Armies: WOW!!!

Originally posted by Moff Jerjerrod
What really made me laugh at the unbelievers in the past was the way they all claimed that armies were useless and underpowered.
Call me an unbeliever ;)
IMHO, AI Armies WERE useless and underpowered. Usually they crippled themselves while attacking, and i hunted them down and killed all three units quite cheaply, before they could heal. They sure weren't worth three good, separate, flexible, quick-healing units. And when i put three good units in one, i found they died too easily, in one run of bad RNG rolls.

I was the beta tester that kicked up the most fuss when someone proposed emasculating MGLs (taking away the wonderful ability to rush Great Wonders.) The Armies weren't good enough to compensate, I argued.

So if they're too strong now, maybe it's partly my fault. :eek: :D

Wouldn't it be ironic if the intended goal, to make the game less about war (creating SGLs and restricting MGLs) turned out to give us better weapons? :)
 
Imho armies have turned from useless to extremely powerful. I never used them for obvious reasons, right now in the Medieval Ages scenario Burgundy Knight armies are having an extremely good time in Byzanthine Greece. Equiped with four elite knights the army is a fast healing 20/12 unit with 3 move points. This is very close to a Modern Armor.

Poor Byzantines.:evil:
 
Originally posted by Sarevok


if my enemies get one of those, I swear im gonna nuke that thing.

:lol: Or bomb the bejeezus out of it before assaulting with your (multiple) 4-elite-MA armies.

Or, better yet, use those bombers and multiple 4-elite-MA armies to take every one of the opposing civ's cities and make that defensive army go away without firing a shot at it. :D
 
Originally posted by CyberChrist

The Help file for the editor has the following to say about the Increased Army Value ability of the Military Academy
"Each army owned by a civilization that has built a structure with this attribute has its overall attack and defense values increased by 25%"
This is one of the reasons I have a hard time swallowing the result from your experiment showing that armies (snip)

:lol:

have you ever taken any Civ handbook or so and comapred what it says to the actual game?

seriously, in my expierence, if ti says 'that's the way it really really works', and that comes in any way from firaxis - then my first assumption will be that it does definately NOT work like that!

remember all the used-up elite unit troubles?
 
Unlike many other 'fanatics' I don't tolerate errors or inconsistancies like that well at all. :mad:

Lets have the game work as intended and as they are telling us it is supposed to work - hopefully also like we would want it to work ;) :p
 
Originally posted by CyberChrist
Unlike many other 'fanatics' I don't tolerate errors or inconsistancies like that well at all. :mad:

Lets have the game work as intended and as they are telling us it is supposed to work - hopefully also like we would want it to work ;) :p

ahem, in this case I can only recommend you quit Civ and any derivate right now! :lol:
 
Originally posted by carlosMM
ahem, in this case I can only recommend you quit Civ and any derivate right now! :lol:
Have anything of real value to add to this debate? .. or just trolling about?
 
Originally posted by CyberChrist
Have anything of real value to add to this debate? .. or just trolling about?

hm, funny, I have a good reason to tell people to DISTRUST anything from Firaxis as us oldtimers here remember the mayn many inaccuracies in the documentations of the vanilla civ. Doesn't that count?

oh, btw, you seem to be spam allergic - go see a doctor ;)
 
Well. I guess I'd better re-think making the Palace a Small Wonder and giving it the "Build Armies Without a Leader" ability. :o
 
Originally posted by carlosMM
... us oldtimers here remember the mayn many inaccuracies in the documentations of the vanilla civ. Doesn't that count?
I don't know what you are trying to imply by this - I have been playing Civ since '92 and was also registered to these forums some 1 1/2 year before you it seems.

Anyway then I don't see what that in any way has to do with wanting Atari/Breakaway/Firaxis to iron out any such errors in the manual, help files, civilopedia or whereever.

While I understand and agree with many of the past complaints then I am happy to see they have addressed some of these issues in C3C. It is a nice start even if it took them some time getting these changes through the 'door', but at least the door is not sealed shut - like with some other companies and their products.

Which is why we need to make them aware of any further inconsistencies so they can get on with fixing them all. Have a little faith :cool:


Originally posted by carlosMM
oh, btw, you seem to be spam allergic - go see a doctor ;)
Ok, troll on radar :rolleyes:

No further replies from me on this - as this is thread is becomming seriously sidetracked.
 
Originally posted by CyberChrist
I don't know what you are trying to imply by this - I have been playing Civ since '92 and was also registered to these forums some 1 1/2 year before you it seems.

Anyway then I don't see what that in any way has to do with wanting Atari/Breakaway/Firaxis to iron out any such errors in the manual, help files, civilopedia or whereever.

While I understand and agree with many of the past complaints then I am happy to see they have addressed some of these issues in C3C. It is a nice start even if it took them some time getting these changes through the 'door', but at least the door is not sealed shut - like with some other companies and their products.

Which is why we need to make them aware of any further inconsistencies so they can get on with fixing them all. Have a little faith :cool:

no, you did not register much before me.... after me, in fact - but you cannot know that. but do not judge people by the date shown or the postcount.

second, I agree we need to make them aware - but also be aware that whatever the tell should be tripplechecked........
 
Moderator Action: CyberChrist: carlos' initial comment was fine - a bit of humor injected into the thread. No worse than a lot of people's posts in a lot of threads. It might be a *little* spammy, but I certainly didn't consider it trolling.

Anyway, you both need to stop the threadjack/argument.

Please read the forum rules: http://forums.civfanatics.com/showthread.php?t=422889
 
I just started building the Pentagon on my Sid level game, the year is only 650 BC!!!

I have three armies, 2 all archer armies cause I dont have iron :( and one empty army that I am going to put my new horseman in.

So, does this shared HP thing work with attacking too? The example is just defense? If I live to get knights, will I be able to add a knight to my three hourseman and get a 4 attack with 1/4 of my HP during every attack the same turn?
 
Bump...

If anyone has this answer it would sure save me some trouble!

So, does this shared HP thing work with attacking too? The example is just defense? If I live to get knights, will I be able to add a knight to my three hourseman and get a 4 attack with 1/4 of my HP during every attack the same turn?
 
Originally posted by civzombie
Bump...

If anyone has this answer it would sure save me some trouble!

So, does this shared HP thing work with attacking too? The example is just defense? If I live to get knights, will I be able to add a knight to my three hourseman and get a 4 attack with 1/4 of my HP during every attack the same turn?

Yes - the HP sharing feature of armies works both on offense and defense.
 
Sweet, so if I can build the pentagon on my sid level game and manage to build either longbowmen, or knights and add them to my archer and horsman armies, I will have three armies that will be pretty good!

5 attack value for the first 4-5 HP for each attack! Pretty good since I will get 2 attacks per turn with the archer army and three attacks with the horseman army.
 
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