i just got civ 4, (german version, thats why i lack some of the vocabulary)
i will use the "***" using german words, and (***) to describe them
simple question, about the "bautrup" (the unit that makes roads and stuff)
i have a qutie simple and strict system
grassland gets irrigation
hills get mines
special-ress get their designaited whatever, which get the most bonus
plains get "hütte" (that new thing makin money and evolving through 4 stages)
my question is this
is it possible to make a mod, that can manipulate the way the unit acts on automation?
i mean, it is not very individual, how i improve my land, it realy has a clear system, so it should be possible to give clear instructions for the automation
is it possible? and, if, how?
or, maby i´m not the first to think this up
is there a mod for it?
i will use the "***" using german words, and (***) to describe them
simple question, about the "bautrup" (the unit that makes roads and stuff)
i have a qutie simple and strict system
grassland gets irrigation
hills get mines
special-ress get their designaited whatever, which get the most bonus
plains get "hütte" (that new thing makin money and evolving through 4 stages)
my question is this
is it possible to make a mod, that can manipulate the way the unit acts on automation?
i mean, it is not very individual, how i improve my land, it realy has a clear system, so it should be possible to give clear instructions for the automation
is it possible? and, if, how?
or, maby i´m not the first to think this up
is there a mod for it?
?


surplus (maybe even more) so that the city grows fast even while whipping. One will want to specialize cities to
cities with mines, farms, workshops (those get
cities, those get the
.
buttons allow you to tell the governor which tiles to work (not totally competent but better than without any guidance). I believe TMIT has an Immortal difficulty victory using both governor and automated workers and there's a write-up somewhere on the forum, though I don't know the name.