TheMeInTeam
If A implies B...
- Joined
- Jan 26, 2008
- Messages
- 27,995
Wow, trolled.
??? It's a viable archer rush walkthrough with a clear showing of cost/benefits.
Wow, trolled.
??? It's a viable archer rush walkthrough with a clear showing of cost/benefits.
Guys, if you aren't getting the joke after this post, then there is no hope for you.troytheface said:getting just a glimpse of it, i think the best i could do is explain the sketch of a war elephant with Churchill's face hovering over a spaceship about to take off,
which i think is a metaphor for the theory - "kill them with war elephants before they get that far"
Fact- Eliminating others close by on higher levels with archers is the superior
EDIT: x is a variable in the same ring of course.
Of course, there has to be some reason for you to found a city in the Ice. Otherwise, that 2/ 1
/ 1
city-center isn't going to be worth the added maintenance. Presumably, you're chasing after some valuable resource (Marble, Oil, whatever), or perhaps you're establishing a defensive perimeter against the barbarians. There should be a good reason to justify asking your citizens to live in the arctic waste.
![]()
At the risk of undermining the joke, there is actually one good idea on this thread: Ice Cities.
Wait, wait ... let me explain!
If you're going to build a city in the Frozen North (or South), then you might end up with an Ice tile in your planned city's BFC. Ice tiles are worthless, right? Well, if you build your city on the Ice, then the "worthless" Ice tile becomes a 2/ 1
/ 1
tile like most other city centers.
(The same principle holds true when founding a city in the desert.)
Of course, there has to be some reason for you to found a city in the Ice. Otherwise, that 2/ 1
/ 1
city-center isn't going to be worth the added maintenance. Presumably, you're chasing after some valuable resource (Marble, Oil, whatever), or perhaps you're establishing a defensive perimeter against the barbarians. There should be a good reason to justify asking your citizens to live in the arctic waste.
![]()
Don't you think you're being a bit restrictive? Why don't I just have x in a module and the coefficients members of its ring? It simplifies everything. This is probably the missing link to interpreting Attacko's strategies properly.
I have to admit being a bit hazy on module theory, we only did a 10 week course on rings and factorisation. Does the module have to be finitely generated? That restriction would rule out Z\{+/-1} which would need all the primes in Z to generate I believe. Note: I am using \ as the set difference operator here rather than the factor group notation /, i.e. don't confuse it with Z/2Z say unless you want us all to.
But I would still like to see a save![]()
1- I am not afraid of any player.... the worse it can happen is losing, and you can lose for a lot of reasons that have nothing to do with your skill in the gameWhat are you saying? That Attacko is one of those woosie cottage builders that saves his game so he can reload? Just pray that you don't meet him in multiplayer after this insult.
Of course there aren't any Attacko saves. He would never reload and always wins his games in one session.
troytheface said:And too i think the programmer's unconsciously made Ice archers stronger than regular archers through venn dynamics
http://en.wikipedia.org/wiki/Module_(mathematics)
Of course, it's implicit the module is a ring also (as there's a multiplication operator between elements) but that's clear from context
indeed! A true sign of overhelming foresight.At Monarch, no AI will win the game on him unitl maybe the middle of the 20th century. And that is if he does nothing to interfere. There are way more than 250 turns left to play and he has wisely chose the strongest late game civ there is.