Indibil
Chieftain
Aye, i'm up for how many turns? 15 or is it 10?
I'll get the sa'e at 15:00 Gmt+1 and play my turns.
Thin's t' do:
1) Scout better the triple gold and see if thar's a reasonable way t' get a decent city planted thar. (1N o' pigs looks best as thin's be right now, but it could change if thar's some resources on the un'eiled terrain). It looks like Jungle all around the 3 gold hills and irrigation will be a pain thar.
2) Mine that copper. Linkin' it up can wait (or mayhaps not).
3) Me guess we bein' size one means we''e whipped a worker.
4) Make a workboat and scout eastern island (we can later use it t' hook up a sea resource or send him explorin').
Research: After Ah tis' roads (if not researched), pottery, mysticism, meditation, priesthood if we keep on with the Oracle slin'shot thin'ie.
Looks like a hea'y production site will be difficult t' find. Tis' a pity we can't cottage those floodplains for commerce with city #2 or #3. Gar.
I'll get the sa'e at 15:00 Gmt+1 and play my turns.
Thin's t' do:
1) Scout better the triple gold and see if thar's a reasonable way t' get a decent city planted thar. (1N o' pigs looks best as thin's be right now, but it could change if thar's some resources on the un'eiled terrain). It looks like Jungle all around the 3 gold hills and irrigation will be a pain thar.
2) Mine that copper. Linkin' it up can wait (or mayhaps not).
3) Me guess we bein' size one means we''e whipped a worker.
4) Make a workboat and scout eastern island (we can later use it t' hook up a sea resource or send him explorin').
Research: After Ah tis' roads (if not researched), pottery, mysticism, meditation, priesthood if we keep on with the Oracle slin'shot thin'ie.
Looks like a hea'y production site will be difficult t' find. Tis' a pity we can't cottage those floodplains for commerce with city #2 or #3. Gar.