Art and Lore

Those are VERY nice indeed! I especially like the sage... And the doctor too actually (if toads are sages, I see it perfectly fit for a doctor, he could be considered a "specialized" sage)

Are those scheduled to be included with the next version??

Yes. I'm hoping to get a good system in place to make it easy to add new button art for other civs later on (Unique Specialist buttons are a good place to add some unobtrusive art), but it would be absurdly easy to simply hardcode them in if I run out of time. The screen is done in python, after all. :lol:
 
Check it out, Valk) Stars maybe a bit.. unlike the other stars, but they should be quite visible.
 
Here's a composite of the new images (Which fixed any complaints I had; Will be using them). ;)

LizardSpecialists.png
 
Wow, I am left nearly speechless.
 
Um...

I don't consider myself a racist, but I think all those pictures of lizardmen look the same.

I think they're all fairly distinct, and all have a different color anyway so will be easy to recognize at a glance. ;)

If you meant compared to the original pic I posted, the Healer and Citizen were changed, and the Bard was new. As well as the 'Great X' buttons, but that's just a star.
 
Valk, please take a look.
I've ripped art of Disciples II for this.

Actually, I thought, it would look better, but size is very limiting... they really need an in-game testing to see, how do they look on the city screen.
 
I'll have to test them later, don't have time atm; If you want to test them yourself, you can do so one at a time quite easily, just drop them in the Healer folder and rename them to the Priest specialist one at a time.

If you feel like some XML work, you could put them in the art folder and then redirect the Specialist buttons (GameInfo/SpecialistInfos) to your art, and see them all at once, but that's a bit more work. ;)

Edit: Forgot to include this, after delaying my reply in the first place so I could have it. :lol:

DemonGPs.png
 
So, Infernals?
 
Ok then, loking good. If you had meant them for the Elohim, then I'd need to know what I missed.
 
If these are OK, I'm going to follow with Greenskins (Orcs/Goblins for Clans and, possibly, they can be used for Jotnar) and, possibly, redesigning Humans. But no work with humans unless I get a decent mechanics to test them in game
 
For unique-looking specialists, Elves (both races) next?
 
Dwarves are ready (they're also ripped from Disciples II, and I think they're awesome)
 
Actually, there's an error in Great persons overlay

Please, use this updated version
 
Back
Top Bottom