First off, ToA is NOT the wonder I thought it was
Like I mentioned before, I had never built it before, and based on the wording I assumed it increased your trade yield in EVERY city, but it's just the one it was built in. Now I know NEVER to build the ToA again, because you actually want someone else to build it so you can get large GM trade mission yields. Fortunately the tech pace and expansion pace in this game turned out to be slow so we should be ok...
Anyway, I started off by building a granary in the cap while I let it grow to gear up for a massive settler spam. It turned out there was a lot more land to grab than I thought!
In a couple of turns, my first GP popped, and it was a GM at ~40% odds.
I decided to send him on a trade mission to fuel my rexing, and also because I didn't need MC this early (aesthetics covered all the trade bait I needed, and I can't spare hammers to build forges atm, there is a massive land grab to be done)
Turns out Shaka is sharing an island off of the main landmass with none other than:
Harhar. they should give each other good company!
Like I mentioned, after growth in the cap, I began *settler at 5 turns a pop.
Normally at this stage of the game I think it is really important to grow the cap very large. However, my economy will be driven by trade route income, which if I'm not mistaken actually increases with the other guy's pop, not mine. At any rate, this is no cottage cap! I let Barcelona grow in the mean time and moved the capital there eventually.
After aesthetics came in, I surveyed the trading situation:
Time to tech a couple of turns into alpha, grab it from Hannibal, and then with luck have 2 trading chips on everyone else! Getting in aesthetics when only one AI has alpha is a great time imo.
Unfortunately, Hannibal was teching priesthood at the time, so it took me two turns to get enough beakers for him to give me alpha.
For my research, I started on literature (note that I still haven't popped the GM trade mission, so I need a couple of turns of 0% research here and there, the GM was busy scouting before he ran his mission)
Since Monte was languishing near the bottom of the score heap with me (and would be a terrible techer later as usual), I concentrated trading with him. There must have been some trades with others, but I forgot which ones by now
Also I have OB with Hammurabi, and as expected I get some stop trading demands. This one was easy to turn down; he's not on my landmass and I don't fear a massive galley invasion.
I check several cities, and find only 900 gold options, so I just pop my GM for that. This is still pretty early to hope for 1100 (which would need a TR with my cap of 3 commerce)
I could have used the GM to explore West, but some of that is unsettled, and I didn't want him picked off by barbs! Also needed the cash.
After Lit came in, I dropped some hammers in TGL.
This would eventually be my cap so I didn't have it contribute so much to the rexing effort. I let it grow while building TGL. iirc I did have it push out one settler before coming back to TGL though. After Lit, the obvious tech choice is Currency.
The aforementioned rexing in action:
There is so much more land at this stage than usual in Imm! I don't know what the deal was; even jungle doesn't usually keep the AI out this long! Note that I went for music after currency. No one has lit, so I will get the GA, and also building culture will be key to snap my borders closed to Hannibal trying to sneak any settlers through.
More trades:
My workboat finally gets far enough to meet the final AI
I was shocked! Why wasn't he snatching all those wonders from me?? Turns out he was isolated on the same landmass by a mountain sitting in a choke point.
Anyway since he is down here in score with me, I can grab some cheap techs from him with no worry about WFYABTA
Once I get feudalism in some trade, I actually revolt to serfdom for a while. I had whipped a few granaries in my new cities, and mainly needed to improve the land around them now. I figured rather than having to build 30 workers to cut through the jungle, I could get by with 20 and serfdom until it was done.
0 Turns for revolution. Spiritual ftw.
More Trades:
As usual after paper came in ( you can see it being researched in the screenshot above) I did some map-bartering for huge profits.
Yet another strange feature of this game:
A barb city just sitting in Hanny's territory at 540 AD!
I had a somewhat dicey diplo situation here, as I was sandwiched between the two large AIs who had opposing religions. I gave into this demand to relieve a little pressure:
As far as religion, I did want to get benefits from things like OR and philo, I was usually confucian with Catherine, but once Hannibal demanded I switch to hindu, which I did (he was WHEOOHRN at the time! went for Hammy) and then I switched back to conf asap. I could safely stay there for a long time, because Hannibal was aways busy with Hammurabi.
Once my rexed cities were reasonably established, I triggered my golden age from the music GA in 600 AD:
Looking at this shot I see I probably should have waited until Philo was in so I could get a few great people out of Barcelona. I played pretty sloppy in this game
I finally get a GS and put an academy in Barcelona (which has built the palace by now). I debated doing this and just bulbing the rest of education. I decided to do academy because I didn't think there was much point trying to rush to conquistadors at this point (see below).
After Nationalism comes in I start the Taj:
Meanwhile I am losing a cultural battle with barbs!
How embarrassing! Galleys+ swordsman are painfully slowly en route... The barb city was quite nice when I finally got it. Yet another piece of land blocked off by a mountain here.
I keep my monopoly on paper here:
He is likely the first war target, and I think I can go for him before he gets out of war with Hammurabi. Certainly I will have at least begun the troop buildup by then.
Just as education comes in I pop GS number 2. At this point I have compass, and I don't have machinery, so I can bulb into lib.
Now it's safe to trade for machinery
And I have the prereqs for liberalism>military tradition.
I don't have state of world pics uploaded at the moment it seems. I will post them later tonight. Basically, the issue is that both catherine and Hannibal (my likely war targets) both have LBs on several hills, and Hannibal even beat me to gunpowder (they have engineering as well, but Conquistadors are better than Cavs agaisnt those!) . So an unsupported stack of conquistadors doesn't look like a great idea. They are both very large as well in terms of land area. I think that the most logical course here would again to go for cavs and try to sweep the continent. I am actually thinking of going for a Conquistador+Cannon war instead, mainly to try something different.
My usual issue with cannon wars is there isn't anything that compelling as a support troop unless you tech all the way to rifles too. Muskets are OK, and that's what I usually do. Conquistadors seem pretty good at filling this role. It will be a slow moving army of course, but I think it will easily have the staying power to take the continent.
My other reason for heading to steel is that it isn't a dead-end tech as far as space-racing. I plan on going that way in this game since I did domination last time.
What do you guys think? I will post a save+more detailed world view pics asap.