She does not stop yields from others. That's why Liang is great in volcano cities.
I do think her promotions are pretty underwhelming (unless you have a Vesuvius city or something like that) but her base ability is one of the better base abilities, so I often get her relatively early, sticker her in a random side city, and leave her there all game (and just buy lots of builders there). I would use fisheries and parks more, but I can't be bothered to keep moving her around to place the improvements. I really wish that getting her promotion just enabled you to build them anywhere
She does not stop yields from others. That's why Liang is great in volcano cities.
I do think her promotions are pretty underwhelming (unless you have a Vesuvius city or something like that) but her base ability is one of the better base abilities, so I often get her relatively early, sticker her in a random side city, and leave her there all game (and just buy lots of builders there). I would use fisheries and parks more, but I can't be bothered to keep moving her around to place the improvements. I really wish that getting her promotion just enabled you to build them anywhere
And if you've got her in a volcano city, you're very reluctant to move her around also. In my current game she's protecting my capital from a volcano, but I'm sorely tempted to move her to a city with the Galapagos Islands to place fisheries around the Natural Wonder to spice it up a little. But I can't seem to convince myself that it won't be worth the inevitable eruption.
And if you've got her in a volcano city, you're very reluctant to move her around also. In my current game she's protecting my capital from a volcano, but I'm sorely tempted to move her to a city with the Galapagos Islands to place fisheries around the Natural Wonder to spice it up a little. But I can't seem to convince myself that it won't be worth the inevitable eruption.
Schrödinger's eruption: If you put Liang in a volcano city it simply doesn't erupt, but the turn you try to move her around the volcano begin to yeet hot juices.
This happened to me once in a disaster level 2 game, after I put Liang in the city the volcano turned inactive, so I moved Liang out for fisheries; the said volcano then activated & erupted in 2 turns.
Fisheries are still pretty useful to give some decent housing and growth to coastal cities. The only thing the Shipyard buff changed for me is that I don't spam Fisheries everywhere like I used to. I build some near resources, then I leave the other tiles to get production from the shipyard.
What’s maybe interesting is that we had a nerf to City State yields in the July update, and now they’ve dropped the free Amenity for Cities. Is it possible that FXS are willing to start making the game a bit harder?
I feel like being willing to drop the free Amenity is pretty big change. Bodes well for future updates.
I do, however, remained stunned by every update that doesn’t (1) buff anti-cav / anti-cav promotions and (2) doesn’t just implement @Sostratus ’s combat balance mod.
Liang and Reyna are really the only “Coastal“ Governors, ie Governors that actively boost Coastal Cities and related mechanics. I sometimes put one in one strong Coastal City, and the the other in another one, ideally on foreign continents so I can leverage the Colonial Cards. It’s more for just the fun of it rather than as a winning strategy.
Gee whiz. I really wish they’d retool the Shipyard bonus. +1 to unimproved coastal tiles is just not fun. Just feels so silly getting +1, losing it for fishing boats, but then getting it back again after you research Colonialism. Just maddening.
That and Lumbermills no longer having any adjacencies for rivers.
I’m sure I’m the only one annoyed by these. I really need to get around to modding those two things. Honestly. What a palaver.
I do think her promotions are pretty underwhelming (unless you have a Vesuvius city or something like that) but her base ability is one of the better base abilities, so I often get her relatively early, sticker her in a random side city, and leave her there all game (and just buy lots of builders there). I would use fisheries and parks more, but I can't be bothered to keep moving her around to place the improvements. I really wish that getting her promotion just enabled you to build them anywhere
Moving around governors is the epitome of boring micromanagement. Liang is definitely the worst, but micromanaging moving Magnus for chopping is not much better. I think the Governor system would be much more interesting if the Governors - with exception of the military one - were assigned to a city and then stayed stationary there, so they worked like a city specialization.
Note that these things are for everyone, no NFP needed. But, yes, to the extent that these updates are trying to get people to buy the base game, people who haven't played the game won't be as excited by balance changes, even significant ones like the amenity change.
About 34 minutes into the youtube Anton was talking about the AI's ability to handle the new tech trees.
He said, our AI person (or something to that effect), then said our LEAD AI person.
I think for a long time we knew they only had 1 person working on AI - maybe now they have someone else, and given the recent improvements in the AI, someone that is slowly getting this turned around.
he did say the LEAD AI person had a RTS background and contemplated those concepts, etc.
I think there is a general consensus that the quality of the AI is improving, and that this route allows them to work "under the hood" at improving the AI through feature releases.
And if you've got her in a volcano city, you're very reluctant to move her around also. In my current game she's protecting my capital from a volcano, but I'm sorely tempted to move her to a city with the Galapagos Islands to place fisheries around the Natural Wonder to spice it up a little. But I can't seem to convince myself that it won't be worth the inevitable eruption.
TBF other than districts, the damage is a non event really. The yield increases have the tile functioning at the same level it did with the improvement that it has just pillaged or destroyed; and once you rectify that, the tile is producing even more than it did pre-erruption! I hope they apply what the forest fires do (when they return ) with having a period of low productivity on that tile - to all disasters; because there is simply no downside to them. Other than district repairs; but in a decent size city that doesn't take too long.
Chiming in late here, but I think the inadvertent Venice city state reveal means that a Renaissance Italy Civ won’t be in NFP, which is definitely a bummer for me.
There’s no way Venice wouldn’t be on the city list of a renaissance or modern Italy, so I think it’s essentially confirmed. Too bad.
Fisheries Production bonus should stack with the shipyard buff, not be an either/or thing.the buff to shipyard was very intelligent. But not making it stackable was a very, very bad decision. There are so few thing helping make coastal cities better, how could you possibly block one of them ???
From my experience messing around with Amenities, the AI was fully capable of avoiding accumulating negative amenities. In fact, if anything it seemed to put too much effort into it.
This patch will make EC more important, which indirectly buffs the AI, since the AI already put more value into the EC than the human player did.
I think the Governor system would be much more interesting if the Governors - with exception of the military one - were assigned to a city and then stayed stationary there, so they worked like a city specialization.
That makes no sense to me. You're eliminating choice for no reason. It's not like there's something stopping you from placing a governor in a city and not changing him for the rest of the game. You can already do that, and the 5-turn delay is enough discouragement.
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