Fippy said:
Every new pop costs more food..these are all well estabilished strats over years and years here.
yeah but working flood plains = more food surplus per turn, which makes up for that.
It hardly matters, either way you do it.
aaahhh you're going to make me math this out explicitly. Let's actually math this out.
strategy #1: start him out at size 4 with 7 surplus food in the food bank.
scenario 1: whip two settlers while chopping non-stop.
0: anarchy
1: 0/100
2: forest chopped: 32/100 in the bank.
3: 44/100 in the bank. Whip a settler.
4: 7/24 food stocks with +8 food per turn, with enough hammer overflow for a free warrior or something.
5: 15/24
6: 30/100 settler (worker chops a forest)
7: 23/24
8: 7/26 with +9 fpt
9: 16/26
10: 61/100 (worker chops a forest)
11: 25/26 (unfortunate. He was right to put food in the food bank at size 4!)
12: whip the 2nd settler with a bunch of overflow.
13: 2nd settler done.
scenario 2: grow to 5, make a mine then chop more, and slow build the first settler and whip the second.
0: 7/28 food
1: 17/28 food
2: 27/28 food
3: 0/100 settler
4: 13/100 settler
5: 56/100. plains hill Mine complete (along with the chop that comes with it)
6: 70/100.
7: 84/100.
8: 98/100.
9: settler done. forest chopped.
10: anarchy
11: 32/100
12: 46/100. whip a settler with a some overflow.
13: settler done.
so, assuming i didn't mess up the math, you get the 2nd settlers at the same turn no matter which strat you use. The advantage of my method is that the cap is 1 higher pop and better developed when I'm done whipping, and i've saved a forest for later. and i've accumulated a bit more commerce. The advantage of your strat is you have more whip overflow to work with and you have 5 extra turns of growth in city #2.
edit: i'm pretty sure there actually is a math error in the above... but can anyone else find it? why do i spend so much time arguing with people on the internet over 10 year old video games...
Its pretty much a wash, isn't it? aren't we arguing over almost nothing?