, though, managed to put two (only two!) of his elephants in an army which meant he was easy pickings
The faster healing ability is the best improvement to me... it used to take forever to get them back on the field after taking a city.
Does the attack average out with units of different attack? I have an army of two crusaders (5/3/1) and one musketman (2/4/1), and it's stats are shown not as 5/4/2, but 4/3/2. Damn...
Armies get one attack for each movement point. So, if you start next to a city and you have 3-move units in the army, you can attack four times.
In my latest war the Cav army took out 3 units from the first city, 3 from the second, and 2 from the third.
They are bordering on overpowered, but remember that they cannot be upgraded so your army becomes obsolete. Also, you probably won't get many in the game, any more than 3 or 4 is a real feat.
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