TheMeInTeam
If A implies B...
- Joined
- Jan 26, 2008
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- 27,995
Actually with that # of cities this situation is winnable for most of the difficulties...probably not on emperor+ but for anything else one could possibly do it...
Actually with that # of cities this situation is winnable for most of the difficulties...probably not on emperor+ but for anything else one could possibly do it...
Actually with that # of cities this situation is winnable for most of the difficulties...probably not on emperor+ but for anything else one could possibly do it...
Come on, TMIT, it doesn't matter if he has 8 cities. He can't trade for techs, isn't bringing in enoughto bring up EP fast enough to steal techs, has a classical era military draining his maintenance, he's pissed off the leaders he's met...
Honestly, man, I know you guys are good and all, but it's silly to say that this is winnable "just like that" (without even mentioning how).
Well, if he keeps on as is he'd lose. That's why it's "winnable"...nobody said anything about it being easy (though below noble it would be...).
The key is to either bulb or tech for things that can be traded around. At that point in the game using anything to scrape through the pre-reqs to astro then hitting astro w/ 2 scientists (seriously doubt he has had any serious GP farming so they'll be easy to come by) is one route (opens up valuable trade routes also). He could also go education via bulbs ----> many AIs on monarch and below won't have that by 1300 AD frequently.
From there, he back trades for anything he needs and he's only slightly behind. Constitution for rep isn't far behind, nor are the improvements that empower espionage. He has room for more than 8 cities, too, so he can finish settling.
In some of the slower monarch games even lib would still be possible...! Haha!
Chemistry and printing press are also easy, valid bulbs that he probably still has time to use for trades. You can get so much value so quickly.
By the way, I've won on emperor using horse archers exclusively for the first 4 civilizations I conquered.
Problem: he doesn't even have currency and it's 1100AD. 2 scientists aren't going to be popping Great Scientists all that fast. In order to research enough techs to have something tradeable seems like it would take a pretty long time. And it's not like the AI stops teching so he can catch up.
The thread is sarcastic, but maybe there is wisdom in Attackos advice. Even Troy doesn't seem to really understand his strategies completely. I have read some of his other threads, and in many cases they border on meta-game strategies - remember Attacko is highly skilled (diety?) veteran player, who has probably 1000+ conquest vics under the belt. As I understand it, he mainly plays online, but from time to time Troy posts his meta-strategies here. Some of them I get to a degree, some I don't get at all. But I'm not an experienced enough player to say if he really is brilliant or just crazy.I got the whole thing when you guys said it was an inside joke, but Don Carnage seems to think this is all very smart!
EDIT: I've obviously stumbled into an extremely sarcastic thread.... pardon me![]()
You turtle with archers when faced with strong neighbors, sacrificing research for military production. Then you just keep on the attack, until they give you currency or whatever you need for peace. The philosophy is to always keep on the attack, even with lower tech you still have archers which given the right use of GGs make pretty outstanding units. Cats and archers is really all a master Civ player needs I guess. Though I still don't claim to really understand the depth of Attackos ways. But a diety player can pull of stuff at Monarch!I'm sorry, but I play on PRINCE (ie low level) and there's no way anyone's surviving when they don't have currency in 1180 AD and have 1/4 the score of another AI. Especially when you've DoW on that AI to kick him off your continent. Don't worry, he'll be back. And archers/horse archers ain't gonna help you.
Remember this is a player who uses every trick in the book. He will feign vulnerability (especially effective against humans), then suddenly he's linked up traderoutes once he gets currency and feudalism through war/extortion. I can see also stealing Railroad at a crucial point would allow the attack to start going real fast!Also, this "archer rush" isn't working for more than 1 or 2 invasions on any Prince level map I've played on (that's standard+). So I'm not sure how he's into the 1000's AD and winning with Horse Archers. Suicide units? How many must you have?! How are you not in the red at 0% science?
You're getting 17 BPT by 1000AD? Good luck with that.
Wow, trolled.hey Trattacko, can you attatch a save so we can see how your superior strategies and ice archers have paid off for you so that we may better ourselves from your immortal wisdom.