Removing the free amenity per City seems like a good change. Feels a bit like Firaxis just took the training wheels off the game.
Amenities is probably not a big change overall - one luxe covers four cities and there are lots of early amenities from cards. Early impact is probably just not trading your first amenity as the default and maybe having to slot cards and or garrison units. Slight buff for Classical Republic, Autocracy and some Commercial City States. Might end up purchasing or trading amenities from / with the AI, but let’s see.
Revolt changes sound like a tweak that’s come out of play-testing, so ok by me.
Gov Plaza Building changes are fine. I thought the buildings were already ok, but the small buffs they’ve made are sensible. Audience Chamber is totally fine for what it is, and doesn’t really need a buff. If anything, it’s free amenities just made it more valuable.
Don’t know about the EC/TD adjacencies. Not a huge fan of adjacencies that aren’t map dependent. But I’m guessing this is another change that’s come out of play tests, so guess we’ll see how it goes.
I was really hoping Buildings and Rationalism-type cards would get a solid balance pass, so bit disappointing that didn’t happen. See what happens next time.
Interested to see the Patch Notes, to find out if anything else has changed.
Overall, looks like a good update, particularly with the free Game Mode etc. Good work Firaxis!
ECs are the tax on the wide empire, which is fine.
Bingo.
I suspect we may see more changes to amenities (including EC) after this change, as FXS and players get a feel for the new dynamic.
Oh my, yes.
As someone else said, AI may need some free amenities on higher difficulties, although I think the AI usually prioritises amenity and housing cards already so we’ll see.