Attacko's Ice Archers

Does understanding color theory help you understand the map generation subroutines, thus enabling you to predict which direction your settler should go to settle on the copper? Is your player color your dousing rod for a metallic capital?
 
Probably. I imagine Attacko as one of those people who goes into a bookstore and tells them to move the Feng-Shui books.
 
Does understanding color theory help you understand the map generation subroutines, thus enabling you to predict which direction your settler should go to settle on the copper? Is your player color your dousing rod for a metallic capital?

You don't need a metallic capitol, all you need are ice arrows. Get hit by those and you can't freaking move. More heroes have died to ice arrows...nerf plx :eek::eek:.
 
"Does understanding color theory help you understand the map generation subroutines, thus enabling you to predict which direction your settler should go to settle on the copper"

Scale- ("its not the size that matters- but the scale- the human scale" -(Barnett Newman?)
color scales provide a range. Like teaching someone to sing- anyone can be fairly successfully if they find where they stand within what scale.

Range and Layers- not rings and models and theories and axemen.

this is the superior.
 
No, it's "a human scale for the human cry."
 
Hey, I heard about a missing Attacko chapter, I wondered if anyone could shed some light on it. I think it was called The Axe Aedile Ascension--it's all about the advantages of using axemen as the Romans and building the classic Roman buildings (colosseums, aqueducts, and forums) first in all your cities.
 
Antilogic, in a nutshell, all you need to know about that stategy is:

This is the superior
 
Hey, I heard about a missing Attacko chapter, I wondered if anyone could shed some light on it. I think it was called The Axe Aedile Ascension--it's all about the advantages of using axemen as the Romans and building the classic Roman buildings (colosseums, aqueducts, and forums) first in all your cities.

The basic idea is if an axeman and a praetorian are placed next to each other on grassland, and one attacks the other with a 50/50 chance, the axeman wins more often. Hence we make a quadratic venn diagram



So you can see axemen are the superior
 
Fact-not observation, interpretation, nor dissection- the intersection is not god living in the details- rather a demon repeating itself, vapid, and yet -correct.

Clearly any mere mortal who can string together such an inspiring series of words must have come across the enlightened one known as Attacko. Stop hiding his location from us Troy. Where is this Attacko and how can I acquire this 'Lost Guide' ME, Myself and my stack of well promoted, archer-killing Jannisaries demand to know (and by well-promoted I mean well endowed (and by well-endowed I mean they have huge . .. .. .. .. . and Combat V promotions, but mostly huge . .. .. .. .. .. (And by Huge . .. .. .. .. . I mean penises and not male chickens)))
 
Michael Vick is switching to cockfighting upon his release from the pen. He think's it's a step in the right direction.
 
"chose the strongest late game civ there is"- budweiser

civ selection is based on color. one could argue that England would be better for ice archers,
however the red cross actually makes them more suited to volcanic tundra.

the programmers unconsciosly combined color selection with game mechanics moreso than traits The blue and white of America is a cool color with a cold color- indicating that icey terrain and a strong water empire is optimal.

much like montezuma being suited for jungle- aiming for iron- not fog busting!
the colors are green and Black- jaguars at iron only build and promoted twice by animals and barbs as they walk into the fog.
 
Yea when i play as the mongols i always settle on top of a mountain so the colors match up.
 
yes, somewhat bemusing to read anything about "Financial etc"
which is interesting as a discussion of like flavor units.

Brown colored and red colored civs have that option of non green colored hills and brown tiles depending on the secondary (less) color ascribed.

more nebulous then the more obvious Babylon building on gold or The Vikings settling on wine.
 
"chose the strongest late game civ there is"- budweiser

civ selection is based on color. one could argue that England would be better for ice archers,
however the red cross actually makes them more suited to volcanic tundra.

the programmers unconsciosly combined color selection with game mechanics moreso than traits The blue and white of America is a cool color with a cold color- indicating that icey terrain and a strong water empire is optimal.

much like montezuma being suited for jungle- aiming for iron- not fog busting!
the colors are green and Black- jaguars at iron only build and promoted twice by animals and barbs as they walk into the fog.

Or it could be blue for water and white for ivory...
 
apparently there are only allusions and cryptic images and venn diagrams drawings of these interconnections.

Germany on tundra with Ivory or Germany on Ivory near tundra?

greys and browns as neutrals (warmer-brown- cooler- grey) indicate that brown civs may be better suited for aggression and grey for build -dependant on secondary colors and if you clicked at least two random choices at the start.

seemingly a gordian knot untwined by Attacko who said of the issue "alexander used a sword because he was stupid which is why his empire lasted about a year and he died young, A roped puzzle is not fit to dull my blade" Attacko
 
Should these Attacko threads come with a health warning?

It might be just me, but the more I read these, the more I get the sense that everything I read in real life has secretly been written by Attacko. If I sit and read too much of this stuff in one sitting, the world begins to feel very surreal. I start to expect everything I read to begin with a random quote, cite a bunch of "FACT"s and end with "This is the superior".

Perhaps I just need more sleep... I'm in the grips of another bout of Civ IV addiction...
 
The above post should go to the "You know you're playing civ too much when..." thread ;) :lol:
 
lol. the exsistential and surreal are close- but i suggest more like Dada.
(Duchamp- world class chess player)

which brings to mind an upcoming thread- "Attacko's How To Take Better Screenshots for Your Examples"

some of the screen shots on the walk throughs are poor aesthetic examples- and i suggest the content is likewise dubious.

The funny screen shots thread has some examples of good aesthetic,
albeit- a bit Dada..istic
 
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