Does understanding color theory help you understand the map generation subroutines, thus enabling you to predict which direction your settler should go to settle on the copper? Is your player color your dousing rod for a metallic capital?
No, it's "a human scale for the human cry."
Hey, I heard about a missing Attacko chapter, I wondered if anyone could shed some light on it. I think it was called The Axe Aedile Ascension--it's all about the advantages of using axemen as the Romans and building the classic Roman buildings (colosseums, aqueducts, and forums) first in all your cities.
Fact-not observation, interpretation, nor dissection- the intersection is not god living in the details- rather a demon repeating itself, vapid, and yet -correct.
"chose the strongest late game civ there is"- budweiser
civ selection is based on color. one could argue that England would be better for ice archers,
however the red cross actually makes them more suited to volcanic tundra.
the programmers unconsciosly combined color selection with game mechanics moreso than traits The blue and white of America is a cool color with a cold color- indicating that icey terrain and a strong water empire is optimal.
much like montezuma being suited for jungle- aiming for iron- not fog busting!
the colors are green and Black- jaguars at iron only build and promoted twice by animals and barbs as they walk into the fog.