Longasc, you brought up a valid point by comparing computer games to console games. The problem we're facing is not about Firaxis or Civ or game programmers but the now-established "policy of patching" (not only used by Firaxis, mind you!).
Before Internet there also were buggy games around - Civ 1 had some annoying bugs in the 1.1 version, even in 1.5 final one as I recall it -, but they were still playable without any patch at all!
It's darn too easy nowadays to publish a game in a sort of "as is" state and use the customers as beta testers to find out "oops, where did we goof?". And then release one patch "okay didn't fix all", then release another, and so on.
And now we're at the turning point where other games or newer versions of the current games are more important to put the effort in. This is what really bugs me!
Console games simply do have to do better and try harder. The German version of a popular game for PSX "Harvest Moon" crashed at a crucial point in the game. Well, Ubisoft had to (and did!) offer a free bug-cleared CD to
everyone who bought the first version and sent in the original CD.
I believe this put a real hole in their budget (since the Harvest Moon series was and is a top seller). Doesn't happen very often with console games, because this get's
really expensive ...
Right, C3C isn't totally unplayable - but all those problems and criticisms Firaxis faces are house made. And they were avoidable. Simple as it is.