Civilization VII - Antiquity Age Developer Livestream (9/12) Discussion

Mostly looking great. The new way of developing cities and towns really appeals to me, and happiness looks much better than in V. Commanders look excellent, and I think the legacy paths are really interesting. Diplomacy and trade feel like huge improvements.

Few reservations would be:

- Great people. I like the unique ones, but I think I'll miss the competition for global ones.
- Governments. Celebrations look cool, in general, but it feels a bit meh that governments only boost/direct the outcome of these. I hope for more in later Ages. I'm fine with policy cards but I always felt they could do with some more theming in VI, and they look even more bland here. Give me some art or some flavour text to make it feel like these are the identity of my empire & leadership, not just a load of bonuses.
 
I'm hoping elements of the UI are still WIP. I like the clean, "mature" aesthetic, and it couples well with the narration and quotes to add a real sense of gravitas, but there are a lot of empty spaces, and why is the writing so small?
 
I'm hoping elements of the UI are still WIP. I like the clean, "mature" aesthetic, and it couples well with the narration and quotes to add a real sense of gravitas, but there are a lot of empty spaces, and why is the writing so small?
Personally I find it soulless compared to Civ5 & Civ6. I'm sincerely hoping it will be changed before release.
 
This was after the transition to the Exploration Age. So a lot of things are equalized :)
Ah, yes.

So the others are granted an extra extension of the cap when transitioning?

Or are you losing the bonus in transition, i.e., in order to keep the advantage of Rome, one would have to spend either a respective legacy point or slot a tradition card (if there is one with +1 settlement cap, I don't remember).
 
Personally I find it soulless compared to Civ5 & Civ6. I'm sincerely hoping it will be changed before release.
It could do with some more flavour. It's a bit too minimalist for my tastes, but I don't hate it in most cases. There were places where it felt very empty and unnecessarily difficult to read, though.
 
Ah, yes.

So the others are granted an extra extension of the cap when transitioning?

Or are you losing the bonus in transition, i.e., in order to keep the advantage of Rome, one would have to spend either a respective legacy point or slot a tradition card (if there is one with +1 settlement cap, I don't remember).

I think everyone get bonus to cap, which compensates losing Rome bonus. We've seen Rome having cap of 6 while completing the majority of the tree. So, I imagine Rome gets 7 or 8 by the end of Antiquity and when gets 1 less bonus cap due to losing the civ bonus.
 
The AI having a chance of making all the same civ choices as the human players can is correct game design. I'm sure it will be heavily weighted towards historical choices, but it'll be great to see a rare curveball where the AI goes in an unexpected direction.
Well there is no right or wrong there, just a matter of personal preference! I think, some also overestimate, how a "gameplay choice" really looks like. At the end of the day, this will be based on some more or less comprehensible criteria like the Heurekas in Civ 6. Just because Rome found some horses nearby, doesn't necessarly make it "a Mongolian Civ". For me at least, if I have to face the AI as Augustus of Monglolia, I'm out :nono: ;)
 
I wonder whats next when it comes to First Look videos.

Will there be another one every week ???
 
Personally I find it soulless compared to Civ5 & Civ6. I'm sincerely hoping it will be changed before release.
I hope the Next Turn button is an example of where the UI is going, because otherwise, the drab gray boxes with sharp corners look is like someone's high school programming project.
 
I hope the Next Turn button is an example of where the UI is going, because otherwise, the drab gray boxes with sharp corners look is like someone's high school programming project.
All of the UI, including the age transition, is hard to read and dull to look at. It’s in such stark contrast to the map, which is probably my favorite thing about VII right now.
 
Looking at this minimap on turn 65, what do you people think of the map scale? It feels like a typical continent that we might get in civ6 where there is room for 4 civs to expand to 3-4 cities each. I wonder if this is the standard map? Will civ7 have huge maps? I also wonder if this will be pretty typical for the Antiquity Age where you are always on the same continent with a few other civs? If so, that would be a welcome change from civ6 where sometimes you were placed on a continent all by yourself and you had no competition. Having a few neighbors will make the game more interesting.

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Looking at this minimap on turn 65, what do you people think of the map scale? It feels like a typical continent that we might get in civ6 where there is room for 4 civs to expand to 3-4 cities each. I wonder if this is the standard map? Will civ7 have huge maps? I also wonder if this will be pretty typical for the Antiquity Age where you are always on the same continent with a few other civs? If so, that would be a welcome change from civ6 where sometimes you were placed on a continent all by yourself and you had no competition. Having a few neighbors will make the game more interesting.

View attachment 703241
I think the latter point is largely guaranteed by this whole map expansion idea.

As for the minimap itself, I hope they add borders back... I like to see how big my empire is. :D
 
The thing I can’t stop thinking about is the removal of Great People. What is everyone else’s thoughts on that (I know there is a unique equivalent for Civs but it still feels weird)

I don't love this, and for the narrative vs. sandbox folks, this is giving heavy points in favor of narrative.
 
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