Australia

Aaaand... yes. I'm planning total discolonization of Europe, which means I'll gonna make Afrikaner civilization and Canada.

Hmm, Canada is already on progress by another programmer - I bet that he/she is better than me - in this forum. :cool:
 
Aaaand... yes. I'm planning total discolonization of Europe, which means I'll gonna make Afrikaner civilization and Canada.

Hmm, Canada is already on progress by another programmer - I bet that he/she is better than me - in this forum. :cool:

I would LOVE a full decolonization modmodmod!
 
Uploaded 0.04v

Change log
- 0.04v (21/8/2014)
Now England and Netherlands AI will not settle on the Australia, when Australian Civ is alive.
3rd UHV changed. (Control 25 Forest Preserves by 1980AD -> Be the first to discover Medicine and Refrigeration)
UB changed (Pagan Temple +1:food: per Desert hill tile in city radius -> Custom House. +1:food: per Desert hill tile in city radius, Stores 20% of additional :food: after city growth)\
Now Civpedia and info screen shows UB's ability properly.
UP changed (Can build Forest Preserve on Plain Desert -> Mines on the mining resources provide doubled production and commerce increment)
Added Australian Great People's names.
 
Really though, couldn't the game be more interesting if there was a bit of a Dutch/French/English conflict over the continent going on? I mean the English/French/Spanish were settling Canada, the south-west and Florida well after the United State independence.

I'm not poo-pooing anything, just a legit criticism. The modern Greece modmod is great.
 
French and English is not major problem - their settle zone will be filled soon.

Dutch ones - which are also ahistorical and bring machine guns in mid 19th and mechanized infantries in early 20th century - are problem, just like super ottoman in Helas mod.


If the military struggle or competition are the only solution for 'interesting' thingies, I would rather set 3rd UHV something like this: "Allow no Western Civilizations' city in south east Asia."
 
Australia (by basically all definitions of the word) is a Western civilization, by the way...

And the thing is, basically no one but the British ever actually tried to colonize Australia, so any kind of colonial conflict there would be pretty ahistorical (as opposed to North America, where of course there was no shortage of competition and conflict between colonial powers). It's already bad enough that the Dutch settle Western Australia every single game...
 
Australia (by basically all definitions of the word) is a Western civilization, by the way...
Except the one where you have to be in the western hemisphere :mischief:

And the thing is, basically no one but the British ever actually tried to colonize Australia, so any kind of colonial conflict there would be pretty ahistorical (as opposed to North America, where of course there was no shortage of competition and conflict between colonial powers). It's already bad enough that the Dutch settle Western Australia every single game...
The Netherlands are mostly so proactive there because it's within easy reach from Indonesia.
 
is it available for the latest SVN?or did the mod stop?
 
Any chance that this could be made compatible with the Canada one?
 
That will require total rework of cpp, py, xml files. Possible, but practically it is just making a new modmodmod.

Maybe in future, when South Afrika is done and 1.12 is released...
 
About current status:

Works had done more than a week ago. I've done the works needed to make it compatible with 1.12, SVN 787 version but only except that the fact I found a serious error - the game crashes out to the window without any abnormal in-game phenomena or error message. All other things work fine. Lack of error message made me impossible to figure out what exactly goes wrong and also I couldn't find the problem in log files.

I'm keep trying to figure it out, but I'm sorry to say that I cannot assure about when does tje 1.12 compatible version can be released.
 
Hope you will be able to solve the crash problems. What about your South Africa project? Do you have same troubles there? Will you make Australia and South Africa as seperate modmods or can you combine them in one modmod? Looking forward to play Doc 1.12 with Australia/ South Africa included! Keep it up!
 
My original plan was finish 1.12 Australia first and then add the South Africa Civ there. But with current status, I cannot start adding new civ there. :(
 
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