Ahriman
Tyrant
That is, if you place a chain of farms in vanilla with Civil Service, I don't think the tiles show up as having fresh water.
I think you're right. Well, just make the spice blow check whether any adjacent tiles have water when it blows; that is, the spice blow normally makes spice on its target tile and some secondary adjacent tiles. Now, on each of those secondary adjacent tiles, have it first check whether a tile adjacent to the secondary tile has fresh water access, and if not, then revert prevent
So, if I build a windtrap or reservoir of liet, and build a sandgrass on an adjacent tile, then any tiles adjacent to *that* can't get spice on them.
Another point with anchor grass and sandgrass; remember that part of the point of this is converting the *desert* (ie the coastal/ocean tiles). It may not be worth building anchor grass on land tiles that you could more profitably cottage. Definitely you're not going to want to rip out your existing cottages and turbines.
So the terraformer needs to be amphibious, and to be able to build land and ocean improvements, and the AI needs to understand this.
I expect that you need two different improvements for this, a land-based and an ocean-based.
I agree, but I am having a little trouble finding the hooks for this. I can see positive civic reactions but not negative ones.
I mean: can't you make multiple preferred civics for a faction? So Pro-water will be the preferred civic for 4 factions (2xFremen + Atr + Tl), and pro-spice the preferred civic for another 4 factions (BG + Imp + Gui + Hark)?
In addition to whatever other preferred civics they have?