drewisfat
King
- Joined
- Feb 8, 2011
- Messages
- 995
Meaning if 1/4 of the time Darius either doesn't have horses or is in no reason to attack he gets no use out of his UU. And ORG as I point out a lot is a pretty useless trait if you don't get a lot of land fast. (So in this situation it's a double whammy). In fact he may even be a below average leader without horses.
Rome is more solid, in the sense that praets last a lot longer, giving you a boosted attack early or midgame, and iron is more common than horses. Furthermore, while it is "really noob" to self-tech IW, it's also true that you are virtually guaranteed iron on a standard map. So if you're life depended on a win, Rome is a pretty conservative, albeit boring, choice. To top it off Auggie is IND, which is the most powerful and consistent economic trait, unlike FIN which isn't that great if your land isn't meant for cottaging, and ORG which does worse when you're doing worse.
Other "consistent" contenders for me are:
Mansa Musa -- perhaps the ultimate conservative choice, with a defensive resourceless UU, so you can survive the hardest of games (maniacs dogpiling you early).
Gandhi -- Fast workers and SPI areare solid and flexible, and extremely good on quick game speed.
Louis XIV -- Creative, IND and a great resourceless UU make him a solid leader excelling at the tried and true cuir breakout.
I actually question how solid HC is. I have virtually no experience Q rushing because it seems cheaty and boring, but for those more experienced is it really consistent? I've worried that such an early rush would mean a couple of bad dice rolls and a far away target could spell doom to an early rush. While HC has a good UB and traits to fall back on, slowing down expansion for a failed Q rush might ruin an otherwise good position.
I'm curious to those more experienced with Q rushing, would you say it's really a 100% success rate?
As for how you'd weight early UUs like the war chariot and immortal, I don't think it's as easy as that. I think it would depend entirely on how often you expect to win the game. If you only win 10% of your games, then those would be your best civs, because they will autowin you the game like 2/3ds of the time with their UUs. But if you win 95-99% of deity games, you should consider one of the more consistent civs I listed as better.
Rome is more solid, in the sense that praets last a lot longer, giving you a boosted attack early or midgame, and iron is more common than horses. Furthermore, while it is "really noob" to self-tech IW, it's also true that you are virtually guaranteed iron on a standard map. So if you're life depended on a win, Rome is a pretty conservative, albeit boring, choice. To top it off Auggie is IND, which is the most powerful and consistent economic trait, unlike FIN which isn't that great if your land isn't meant for cottaging, and ORG which does worse when you're doing worse.
Other "consistent" contenders for me are:
Mansa Musa -- perhaps the ultimate conservative choice, with a defensive resourceless UU, so you can survive the hardest of games (maniacs dogpiling you early).
Gandhi -- Fast workers and SPI areare solid and flexible, and extremely good on quick game speed.
Louis XIV -- Creative, IND and a great resourceless UU make him a solid leader excelling at the tried and true cuir breakout.
I actually question how solid HC is. I have virtually no experience Q rushing because it seems cheaty and boring, but for those more experienced is it really consistent? I've worried that such an early rush would mean a couple of bad dice rolls and a far away target could spell doom to an early rush. While HC has a good UB and traits to fall back on, slowing down expansion for a failed Q rush might ruin an otherwise good position.
I'm curious to those more experienced with Q rushing, would you say it's really a 100% success rate?
As for how you'd weight early UUs like the war chariot and immortal, I don't think it's as easy as that. I think it would depend entirely on how often you expect to win the game. If you only win 10% of your games, then those would be your best civs, because they will autowin you the game like 2/3ds of the time with their UUs. But if you win 95-99% of deity games, you should consider one of the more consistent civs I listed as better.