Ah ok, I guess it's not until medieval that cities start with buildings. So expansive is still good in classical, although slightly nerfed by the starting worker.Cities have nothing in Classical Starts. You get one settler, a worker, archer, and scout
This i.e.What else from the article do you think was bad advice? I think most of it makes sense when you think in terms of hyper-aggressive multiplayer play.
"useless" is an exaggeration, but yeah, charismatic was pretty weak for ffa. Most units don't live long once they start fighting, you can't farm up experience by killing AI archers over and over, and opponents will aggresively pick off your wounded units. So most units just have the experience that they're built with, usually 0/3/5 XP depending on barracks and civics or instructor. Charismatic ends up having almost the same promotions as anyone else.This i.e.Why would faster promos and more happy ever be useless in mpSpoiler :
Charismatic
+1 happiness
+1 happiness with monument
-25% EP for unit promotion.
Ah, finally we have hit one of the most useless traits there is for ffa. To say something positive: With the extra happiness you can go Math before Monarchy in a few more situations.![]()
First of all, I wanted to make it very clear for the OP that what he has stumbled upon is not going to help him to get better. On the contrary, reading that article confused him even more. He doesn't play multiplayer, so you are right, it's not the article's fault if he thinks reading it will enlighten him on the real value of different traits.What else from the article do you think was bad advice? I think most of it makes sense when you think in terms of hyper-aggressive multiplayer play.
Hmm well I disagree that learning multiplayer won't help you learn single player, or that either one is more "real" than the other. They're just different sides of the game.First of all, I wanted to make it very clear for the OP that what he has stumbled upon is not going to help him to get better. On the contrary, reading that article confused him even more. He doesn't play multiplayer, so you are right, it's not the article's fault if he thinks reading it will enlighten him on the real value of different traits.
What is bad advice in the article? A lot, some of what I already pointed out.
- it's not a disadvantage for FIN that it "binds you to using cottage economy", because it doesn't
- EXP is not for expansion
- PHI is not difficult to use, especially if you settle thelike the article suggests, which itself is usually bad though. Even if trade missions aren't available, there are still bulbs (GS: math, machinery, engineering; GM: MC, currency, CS; GE: MC, feud, engineering), academies and golden ages that beat settling by a big margin most of the time
- agree with Fippy on CHA, should be one of the better traits with such setting actually.is very hard to come by without and resource trades so +1/+2
is great. Less urgency to go monarchy
- why isn't AGG useful? If the setting is about warring, of course it's useful both for cheap barracks and stronger melee units
I understand that the understanding of the game has improved tremendously since then and I'm not trying to bash the person who wrote it. It might be one of the best articles written about this game pre-2010.![]()
This is not exactly what I said though. I said since he doesn't play MP (could he still play ffa/ironman somewhere if he wanted?) reading about the values of the traits in MP won't be helpful.Hmm well I disagree that learning multiplayer won't help you learn single player, or that either one is more "real" than the other. They're just different sides of the game.
I guess this is semantics, but if the advice is "EXP is for expansion", especially players who are learning probably interpret it as "I am EXP thus I should expand (i.e. build more cities)". It would be a different thing to say "EXP helps you to make new cities productive faster" and that is what EXP does.-Expansive lets you set up new cities faster, it definitely helps with expansion
I can get it like that."I am EXP thus I should expand (i.e. build more cities)".
Great!I'm sure people 10 years ago were very clueless about bulbing and bulbing paths.
Well, because an EXP granary costs 30Still article mentioned about 1pop whip because of EXP. I didn't know that.
Because the game is complicated. Why didn't chess masters 100 years ago play as well as modern players? I mean the game had been known for hundreds of years already. People had correctly solved rook endings with one pawn in the 16th century already (which is quite an accomplishment btw, they are not easy).I wondered why articles of 2008-2012 so "stupid"?
Here's the problem - I didn't know that ))Well, because an EXP granary costs 30,
How can that escape your attention? You read a lot of articles. Have your read civilopedia at all? It clearly states "double production speed of granary, harbor". Did you not understand what that means? If you start a game and put the cursor on top of the flag in bottom right, it tells you what the traits do. Why are you reading an old article on how someone values different traits in multi-player, if you don't even fully understand what the traits do?Here's the problem - I didn't know that ))
Oh I can think of one way - read what the game tells you.But there is no way to bring it to my attention except to read about it somewhere or watch others games...
Didn't know. I checked traits via F8 (both my and AIs) + F12. Is there are way to get AIs traits as easy? Finding protective or creating opponents helps with game.If you start a game and put the cursor on top of the flag in bottom right, it tells you what the traits do
Never paid attention for special building speed. Some late building (like Bank for FIN) aren't game changing.It clearly states "double production speed of granary, harbor".
F8 is good for that.Is there are way to get AIs traits as easy?
Bank isn't cheaper for FIN. Maybe it was in Vanilla/Warlord though.Never paid attention for special building speed. Some late building (like Bank for FIN) aren't game changing.
Cheap libraries are awesome, definitely 2nd best discount after granary (EXP). +25%I was curious if cheap Libraries can be used instead of Obelisk, but they are for creating and they already have +2culture...
Yeh, 60Fast building of Forge also can be beneficial. Should evaluate discounts... Thx for pointing out.
Oh don't worry, you will learn to remember them.Another problem I don't remember all costs by heart. I know whip is 30H but I don't remember cost of Granary (60H).
Thanks! Now that I think about it, that is an interesting combination!Wash