Back to the struggle at Monarch

I think the worker in the gold city is a mistake. It's going to take too long and you need that city to grow so it can work the gold mines. Need to steal the pigs from the cap for growth.

HA rush looks good indeed.
 
Yup and let's be honest, learning game and so..
worker slow build in a new city with 3 gold mines waiting = biggest possible mismanagment of that city

That might look aggressive, and it should cos it's worth remembering ;)
Worker slow builds are already bad in "normal" new cities usually, and here it's outright terrible and for learning purposes should be called out like that.

Okay tough love :)
 
oh..that tough love hurts ;)

Yeah, I think HA rushing is probably best here as besides these 3 cities, that land looks pretty rough. prolly just go 3 city rush here and grab some better land.

hmmm...is Maths best choice here?
 
On Monarch where the AI expands slowly you could probably argue for Math > HBR to let the AI settle a couple more cities before attacking and then you would also benefit from the 30H chops. His workers have plenty to do right now (horses, 2-3 gold mines, ivory, and also FPs that can be improved) so it's not like delaying some of the chopping would really hurt.
 
Yup and let's be honest, learning game and so..
worker slow build in a new city with 3 gold mines waiting = biggest possible mismanagment of that city

That might look aggressive, and it should cos it's worth remembering ;)
Worker slow builds are already bad in "normal" new cities usually, and here it's outright terrible and for learning purposes should be called out like that.

Okay tough love :)

No problem at all. Took the pig, grew the city, connected mine #1 with a granary in queue.
 
Turn 65

Horses and gold connected and a 4th city added. Not having any luck with barbs, losing 2 warriors in the north, 1 to an archer, one to an unfriendly barb hut. :mad:

Granary in Köln, archer queued. Defenses pretty weak atm.
Granary queued in München due in 13. Probably whip it in 3 when it grows to pop 3.
Chariot building in new city Nürnberg where there are no defenses. That can be chopped.

Archery in, HBR in 2.

Put all 4 espionage points on Sumeria.

Opened borders with America and Ethiopia, who are pleased with one another. Will open borders with Sumeria as soon as a fast mover can get down there to scout his lands.

Stalin, Gilgamesh and Sury are pleased with one another as one would expect.

For a HA rush and no metal in sight, seems that could be a challenge, unless Gilgamesh has no metal either. So would people recommend skipping barracks and stables and go with zero exp HA's?

The Map
T65_zpsqf1ai3ho.jpg


Foreign Affairs
T65%20foreign%20advisor_zps1tbzvdqs.jpg
 
Definitely skip stables, Fippy's got you covered on when to build barracks.

More units earlier is better than better units later for an HA rush, and this becomes more true as difficulty level goes up. The longer it takes to attack the more cultural defense you'll face, higher likelihood of walls, more metal units. If your target has metal you'll want to find it before you declare and pillage it as soon as possible.

For me Gilgamesh would be the target, unless one of your other neighbours builds the 'Mids or something (super unlikely this early at this difficulty). He's not the softest target available but he's likely to plot war on you at some point.
 
yep, you could be building barracks right now instead of chariots/archer. In fact, the archer build is very bad, especially when you can still build warriors for MP.
 
Agree 100% that archers at this point are a waste of hammers. I disagree about chariots, though. You'll often find yourself with nothing to build in the capital while you research HBR. You've got your granary, you've got your barracks, you whipped your library shortly after Writing was in. I mean, you whipped your library, right? RIGHT?!

So what do you build? Chariots are a good use of hammers. They'll scout your target as soon as you open borders, which is super important if you spot metal. Then when the time comes to declare, you can position a couple chariots to pillage that metal, if necessary. If not, they can steal workers, or be used to finish off wounded defenders. Then when you have more units than you need they can do garrison duty for happiness.

I'd actually say there are very few HA rushes at any difficulty level where doing this isn't a great use of hammers. Chariots are cheap, you'll want a few.
 
well, he doesn't have barracks, and I think he already has a chariot he can use for scouting, which I agree is a good idea
 
Yep chariots are good for HA rushes, 1 healer and 1 visi "scout" + sometimes you can actually catch Axes ;)

But barracks should be first ofc if there's enuf time for 30 or more hammers.
 
I'll actually try to defend the archer build by saying if more than a barb warrior showed up out of nowhere, it would have been a better defender than another warrior. Also that archer can always follow behind during the Sumerian invasion for city defense later.

Turn 80

Met a messenger of peace the previous turn.

Spoiler :
Shakadoodle_zps4bxc1w82.jpg


or not...

Rax completed in all cities. 5 horses and 2 chariots built. Scouting Sumeria now, their capital has 2 archers. So far so good.

The capital has a couple turns of unrest as barbs showed up near the horses and the whips came out in successive turns.

Our civ
At%20turn%2080_zpsidrxk8oo.jpg


Uruk
Uruk%20T80_zpsci99wnj2.jpg
 
Turn 85

Three of Sumeria's four cities identified and no metal in their land from what was seen. The invasion force is ready to go in with the expiration of the open borders agreement next turn.

T85%20Sumeria_zpsbpn227zh.jpg
 
The invasion force is ready to go in with the expiration of the open borders agreement next turn.

you don't have to wait for this... unless you're playing with some strange mods, you can just open the diplo screen, select "let's discuss something else" and "Your head would look good on a pole (WAR)".
 
Tip: Its better to keep the science slider at either 100% or 0% all of the time. If you don't you lose a little bit to rounding errors.
 
Thanks Nate. Don't know why I thought it was necessary to wait, but in the long run it didn't matter.

Turn 95. Now the good part.

Declared and took Uruk, the capital of Hinduism shortly thereafter, archers defending.
Uruk%20falls_zpsds8fdvmd.jpg


Pinned down archer and chariot defender at Lagash and went to Kish. Archers there.
Kish_zps4tn6jzdu.jpg


Then consolidated the troops and moved on Eridu, holy city of Judaism. Took more archers out and captured that city.

Took down Lagash, pop 1 same turn.
Lagash_zpsmuyb0o1c.jpg


Sumeria is defeated at the cost of 4 horsemen.
Sumeria%20under%20New%20Management_zpsj1i0xsyz.jpg


Alphabet in, traded math to Roosevelt for iron working. Iron has appeared in what is tagged Western City. Fishing and myst from Zara for math.

Iron_zpswwatbdmo.jpg


With 8 cities now and a couple on line soon, what to tech next? COL for Frederick's cheap courthouses?
 
should get currency before code of laws here. The extra trade routes in all cities would help you a lot.

Keep building horse archers. You should take out stalin next IMO. Should scout him out at least.
 
Yep, keep the HA train a rollin'. that settler could be a few HAs - where's it gonna go?

Why are you still building chariots?

Any particular reason you are running 50% research?

I agree that Currency will probably help you more if you continue with HAs.

Also, look to trade for techs like masonry - all those little techs and IW. Keep the tech path on the important stuff like helping the economy. Once you have Currency you can also trade for gold and gpt - very important.

Probably a good idea to post of the tech diplo screen as well, so we get an idea of your trade ops. I'm surprised no one had alpha yet that you could not have trade for it.

good job on Señor Gilgamesh!
 
Back
Top Bottom