Autocracy deity game

snarzberry

Emperor
Joined
May 28, 2010
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It's on my mind for a while to try to play a game fully using the autocracy tree. It usually comes too late and previously I'd only ever taken 2 or 3 policies at most before the game ends, and even then they made little difference to the outcome. So I've been messing around with trying to play an all out war game where I get autocracy open early enough to use it all. This may or may not be situationally optimal, but it makes for an interesting change.

What I've found is that if you spend some resources on getting a high culture pt, by building temples and running artists (careful to not actually pop a GA) and allying cultural CS, while keeping your annexed cities at a low number you can get through SP's quickly enough for this to work.

The war type I've been going for is longswords/cats - rifles/trebs - infantry/artillery. Social Policies all of liberty, all of piety, all of autocracy.

The trick is to time the finishing of piety just before getting dynamite, which gives you artillery and opens industrial for autocracy as the next policy. In my current game, as Russia pangaea, I've taken out 2 civs already and have just opened autocracy on turn 173. My army is 8 artillery and about a dozen rifles and I'm about to dow korea who is about the same size as me. There are 4 civs, including me, effectively left in the running so I should have 70 turns at least left in the game. So I expect to complete autocracy for the first time.

Thing is, I have zero experience doing this. I'm unsure which order I should take policies and I don't know how much annexing I should do for the extra happy courthouses as that will slow down the rest of my policies. I'm definitely taking the unit purchase discount first but after that I'm undecided. Thoughts?
 
Ah love this! I went for this approach playing with Bismarck, for the "historical" touch.

Have you annexed any previously conquered cities? If so you'll get immediate rewards by going for Police State as the 2nd policy. Annexing just a couple of future cities won't raise the policy costs too much either since you have liberty and piety completed and one can always counter weigh it by building CR and SOH as well. So this is probably the next policy I'd pick.

Otherwise it depends on when you need to double up your resources. Since your next war will be with ground non-resource units I don't to see an immediate gain from this. So that policy should instead be timed with getting oil/aluminum/uranium techs. Imagine Cathy with the Fascism policy and her UA allowing insane stocks of Uranium. :lol::nuke::nuke::nuke:

Have fun!
 
I've only annexed one conquered city so far to buy reinforcements in a war against the aztecs. I have 4 controlled cities plus 11 puppets. I guess I'll just annex as unhappiness requires, but I'll try to keep it to a minimum. I'm tag teaming Korea with Spain from both sides so I think the first war is going to go easily with nothing more than infantry/artillery. It's the nuclear showdown with Spain and Denmark afterwards that I'm looking forward to :)
 
Interesting. I read this after having started something similar as the Ottomans on a continents map. It's now down to me and Persia, who became the runaway on the other continent. He had a tech edge: I saw fighters before I got my own, and mech inf before I got mine. Haven't yet seen an announcement about the Manhattan Project, and I'm raising bombers as quickly as I can and getting ready for the final conflict. Like you, I have annexed cities as necessary to overcome unhappiness. I also have all CS as allies, even though I'm at about 10K gold and Darius is about 20K.
 
Haven't been able to play much for the last couple of days but I'm up to turn 210 and it's now almost a certain win. I own about 60% of the map and am in a pretty unstoppable position. I conquered all of Korea, after taking Seoul he gave me the rest of his cities except the capital for peace. 80 unhappiness, but I sold 2 good cities, gifted 2 crappy cities to tiny civs and used the cash to purchase courthouses until I was happy again.

It's just me, germany and denmark now. I just signed a DoF with denmark and we'll take out germany together and then I'll backstab Harald for the win. I want to get into 'total war' so I may actually delay the war with denmark until then otherwise I'm thinking the game will end too early. I think if I pushed it from here I could probably win around the 230 mark but there's no way I'll finish autocracy by then and that was the whole point of this game!

I wish the AI could put up more of a fight, I'm only rocking about 8 infantry, couple of cossacks and 10 artillery and that has proven more than enough. Maybe denmark will prove tougher to take down but I'm well ahead in score now so it seems unlikely. Good times though, fun game.
 
Sounds cool!

Post some screenshot pr0n? :D

I was mentioning the same thing here: http://forums.civfanatics.com/showthread.php?t=452171
Basically i want to be able to finish Autocracy/Order at some point, and i guess domination is the way to go?

How many cities are you puppeting vs. annexing, etc?
Also have you had to build all the culture building in your main cities?

I always have trouble with domination games as i end up behind in science due to lack of RA partners and focus on units instead of science buildings...
 
I just finished Autocracy in an Immortal game as Rome (standard pangaea). The most important policy was the +3 happiness for courthouses. After getting that I mass annexed all of my puppets that were about 8 pop or greater for a huge increase in happiness that carried me through the last 2 civs for the domination win. I was able to finish the tree by building culture buildings in all cities, through opera houses and some museums (plus I allied every cultural CS). I had to delay taking the final capital by a couple of turns in order to complete the tree, so the last few policies weren't much help. By that time I had stealth bombers anyway that were one-hitting troops and 2-3 hitting cities. My puppets grew so much because I was allied with every CS on the map, including all maritime CS. Because of all the happiness policies, buildings and wonders (e.g., Forbidden Palace) I didn't have to raze very many conquered cities or sell any off, so I ended up with a true, connected empire. I even built railroads connecting all of my cities just for the fun of it. It ended up a mid-200's victory. Final policies ended up: Full Liberty, 2 in Piety, 2 in Patronage, full Autocracy.
 
It's on my mind for a while to try to play a game fully using the autocracy tree.... In my current game, as Russia pangaea...

I just finished Autocracy in an Immortal game as Rome (standard pangaea). Final policies ended up: Full Liberty, 2 in Piety, 2 in Patronage, full Autocracy.

If you try this on continents rather than on pangaea, it can get more challenging. It depends on whether you get a civ on the distant continent who becomes dominant/runaway. It takes longer to put together an invasion force and you have a bigger target to go after, so you can actually keep fighting until you get all of autocracy. In my game, I went full Liberty, full Honor, and then full Autocracy. The ability to upgrade infantry to mechanized infantry for 40 gold (since I also got the pentagon) was very useful, since Persia had a tech edge.
 
Sounds cool!

Post some screenshot pr0n? :D

I was mentioning the same thing here: http://forums.civfanatics.com/showthread.php?t=452171
Basically i want to be able to finish Autocracy/Order at some point, and i guess domination is the way to go?

How many cities are you puppeting vs. annexing, etc?
Also have you had to build all the culture building in your main cities?

I always have trouble with domination games as i end up behind in science due to lack of RA partners and focus on units instead of science buildings...

I'm not near my computer now but I'll post some screenies later :)

Annexing is something I'm doing as little as is feasible. Obviously I'm not going to accept going into a combat situation at -10 unhappy, but at the same time I'm limiting it as much as I can. I have something like 20 or 25 cities now and at a guess I'd say about a third are now annexed. This mainly happened after that peace deal with korea I mentioned.

If you go on the attack hard and early, like with swords or longswords and really make strong gains then you're science can quickly catch up to a regular developing game through sheer population, even though you might get the NC built after turn 100 instead of before turn 70 or don't get nice early unis etc.

Its getting to dynamite, and thus industrial, at the same time that you finish piety that I think is key. my domination games usually finish around turn 260 so if Autocracy is opened about turn 170 then that's almost 100 turns left to finish it.

In my game I only signed 3 RA's pre dynamite, which have all been renewed (I think I will cancel one with a DoW) and I burned a GS on Steel, 2 for Rifling and 2 for Dynamite iirc
 
Well here is where the game stands now. Just took the last capital except for Berlin. It's set for a showdown, Russia Vs Germany. Germany has nukes and I don't for about 8 turns, but I'm not worried. We're not at war yet and he's finishing off Denmark's land. I had bribed the two of them into war earlier and expected Bismark to get stomped but it happened the other war around, go Bizzy.

I am also about 8 turns away from finishing Autocracy (oh yeah!) and getting the war combat bonus so I guess I'll just wait for that to happen and then Dow Germany. I got 9999 gold (it's stupid that you can't input 5 digits into the text box asking for money in a peace deal, but they can offer that much) for peace from Denmark after taking Copenhagen. So I'll buy a bunch of A-Bombs and then just zerg the place with mechs, tanks and artillery. I don't have line of sight to Berlin but I know where it is, just north of Cologne which is on my new borders, so I only have to take 2 cities from here.

Check out the amount of land I have - ZERO uranium. I can get some easily enough from city-states and by conquering one small city that I can see has some, but man that is a crazy amount of land to not have a single instance.



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Do you think I should attack right now and finish the game sooner, or wait to finish Autocracy and get some nukes?
 
Sweet, and nice time too, you're cruising along!

I imagine you'll get Autocracy finisher before you end it with Germany anyway even if you don't wait.

Looks like project Autocracy has been a pretty good sucess :)
 
Worked out nicely. The police state policy is huge, even after taking Copenhagen in the screenshot happiness is no problem and I can launch straight into Germany if I want to. His city Cologne is strong but his terrain is horrible (for him) so that city will fall in just a few turns. He has a strong military but at the moment he's off conquering Denmark so I could kinda sneak in the back door. Can't see Berlin so that could be tougher, but the land looks pretty flat around that area.

I like that I will hold every capital on the win turn and that I kept almost ever city I conquered, except for a few that I got in the massive peace deal from Korea.
 
wow, very intriguing. particularly with you not going the cossack route. and you have 295cpt. i wonder if France with the +2 culture from each city would have messed with the timing or simply sped everything up in terms of autocracy. i know you lose France's bonus at steam power, but by then you would have sped up the earlier ones. maybe that would ruin the timing of getting into autocracy.

its certainly working out for a first try. well done!

edit: the biggest reason i found fun in ICS doms was the ridiculous money engine. 395gpt always feels kind of crazy when 90gpt at best was gotten in my tall empires.
 
Well I just decided to attack and get it over with, really there's no point in waiting to take the last policy as it will make no difference whatsoever. I was lucky that in this game there was never a clear leader/runaway civ but 3 of my opponents who were roughly equal in strength at the top for the bulk of the game. This made it easy to play them off against each other and resulted in many fewer units that I had to kill in order to win. Had this game gone a little differently and one of the civs gained some kind of ascendancy then I definitely would have got use out of the finisher, but as it stands it was still a game where Autocracy made a big difference.


War with Bismarck didn't last very long, 4 turns or something lol.


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My reaction to the last screenshot: WTH 186 horses?

Russia+Autocracy= LOTS of horses :D
 
geez. sub 250 on deity using a strat youve never tried before ... just because.

of course you 'abandoned' it one policy away from your goal, haha. i would have at least gone '1 more turn' just to do it for the achievement since it was so close. i still have never finished those policy trees and short of starting in the industrial age im not sure i ever will on standard settings.

well done.
 
My reaction to the last screenshot: WTH 186 horses?

Russia+Autocracy= LOTS of horses :D

I'm beginning to conclude that such bonuses are really not that important or useful. For example, with bazaars, I get double luxuries but there were only so many I could sell (if at all in a domination game). With Russia, what would be the point of all those horses (and other strategic resources)? It's almost like the ridiculous Civ4 excesses. Perhaps we could see a better and more realistic balancing.

By the way, great work snarz!
 
I'm beginning to conclude that such bonuses are really not that important or useful. For example, with bazaars, I get double luxuries but there were only so many I could sell (if at all in a domination game). With Russia, what would be the point of all those horses (and other strategic resources)? It's almost like the ridiculous Civ4 excesses. Perhaps we could see a better and more realistic balancing.

By the way, great work snarz!

The Russian bonus (for horses and iron) makes a much bigger difference in the early game....
 
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