Well some quick words I suppose.
I recently got into the World of Warcraft Cataclysm beta and that's why I let the old NES die. Seriously, it wasn't a hard choice to make that decision. Bombshoo is right, I have not confirmed that this is even going to be a full NES yet nor at any point have I said I'd be accepting any reservations made on this thread. Previous players of nations who were there at the end of the NES have first call to their countries.
Whenever I choose to launch this NES (thinking early November at the moment), it'll be when I've worked all the various new upcoming games out of my system. For now, I'm going to be playing World of Warcraft, Civ5, Fable 3, and Fallout: New Vegas. At the points I have time to work on this, I will, so it'll be a very gradual process.
Now for about the NES itself. I'm sculpting it to allow for more options for players as well as simplifying matters for myself. Here's the brief list of changes from previous ABNW activity:
1. I'm adding a measurable power ranking, and with it influence. Directly stolen from Victoria 2, Great Powers will be able to influence smaller nations, ultimately leading to full indirect control over their governments. Don't worry though, small nations will be able to fight back, assuming they don't mind opening their countries for war against the big power.
2. The domestic stats (some of which are already listed) will have an effect on the NES, and must be brought up every once in a while, or you will fall behind into meaningless status.
3. Armies will remain at brigades, but will be quite different. Unique units are gone completely, as are various designs. More importantly, quality stats are being done to take into account equipment and training as separate elements. These will be static for the majority of the NES, and can only be improved through technological developments or assistance from a Great Power. The two types of quality will also determine what units can be built by your nation, as some of the more modern or fancy units will not be buildable by all.
4. Costs for most units have been risen dramatically. At the moment, a single armored brigade will cost more than most countries make in a year. Naval units have also been seriously raised in price. This is mostly due to the overproliferation of both types of units in ABNW 2, and is a realistic solution to it.
5. Manpower will be eliminated as a stat completely, and will not be used for the creation of units. Instead, a population stat has been added, based on OTL populations and the changees made in this timeline. There will now be a "Unit Limit" which is the exact amount of brigades, ships, and squadrons that you are allowed to possess. Under no circumstances will players be allowed to surpass the limit. Furthermore, all mobilization and recruitment rules have been removed.
6. Technology research is eliminated completely. Technology will be entirely under moderator control, and dictated by a variety of factors which have not all yet been determined. This does not apply to space and/or nuclear research, which will be done as projects by the involved nations.