Might be more relevant in domination now. Given amenities were already more scare thereThe -8 to revolts is unnecessary. The other changes are welcomed.
Might be more relevant in domination now. Given amenities were already more scare thereThe -8 to revolts is unnecessary. The other changes are welcomed.
The -8 to revolts is unnecessary. The other changes are welcomed.
Might be more relevant in domination now. Given amenities were already more scare there
Yeah I just realized there are now 11 bonus resource in the game. Don't know why people are so pissed about Buenos Aires in the CS elimination thread. 11 amenity (assuming you can get all) is almost as good as Zanzibar's bonus.As well as Buenos Aires and Zanzibar, assuming they’re unchanged.
The amenity change will probably make war weariness matter more.
Still an option since your opponent suffer as much as you on surprise war. But yeah in industrial era it may be stupid to declare a surprise war - attacking with 3-4 units you get -1 amenity, which can soon hurt your economy.Which logically follows that cassius belli will matter more then, as a surprise war might not be economical.
+5 faith for Grandmaster Chapel.
Actually I'm already building this one 100% of the times, unless I'm playing Hungary or Sumeria.
They always buff things that are already strong, while leaving the weak ones( e.g. Intelligence Agency which I build 0% of the times) unchanged.
Is +5 a small amount? I don't think so. If you get 50-60 faith per turn at that time, +5 means 10% of the total faith generated.
Small changes are good. If the change is overwhelmingly good then people will complain about it being unbalanced and OP. Right now it's tiny I agree.Its very small if you are invested in generating faith.
Clearly, you are intended to just build more ECs. You do really have to work to get to -8 though.To my knowledge the only way to reach a deep negative in amenities is to ruthlessly fight every other civs and bankrupt yourself - which will happen quite, quite rarely.
Even if you are aiming for domination it doesn't mean you need to playing ruthlessly. If the player is careful, and take some time to deal with the amenities & gold, avoid the -8 is not that hard.
If there is a spy mission in the entertainment districts or city center that can lower amenity for a certain amount of turns it will be cool. But building EC make it more likely for enemy spy to reduce your amenity may be not a good idea.Clearly, you are intended to just build more ECs. You do really have to work to get to -8 though.
8 amenities is sixteen citizens. Having sixteen excess citizens per city is a crazy amount.
ECs are the tax on the wide empire, which is fine.
I agree. In my opinion it was really only Foreign Ministry that was lacking. Now that it gives Diplo Favor it has use to me considering I've never really levied units.I'm not sure what people want from the Audience Chamber. It does precisely what it's supposed to do. It fills a niche, but that doesn't mean it does so poorly.
If it's +2 amenity in city with governors, and somehow relax the requirement of governor a bit (like after removing governor you can still keep the benefit for 10 turns, or give an extra governor's title), it will be a lot better. Currently it just give so little.I'm not sure what people want from the Audience Chamber. It does precisely what it's supposed to do. It fills a niche, but that doesn't mean it does so poorly.
You can say the same thing about the Foreign Ministry and the Grand Master's Chapel, and they got buffed. GMC is so much better than the Audience Chamber, and somehow that is the one that got the love. The only things that don't do "precisely what it's supposed to do" are bugged things, so I'm not sure what you are trying to get at here, because there are horrific buildings and wonders that literally no one builds, and you can still say it does "precisely what it's supposed to do". The point of balancing is to get stuffs that don't see a lot of plays come into play more often.I'm not sure what people want from the Audience Chamber. It does precisely what it's supposed to do. It fills a niche, but that doesn't mean it does so poorly.
What I understand about ECs is that it works in the same way as IZs, is that area bonuses don't stack with one another? With the district being kinda weak before unlocking Zoo, I'm not sure if people are willing to build this district in multiple cities early on.Clearly, you are intended to just build more ECs. You do really have to work to get to -8 though.
8 amenities is sixteen citizens. Having sixteen excess citizens per city is a crazy amount.
ECs are the tax on the wide empire, which is fine.
And Wide play got a little tougher. You're going to want to be very strict with population control now.
If it's +2 amenity in city with governors, and somehow relax the requirement of governor a bit (like after removing governor you can still keep the benefit for 10 turns, or give an extra governor's title), it will be a lot better. Currently it just give so little.
You can say the same thing about the Foreign Ministry and the Grand Master's Chapel, and they got buffed.
And all the civs with Amenity bonuses. Think of the Aztecs now.
What I understand about ECs is that it works in the same way as IZs, is that area bonuses don't stack with one another? With the district being kinda weak before unlocking Zoo, I'm not sure if people are willing to build this district in multiple cities early on.