snarzberry
Emperor
It's on my mind for a while to try to play a game fully using the autocracy tree. It usually comes too late and previously I'd only ever taken 2 or 3 policies at most before the game ends, and even then they made little difference to the outcome. So I've been messing around with trying to play an all out war game where I get autocracy open early enough to use it all. This may or may not be situationally optimal, but it makes for an interesting change.
What I've found is that if you spend some resources on getting a high culture pt, by building temples and running artists (careful to not actually pop a GA) and allying cultural CS, while keeping your annexed cities at a low number you can get through SP's quickly enough for this to work.
The war type I've been going for is longswords/cats - rifles/trebs - infantry/artillery. Social Policies all of liberty, all of piety, all of autocracy.
The trick is to time the finishing of piety just before getting dynamite, which gives you artillery and opens industrial for autocracy as the next policy. In my current game, as Russia pangaea, I've taken out 2 civs already and have just opened autocracy on turn 173. My army is 8 artillery and about a dozen rifles and I'm about to dow korea who is about the same size as me. There are 4 civs, including me, effectively left in the running so I should have 70 turns at least left in the game. So I expect to complete autocracy for the first time.
Thing is, I have zero experience doing this. I'm unsure which order I should take policies and I don't know how much annexing I should do for the extra happy courthouses as that will slow down the rest of my policies. I'm definitely taking the unit purchase discount first but after that I'm undecided. Thoughts?
What I've found is that if you spend some resources on getting a high culture pt, by building temples and running artists (careful to not actually pop a GA) and allying cultural CS, while keeping your annexed cities at a low number you can get through SP's quickly enough for this to work.
The war type I've been going for is longswords/cats - rifles/trebs - infantry/artillery. Social Policies all of liberty, all of piety, all of autocracy.
The trick is to time the finishing of piety just before getting dynamite, which gives you artillery and opens industrial for autocracy as the next policy. In my current game, as Russia pangaea, I've taken out 2 civs already and have just opened autocracy on turn 173. My army is 8 artillery and about a dozen rifles and I'm about to dow korea who is about the same size as me. There are 4 civs, including me, effectively left in the running so I should have 70 turns at least left in the game. So I expect to complete autocracy for the first time.
Thing is, I have zero experience doing this. I'm unsure which order I should take policies and I don't know how much annexing I should do for the extra happy courthouses as that will slow down the rest of my policies. I'm definitely taking the unit purchase discount first but after that I'm undecided. Thoughts?