Arrian
Warlord
Under the original army rules, the only reason I ever built them was to get the Heroic Epic and increase my leader generation chances. Armies have come a long way since then.
-Arrian
-Arrian
horribly artificial
Please, give me a break with this worn and stupid argument.Originally posted by pjmcb
I'm not sure exactly what the term "horribly artificial" means in the context of a video game where your ruler lives for 6000 years and you can upgrade a catapult to a cannon...
Originally posted by cgannon64
An Army of Siphai has (8*3=24/6=12) 12 attack.
You add the raw attack values of all the constituent units. You divide the total attack values by 6, and round down the result (or so it has been stated elsewhere). The rounded result is added to the army's attack value for purposes of combat resolution. For example, an army composed of 3 knights would have an effective "attack value" of 6 rather than the knights' normal 4. (3 units with 4 attack = 12 combined attack; 12/6 = 2; 2 added to knight attack of 4 = 6). So that 3 knight army becomes a 12HP, 3-move, 6 attack, 4 defense, blitz-enabled, pillage-without-cost war machine.
Originally posted by Catt
The original attack value of 8 is increased by 4
Please, give me a break with this worn and stupid argument.
To use that classic quote from the redoubtable Sid Meier himself, "A game is series of interesting choices." The notion of Great Leaders and the armies that can come from them presents a large number of interesting choices that did not exist previously, and that add in broad ways to how the game represents certain parts of history, as mentioned above.Originally posted by Akka
I don't like GL and armies because I find them totally artificials, and consider they don't add anything good to the game, and I'm wondering WHY people enjoy them.